The Mod Journal (
spaceshipit) wrote in
driftfleet_ooc2014-12-14 01:11 pm
Entry tags:
December Planet!
We've made it to the second planet on the Drift Fleet's course!
When there is a planet in range, you can assume that your ship can go to and from it whenever you want, so characters can be planetside as much or as little as they want. Just like the way-stations, it's all entirely optional and open for play however you'd like during that time.
Planets offer a change of scenery, new things to interact with, and usually a sort of optional extended event. This time, since December is stupid levels of busy for many of us, and there is a much larger event planned for January, the planet will be mostly just a setting to have fun in. The details are described below, and please reply here with any additional questions that you might have!
Aside from maybe a mod-created mingle post at some point (if we get the time), this will likely be the only post we're going to make about it--so take this information and go play! Feel free to make planetside mingle posts of your own if you'd like, and don't be afraid to ask questions if you have any!
→ Within planetary range: December 14th--January 2nd
→ Way-stations
The way-stations closer to the planet are just like the ones that the Fleet has been passing all December, save for a few alterations. The biggest difference is that they are far more inhabited--frequented by short-range shuttles from the planet and other local traffic. Many of them are station-workers taking their families on trips to visit the station, which means more focus on tourism. The shops and restaurants are larger and nicer-looking, even though the food is more or less the same.
And the second difference is that a few of the largest stations house little arenas that advertise Tallbird Rides! For a good chunk of cash, you too can risk your life riding a dangerous space animal! Have fun.
→ The Planet
When anyone from the way-stations has mentioned the nearby planet being a terraforming effort gone wrong, they weren't kidding. While there are some signs that the planet wasn't always like this, it is now an irreparable ball of ice and snow. But it is inhabited and more or less thriving. They don't get many far-ranging visitors out here, but they do get some, and aren't nearly as unnerving about it as the last planet. They also don't need to steal your life-energy for sustenance. They do all their farming and ostrich-raising on the way-stations, there is some small game and cold-weather type fishing on the planet itself, and they're just fine with that.
→ The City
Whatever the planet looked like at one time, the population has now been reduced to a few large cities, all clustered in the warmest areas of the planet, and only one of the cities is open to interstellar travelers.
And it is a true city. Sprawling and bustling despite being frozen, the city has both wealthy and poor districts, though it's all a little dangerous. Crime thrives here, so either watch yourself or revel in it, depending. There are most things that you'd imagine a fairly populated, frozen-over city to have. Shops, restaurants, hotels, places for both entertainment and vice. (Ask here for specifics if you need them, or just make it up.)
The oldest buildings are built with the original stone and brick, while the newer ones are impressive structures built almost entirely out of ice.
→ The People, and Everything Else
The people here are happy enough to have business, but they aren't exactly what you would call friendly. It's probably because everything is so goddamn cold and they tend to resent anyone who can afford to just fly away from all of it, but they're a difficult crowd to lighten up. Though, get the alcohol flowing or spread gifts around and they finally start to make friends. They're also desperate for entertainment, so won't pass up an opportunity to join in on something if it looks worth their time.
Also, the planet was left in an interesting state after the terraforming effort failed. Some stands of evergreen forests survived the event and then flourished over the surface, but this is mostly the only plantlife now found on the planet. And the animals...
The wildlife on this planet is just as out of place as the space ostriches are. It's as if some exhibit for arctic zoo animals burst open in space and then had a couple hundred years to get weird on this planet. Packs of polar bears roam the forests and fish in the freezing rivers, while elk pull carts down the iced-over streets. Watch out for the guard moose that watch over both junkyards and the lawns of upscale residences. The flocks of disease-carrying birds in the cities aren't pigeons--they're small, blue-grey urban penguins--and the pet of choice are small arctic foxes.
There is plenty to explore and get into trouble here in the couple of weeks that the Fleet is drifting through, so have fun!
When there is a planet in range, you can assume that your ship can go to and from it whenever you want, so characters can be planetside as much or as little as they want. Just like the way-stations, it's all entirely optional and open for play however you'd like during that time.
Planets offer a change of scenery, new things to interact with, and usually a sort of optional extended event. This time, since December is stupid levels of busy for many of us, and there is a much larger event planned for January, the planet will be mostly just a setting to have fun in. The details are described below, and please reply here with any additional questions that you might have!
Aside from maybe a mod-created mingle post at some point (if we get the time), this will likely be the only post we're going to make about it--so take this information and go play! Feel free to make planetside mingle posts of your own if you'd like, and don't be afraid to ask questions if you have any!
→ Within planetary range: December 14th--January 2nd
→ Way-stations
The way-stations closer to the planet are just like the ones that the Fleet has been passing all December, save for a few alterations. The biggest difference is that they are far more inhabited--frequented by short-range shuttles from the planet and other local traffic. Many of them are station-workers taking their families on trips to visit the station, which means more focus on tourism. The shops and restaurants are larger and nicer-looking, even though the food is more or less the same.
And the second difference is that a few of the largest stations house little arenas that advertise Tallbird Rides! For a good chunk of cash, you too can risk your life riding a dangerous space animal! Have fun.
→ The Planet
When anyone from the way-stations has mentioned the nearby planet being a terraforming effort gone wrong, they weren't kidding. While there are some signs that the planet wasn't always like this, it is now an irreparable ball of ice and snow. But it is inhabited and more or less thriving. They don't get many far-ranging visitors out here, but they do get some, and aren't nearly as unnerving about it as the last planet. They also don't need to steal your life-energy for sustenance. They do all their farming and ostrich-raising on the way-stations, there is some small game and cold-weather type fishing on the planet itself, and they're just fine with that.
→ The City
Whatever the planet looked like at one time, the population has now been reduced to a few large cities, all clustered in the warmest areas of the planet, and only one of the cities is open to interstellar travelers.
And it is a true city. Sprawling and bustling despite being frozen, the city has both wealthy and poor districts, though it's all a little dangerous. Crime thrives here, so either watch yourself or revel in it, depending. There are most things that you'd imagine a fairly populated, frozen-over city to have. Shops, restaurants, hotels, places for both entertainment and vice. (Ask here for specifics if you need them, or just make it up.)
The oldest buildings are built with the original stone and brick, while the newer ones are impressive structures built almost entirely out of ice.
→ The People, and Everything Else
The people here are happy enough to have business, but they aren't exactly what you would call friendly. It's probably because everything is so goddamn cold and they tend to resent anyone who can afford to just fly away from all of it, but they're a difficult crowd to lighten up. Though, get the alcohol flowing or spread gifts around and they finally start to make friends. They're also desperate for entertainment, so won't pass up an opportunity to join in on something if it looks worth their time.
Also, the planet was left in an interesting state after the terraforming effort failed. Some stands of evergreen forests survived the event and then flourished over the surface, but this is mostly the only plantlife now found on the planet. And the animals...
The wildlife on this planet is just as out of place as the space ostriches are. It's as if some exhibit for arctic zoo animals burst open in space and then had a couple hundred years to get weird on this planet. Packs of polar bears roam the forests and fish in the freezing rivers, while elk pull carts down the iced-over streets. Watch out for the guard moose that watch over both junkyards and the lawns of upscale residences. The flocks of disease-carrying birds in the cities aren't pigeons--they're small, blue-grey urban penguins--and the pet of choice are small arctic foxes.
There is plenty to explore and get into trouble here in the couple of weeks that the Fleet is drifting through, so have fun!
