The Mod Journal (
spaceshipit) wrote in
driftfleet_ooc2019-02-12 07:23 pm
Entry tags:
there's still more to discover...
Here we are, in the middle of it all… and there are still no clear signs of when (or even if) the Drift Fleet's passengers will get to leave this strange wing of the Marsiva. Calibrations continue during the "night" cycles, for those who can remember the experiences. Time spend wandering the Marsiva during the day hasn't been very productive for anyone contemplating escape, revenge, or other defiant sort of ideas.
Starting over the next few days, though, a few cracks in the metaphorical veneer will begin to surface...
Those who were a part of calibrations last year might remember some of these extra discoveries and pieces of the Atroma puzzle - if they remember anything at all about them… This year, there are more surprises to find! So even if you remember this plot from last time, give it another read-through, there’s something new for everyone -- and some very special guests you might want to track down…
→ Ç̵̧̛̜͇̪̜̬͎̫̰͖͕̫̞̳̿̈́̇̍̀͗̆͗̔̔̔̂͛͠͝ö̴͖͓̹́̑̐̍̅͐͂̑̂̿͝n̴̨̛͙̦͙͖̞̮̦̮̙͎̭̝̉͊̓̐̆͂̃̀̚͜͜ͅt̵̛̟̦̙̯͕͓̫̤̥͍͇͚̳̣̤͈͓̭̭̳͒̄̄͘į̶̡̭̯̯͕͚̟̊͐̒̔̎̌̾͆́̈́̆̋͘̕ñ̴̼̗͍̜̙̱͉̫͍͚̩̫͓̽̊́͋̏͋͌͑͌̂̑͝ư̴̥͕̠͗̾͑͆̾̈́͆͗̏̃͌̚͝͝e̸͈͎̦̟͙̹͉̬̦͇̲͓̪͈̪͑̍̔̈́͌d̷̗̦͓̘̿́͋́͛̈́̇̈́̅͝ ̸̢͔̩̫͉̝͆̏̅̓͝t̸̡͈͉͚̞̝̱͙̻̼̓̂̾̈́́͘͜è̵̗̱̗̺͉̬̖̪̞͈̩͎̱͚̆͛́̔̋̊̕c̵̨̡̰̱̣̪̖̦̬̻̘̟̩̯̪̯̞͋̓̎̄̅̑̽̂̑͗̏̌̓͗̆̓͠h̸̢̢̨̡͔̪̞̻̰̖̺͎̎̀̇́̍̋̓̉̽͘̚͝n̶̢̢̗̗̦͉̑̄͒̌͊́͊̍̉̄̍̇̚̕̚͜ȉ̵͈͎͕̙̼̩̫̪̮͕͕̘̟͗̽̿͋̀̽͛̄̋͂̂̊̐͗̽̒̔̿͝c̶̺̼̟͑̋͊͛͑̏̌̔̓̀̌͊̐͐̕͘͝͠ȧ̸̡̧̮̝̮̞͈͓̈́̈͊̋͊̽́̑̈́̍͛̔͝l̷̨͙͍͖̫̈́̔̈́̽̀́͑͆͘̚̕͠ ̴̙̗̺̫̲̼͔̲͚̹͎̪̱͈̣̘̿̽d̶̛͇̤̟̣̈́̈́̾͆̒̌̑į̶̛̛̞̻̞͙̗̱̫͔̩̗̜͙̫̖͕̳̪̄̽̊̀̃͑̅̀̍͘͘͜f̶̱̼̱̫̞͔̞̮͗̅́́͑͆̒͒͛͒̋͂̂͝͝f̴̛̙͍̦̫̳̟̐́͒͌͛͐̍̈͌̈́̽͛͛͌͝͝͝͠ͅi̶̢̛̛̥̙̥̣͌̓̋̿̀̀̍͠͠͝c̷͈͖̙̝͙̗̙̩͊̉̆͌̉̒̅ͅͅu̶̡̢̞̹̰͉̰̻̭̖͙̤̺̻͕̗͍͍̅͐͛͊̂̀̈́̋̀̚l̷̡̧̡̛͓͎͚̦̬̹̰̺̲̝̍́̏̈̌̀ţ̸̧̢͎̻̽͒̆͒̂ǐ̸̛̩̺̗̆̂̆̌̓́̈̀͝ẻ̴̡̡̳̠̦͐͒̄͑̊̌̋̎̊̔̈́̕ͅs̸̥̝̠̠̤̟̘̈́̈́̋̈́̃̅̎́̈́͂͌̚͘.̷̨̫͈͖͙̯͖͇͕͕͚̪͚̮̻̗̀̌̔́͆͗̑͝͝ͅ.̶̡̝̺̦͈̥͙̹̗͕̰̱̰͌̆̓̏̇̎̂̓͛̾͑͆̇̐.̸̜̪̤͚̜̠̝̖͒̒́̿̀́̄̌̂̚͝
While slightly more obvious than last time, there are still some very strange things going on with this round of calibrations. It seems like the Marsiva has the same kind of kinks and glitches one would expect on their more-rickety home ships-- lights going out, appliances not working, food sometimes not dispensing… Nothing harmful, but certainly inconvenient.
But it goes further than that.
At some point during their stay, some passengers will start to notice parts of the environment that they didn't notice before... Which is weird, right? Just like characters have never quite been able to comprehend parts of the Fleet (How do upgrades get installed? What's all that weird stuff under the panels on the hospitality deck? Why do pilots have such a hard time with comms technology?), the augments of the passengers have been keeping some details about this wing of the Marsiva unnoticed...
But like the Hosts have said, there are a few kinks they still need to iron out.
Having your characters notice these things is entirely optional. This particular "glitch" kicks in for passengers sometime during any day you choose, and is always repaired that night. While the glitch is active, they are able to see and understand things that were somehow hidden from their perception before, and lose the ability again after the next night cycle.
Passengers may experience this glitch multiple times, if you want. These glitches could even happen consecutively, as long as the passenger runs through the routine of forgetting and having some amount of time of being repaired after each night.
And after a passenger's glitch is repaired overnight, the player can decide if they remember nothing about it at all, have only vague inklings that something had happened, or are certain that they'd found something but can't remember the specifics or how to see it again. Characters who catch on can try clever things like leaving notes to themselves for the next day, but remember that anything belonging to the Marsiva will also be reset during the night cycle. Passengers will have to leave notes on their communicators (or written on their personal belongings, if they don't trust the electronics) if they want the notes to last until morning.
Passengers could attempt to record the strange phenomena they discover, but unglitched passengers still won't see the hidden things on video, or even audio. The events can only be documented through original writing, sketching, extremely creative sculpted reminders, and so on.
If one of these strange things is specifically pointed out to a passenger who is not glitching, they might be able to tell that something is weird there, with some effort... but they'll have trouble seeing it, keeping it in their brain, or whatever variation of that theme you'd like to go with. Even direct attempts to make unglitched passengers understand the anomalies (such as guiding their hand to a 'hidden' terminal and making them push buttons, for example) won't seem to help much.
While passengers can't detect or do a whole lot while they aren't glitched, they can still be told about or retaught some of the information about what is going on, and understand it enough to discuss this new information. They just lack the ability to process the original anomalies, or any recordings of the findings.
→ What do they find?
Different characters will be able to discover different things, depending on their augment (and in one case, their abilities).
Pilots and Communications
At several places around this section of the Marsiva, there are squares of black glass set into the walls that seemed featureless and entirely decorative. But, for those with a glitching Pilot or Communications augment, they will suddenly realize that those squares of glass are actually computer panels. A little fidgeting with the unlabeled dots below the screen reveals that they're actually buttons, and they open up a network separate from the one the Fleet uses. It seems to be mostly cleaned out or corrupted, but with some maneuvering, they will be able to uncover a few interesting files. Unfortunately, there doesn't seem to be a way to download any of this information to the personal communicators.
Starting over the next few days, though, a few cracks in the metaphorical veneer will begin to surface...
Those who were a part of calibrations last year might remember some of these extra discoveries and pieces of the Atroma puzzle - if they remember anything at all about them… This year, there are more surprises to find! So even if you remember this plot from last time, give it another read-through, there’s something new for everyone -- and some very special guests you might want to track down…
→ Ç̵̧̛̜͇̪̜̬͎̫̰͖͕̫̞̳̿̈́̇̍̀͗̆͗̔̔̔̂͛͠͝ö̴͖͓̹́̑̐̍̅͐͂̑̂̿͝n̴̨̛͙̦͙͖̞̮̦̮̙͎̭̝̉͊̓̐̆͂̃̀̚͜͜ͅt̵̛̟̦̙̯͕͓̫̤̥͍͇͚̳̣̤͈͓̭̭̳͒̄̄͘į̶̡̭̯̯͕͚̟̊͐̒̔̎̌̾͆́̈́̆̋͘̕ñ̴̼̗͍̜̙̱͉̫͍͚̩̫͓̽̊́͋̏͋͌͑͌̂̑͝ư̴̥͕̠͗̾͑͆̾̈́͆͗̏̃͌̚͝͝e̸͈͎̦̟͙̹͉̬̦͇̲͓̪͈̪͑̍̔̈́͌d̷̗̦͓̘̿́͋́͛̈́̇̈́̅͝ ̸̢͔̩̫͉̝͆̏̅̓͝t̸̡͈͉͚̞̝̱͙̻̼̓̂̾̈́́͘͜è̵̗̱̗̺͉̬̖̪̞͈̩͎̱͚̆͛́̔̋̊̕c̵̨̡̰̱̣̪̖̦̬̻̘̟̩̯̪̯̞͋̓̎̄̅̑̽̂̑͗̏̌̓͗̆̓͠h̸̢̢̨̡͔̪̞̻̰̖̺͎̎̀̇́̍̋̓̉̽͘̚͝n̶̢̢̗̗̦͉̑̄͒̌͊́͊̍̉̄̍̇̚̕̚͜ȉ̵͈͎͕̙̼̩̫̪̮͕͕̘̟͗̽̿͋̀̽͛̄̋͂̂̊̐͗̽̒̔̿͝c̶̺̼̟͑̋͊͛͑̏̌̔̓̀̌͊̐͐̕͘͝͠ȧ̸̡̧̮̝̮̞͈͓̈́̈͊̋͊̽́̑̈́̍͛̔͝l̷̨͙͍͖̫̈́̔̈́̽̀́͑͆͘̚̕͠ ̴̙̗̺̫̲̼͔̲͚̹͎̪̱͈̣̘̿̽d̶̛͇̤̟̣̈́̈́̾͆̒̌̑į̶̛̛̞̻̞͙̗̱̫͔̩̗̜͙̫̖͕̳̪̄̽̊̀̃͑̅̀̍͘͘͜f̶̱̼̱̫̞͔̞̮͗̅́́͑͆̒͒͛͒̋͂̂͝͝f̴̛̙͍̦̫̳̟̐́͒͌͛͐̍̈͌̈́̽͛͛͌͝͝͝͠ͅi̶̢̛̛̥̙̥̣͌̓̋̿̀̀̍͠͠͝c̷͈͖̙̝͙̗̙̩͊̉̆͌̉̒̅ͅͅu̶̡̢̞̹̰͉̰̻̭̖͙̤̺̻͕̗͍͍̅͐͛͊̂̀̈́̋̀̚l̷̡̧̡̛͓͎͚̦̬̹̰̺̲̝̍́̏̈̌̀ţ̸̧̢͎̻̽͒̆͒̂ǐ̸̛̩̺̗̆̂̆̌̓́̈̀͝ẻ̴̡̡̳̠̦͐͒̄͑̊̌̋̎̊̔̈́̕ͅs̸̥̝̠̠̤̟̘̈́̈́̋̈́̃̅̎́̈́͂͌̚͘.̷̨̫͈͖͙̯͖͇͕͕͚̪͚̮̻̗̀̌̔́͆͗̑͝͝ͅ.̶̡̝̺̦͈̥͙̹̗͕̰̱̰͌̆̓̏̇̎̂̓͛̾͑͆̇̐.̸̜̪̤͚̜̠̝̖͒̒́̿̀́̄̌̂̚͝
While slightly more obvious than last time, there are still some very strange things going on with this round of calibrations. It seems like the Marsiva has the same kind of kinks and glitches one would expect on their more-rickety home ships-- lights going out, appliances not working, food sometimes not dispensing… Nothing harmful, but certainly inconvenient.
But it goes further than that.
At some point during their stay, some passengers will start to notice parts of the environment that they didn't notice before... Which is weird, right? Just like characters have never quite been able to comprehend parts of the Fleet (How do upgrades get installed? What's all that weird stuff under the panels on the hospitality deck? Why do pilots have such a hard time with comms technology?), the augments of the passengers have been keeping some details about this wing of the Marsiva unnoticed...
But like the Hosts have said, there are a few kinks they still need to iron out.
Having your characters notice these things is entirely optional. This particular "glitch" kicks in for passengers sometime during any day you choose, and is always repaired that night. While the glitch is active, they are able to see and understand things that were somehow hidden from their perception before, and lose the ability again after the next night cycle.
Passengers may experience this glitch multiple times, if you want. These glitches could even happen consecutively, as long as the passenger runs through the routine of forgetting and having some amount of time of being repaired after each night.
And after a passenger's glitch is repaired overnight, the player can decide if they remember nothing about it at all, have only vague inklings that something had happened, or are certain that they'd found something but can't remember the specifics or how to see it again. Characters who catch on can try clever things like leaving notes to themselves for the next day, but remember that anything belonging to the Marsiva will also be reset during the night cycle. Passengers will have to leave notes on their communicators (or written on their personal belongings, if they don't trust the electronics) if they want the notes to last until morning.
Passengers could attempt to record the strange phenomena they discover, but unglitched passengers still won't see the hidden things on video, or even audio. The events can only be documented through original writing, sketching, extremely creative sculpted reminders, and so on.
If one of these strange things is specifically pointed out to a passenger who is not glitching, they might be able to tell that something is weird there, with some effort... but they'll have trouble seeing it, keeping it in their brain, or whatever variation of that theme you'd like to go with. Even direct attempts to make unglitched passengers understand the anomalies (such as guiding their hand to a 'hidden' terminal and making them push buttons, for example) won't seem to help much.
While passengers can't detect or do a whole lot while they aren't glitched, they can still be told about or retaught some of the information about what is going on, and understand it enough to discuss this new information. They just lack the ability to process the original anomalies, or any recordings of the findings.
→ What do they find?
Different characters will be able to discover different things, depending on their augment (and in one case, their abilities).
Pilots and Communications
At several places around this section of the Marsiva, there are squares of black glass set into the walls that seemed featureless and entirely decorative. But, for those with a glitching Pilot or Communications augment, they will suddenly realize that those squares of glass are actually computer panels. A little fidgeting with the unlabeled dots below the screen reveals that they're actually buttons, and they open up a network separate from the one the Fleet uses. It seems to be mostly cleaned out or corrupted, but with some maneuvering, they will be able to uncover a few interesting files. Unfortunately, there doesn't seem to be a way to download any of this information to the personal communicators.
- A series of files titled "multimedia sourcing and research reports," numbered from 2037 to 2045, but the files are corrupted and refuse to open.
- A blank form template titled “Planetary Status Update”. None of the blanks, check boxes, etc. are filled in, but it appears to be a standardized form for reporting basic info about planets: gas levels in the atmosphere, soil composition, ratings of various aspects on a good/fair/poor basis or on a scale from one to five…
- This year, it seems that one of these forms has been filled out! It contains information on a planet named "Evronias". From the boxes checked and basic stats, it appears to be a pretty standard planet, nothing interesting - except for the "Comments:" field, which reads, "Evidence of song, faint. Hidden? Local population unhearing."
- There’s a file titled “Standard Currency Conversion Rates - Updated 832910-B.27”. Unfortunately, it is also corrupted and refuses to open.
- In one of the few active directories, there is a text readout of coordinates that pilots will recognize as locations that the Fleet has been so far.
- A list of all current ships, their launch dates, and the fact that they are all listed as "currently undergoing maintenance." Entries still exist for the Three Twins, the Windrose, the Golden, the Pathstone, The Starstruck, and the Starduck, though they are listed as “NO? ?? ???????”
- There's also still a listing for the Paisley! Its status? "NOM"
- And finally, a report of every person who has ever been a passenger of the Drift Fleet for this Cycle (Cycle 12), along with basic (non-spoilery and non-personal) demographic information, such as augment, species (which is listed as some six-digit code), and status. All current passengers have a status of "active". Those who are no longer on the ships are simply listed as "inactive".
Engineering and Maintenance
The facade paneling of the walls of the Fleet ships and the Hospitality Deck of the Marsiva have been removed on several occasions, and it's already been discovered that the interior walls are made of indestructible, densely-packed mechanical parts likely capable of complex movement. Though passenger augments have kept this information from being noticed or focused on for very long in the past, those with glitching Engineer and Maintenance augments may find that they are suddenly very aware of the fact that there is an impossible network of moving parts in the walls all around them.
If they remove a section of paneling, they will find they are able to focus on the interior workings of the walls much more clearly than in the past, and can even puzzle out some subtle and complex release mechanisms that allow jointed 'arms' to be unfolded from the tangled mess. They won't get much further than that, and the arms are still just as indestructible as everything else, but at least they'll get a better look at them. There are also serial numbers stamped on many of the most important-looking parts of the arms, marking them as belonging to "Multimedia Enrichment Host Ship #56295001."
In addition to the jointed ‘arms’, there is also a complicated network of small glowing teal-green tubes inside the walls. They are spread haphazardly and intertwine with everything, giving the impression of luminescent veins. This year, if one looks closely enough at those tubes, they'll find that some of them aren't as brightly teal-green as their counterparts - they've become stiff, dull, and an almost rich shade of black..
Lab Support and Cooks
In the event of a glitching Lab Support and Cook augments, they may find they suddenly notice a mostly-featureless door at the far end of the dormitory hallway. The touchpad outside will only acknowledge passengers with those two augments (whether they are currently glitching or not), with a digital voice saying "level four access granted" for lab officers, and "level five access granted" for cooks.
The room inside appears to be a mostly-gutted laboratory. Nothing is particularly damaged or in disrepair, other than what would come from simple neglect. The lights still turn on, the air is still ventilated. Whatever packed up this lab did it in a lazy, but non-violent way. The things left behind are either small objects that didn't seem worth the time, like empty vials and clipboards, or large, half-functioning machinery that is probably both too outdated and too heavy to bother moving. Though there is quite an array of telemetry equipment, it's all dismantled and won't provide any fantastic revelations. The half-dozen empty cryobeds, however, are definitely of interest. Somewhere in the backs of their minds, glitched investigating passengers will know that these cryobeds are specifically intended for intermittent cryo-sleep that goes along with enduring long space-flights. They all bear the same #56295001 serial number, plus a suffix number. The beds in this room are suffixes 180 through 186 -- different from years prior.
Characters may also notice a wall-mounted cabinet with closed - but not locked - doors. Should they look inside, they will find two personal communication devices, just like the ones they have. Further investigation reveals that these devices are listed as “temporarily out of circulation”, and were previously assigned to Riona Cousland, Alphinaud Leveilleur, and Kotoha Isone. These devices are not connected to any sort of network (network capabilities are, in fact, disabled) and all locally stored data is not at all current.
As last time, passengers with other augments can enter if the door is wedged open for them, but they (and non-glitching lab and cook augments) will only see a storage room full of nondescript junk on the other side.
Security and Tactical Support
It has never stood out to anyone before, but passengers with either a Security or Tactical augments may become aware of panels labeled with "Manual override" in several places around this wing of the Marsiva. Opening the panel reveals several rows of buttons, dials, and switches. With some experimental button pushing, they will discover these controls can do any of the following: open and close hallway doors, close "blast panels" that can cover any door in this wing, adjust the temperature and humidity settings in any room, open hidden (empty) storage panels, restock or overstock the kitchen and bathroom (up to an excess of five rounds per day. that's a lot of toilet paper...), open or close vents, and turn lights off and on. There are also several buttons that make the lights flash different colors and sound varying levels of alarm, and a few switches that seem to so absolutely nothing. Maybe they're opening some bay door in some other branch of the ship…
There is a special switch at the bottom of the panel with one red side and one blue side. Flipping this switch from blue (its default position) to red will override anything that is currently playing on the screen in the living area. It cuts to a camera feed of… well, the living area, from various angles that make no sense with the way the room is set up. (But aren’t the existing security cameras non-functional? Weird. Doesn’t that angle imply the camera is invisible? Really weird.)
The most recent addition is an innocuous round white button set in its own row. Pressing this button summons up a different video feed and transfers it to the living area: occasionally-staticky security footage with rounded white and pastel architecture and retro red barstools. Most of the stools have tipped over. One of them pitches onto the floor from an unseen force, then loops back to standing upright ten seconds later, only to repeat all over again.
Personnel
Strangely, passengers with Personnel Support augments will detect nothing new on the ship. The only anomaly that these passengers pick up when their augment is glitching, is they will find one of the following passages clearly stuck in their heads, word for word:
"To see an almost certain horrible death--you know how crowds all sit at the edge of their seats, praying subconsciously for a spectacular accident--and then to be whisked away from it so suddenly--brought to the edge of tragedy, and then to have their better natures win out, showing them how much nicer they always knew they were--that was the supreme thrill.”
”Of course, keeping the public interested is just as important. I mean, who’s going to want to spend any time on something that’s become so mundane, so commonplace that it may as well be completely irrelevant? No, you have to reach out and grab your audience! Show them that, by God, there’s a universe out there! And don’t you want to tune in and be a part of it? This could be you! It could be all of us!”
And new this year: "What have you done...?"
Psychics (and other supernaturally-sensitive characters)
And finally, there is one more anomaly that certain passengers may detect while glitching, regardless of the type of augment they possess. If a passenger has the ability to detect thoughts, feelings, life-force, auras, or other supernatural energies, they can detect something strange... It may be subtle to the point of being barely noticeable, or stark enough to be a little startling, but there is energy here that there maybe shouldn't be. All around them, from no particular direction, is a very general sense of life, thought, and being. There is thinking without any particular words or emotion detectable in the haze; energy without any sort of intent or polarity to it. It is neither a good nor bad feeling, but it is pervasive.
If you'd like your character to potentially pick up even more detail, or have specific questions about this mysterious energy, feel free to ask us about it in the comment section! Otherwise, go ahead and play with the information as it is explained here. If you think your character might be able to sense it, just go ahead and assume that they can. You can also decide whether your character detects the augment-specific anomalies, the psychic-specific one, or both, during any particular glitch.
→ Didn't Zhade mention missing Interceptors?
He did… He also mentioned that all signs point to them being taken by Atroma, and somewhere on the ship. However, you won't find them hanging around in the wing of the Marsiva you're currently staying in. Looks like if they're here, they're being kept somewhere else - and since you can't leave this particular wing, you won't actually be able to get to them. At least… not in person.
Just like you can find yourself dropped into the dream-state Calibration rooms of your fellow Fleeters, whether or not you even know them, you might also find yourself dropped into an Interceptor's calibration!! They will function like all other Calibration rooms - same rules, same everything. So, drop by and say hi! Be careful, though - Atroma is most certainly watching this with extreme interest… Perhaps they're after something? Maybe this whole thing is a trap?? Only time will tell.
► Duo Maxwell's Calibration room is here
► Dr. Mrs. The Monarch's Calibration room is here
→ Anything else?
How you all play with these elements is up to you. You can decide whether to make new posts in the comm, or add toplevels onto the “day mode” mingle. You can play out discovering these things for the first time, or you can imply that your character has already figured out some of the basics (as much as they can, anyway). Characters can talk about it like it's just started happening, but it's also safe to assume that this knowledge will get around--so it's also all right to handwave your character hearing basic accounts from other passengers.
Since the augments are messing with who can detect what and when, and who even remembers what they've seen, it's okay to get a little bit weird with the order of what is discovered and known at any given time. The glitches will be happening on and off for the rest of the event.
These additions do not affect Calibrations, which will still be going on for the remainder of the event.
If anyone has any questions about this and what they can do, feel free to leave it at the QUESTIONS comment below! Players are also welcome to use the comment section of this post for plotting and coordinating.

QUESTIONS
no subject
no subject
Also, what would happen if she tried to psychically share her sense/perception of a glitch with someone who couldn't otherwise see it?
BIG TIME SCIENCE PROJECT
For example: Connor, a Comms augment, finds the file on Evronias and logs it with his internal recorder. He transfers the file to Vision, who is unable to read it because he is an Engineer. But the next day, Connor is able to retrieve it from Vision's memory bank and read it correctly. From there, he could handwrite the information onto a piece of paper. They could then both take pictures of the piece of paper and correctly process the informaiton.
Would that work?
no subject
That being said... If for any reason you want him to be able to feel that sort of thing, like ~for funsies~, you are more than welcome to do so.
no subject
The longer she focuses, perhaps over several days, (not necessarily uninterrupted, straight focus, of course!) there may be the slightest fluctuations in that neutrality - and all of them are toward a sense of anxiousness. Anticipation. A fluttering of restlessness. It always lasts only just long enough that Wanda will know it was no mistake on her end - it was real! But it's fleeting, and random.
2) Trying to share her sense/perception of a glitch with someone else won't work even psychically, unfortunately. The other person's augment will affect how they see/sense what she's sharing with them, the same as if you showed them a recording of it.
no subject
1) How would they be sharing the data between themselves, exactly?
2) We're not certain why there would be a need to do the data dump in the first place, unless they just want actual recorded video evidence of the glitch occurring that others can see, in which case it's going to be very difficult to make that happen and probably not very likely. Not to be discouraging - we'd love to keep talking it out if you do want to try! We're just not quite understanding the proposed workaround, is all.
Since, once they catch on that the repairing of the glitch is what's causing their fuzzy memories of finding things, they could wait until the glitch happens again (which we're fine with, of course!) and start manually writing things down immediately. Upon waking the next day with the glitch repaired, they'd still have the written accounts of what they saw while glitched - provided they didn't write it down on anything that's property of Atroma, of course!
Does that help at all?
no subject
Connor can transmit data to other Androids by touch, and Vision can modify his outer skin to have a receptor for it. Think that thing where you touch two phones together to share pictures.
The main purpose of it would be to retain the memories longer than a day, and to verify with firsthand information that others can't perceive them correctly. Once they catch on, they'll make analog copies of the information and then store data of that instead.
Basically it's an IC way to have them work toward the proposed solution. Does that make sense?
no subject
Even if it's really, REALLY hard not to want to give in and make Vash the ultra special who can do everything. /smooches face into the ground
no subject
All of that sounds perfectly fine to us - go for it!
no subject
no subject
The vast majority of her attempts to project calming energy will result in nothing - not like she's being ignored, more like she isn't being understood.
But! Every once in a while (assuming she keeps trying multiple times) after a few seconds of what seems like hesitation, she'll feel a small ripple of concern and uncertainty. Right on the heels of all of that, Wanda will also feel a pang of worry, specifically for a sibling - a "sister". All of this sensation won't last longer than a few seconds before the energy returns to its original barely-there hum.