spaceshipit: (above the sky)
The Mod Journal ([personal profile] spaceshipit) wrote in [community profile] driftfleet_ooc2017-01-13 10:44 am
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Time for a RAID!

The Drift Fleet has been drifting away from the Hotel Corona for a few days now. It must be following a lesser known route to tourists, as the space traffic has been downright scarce. There’s been the occasional blips spotted in the nebulae, but otherwise, it’s been quiet.

Well that’s about to change.


EVENT POSTHERE



The Raiding Party.
The fleet will suddenly detect an oncoming fleet of ships, notably NOT matching the signatures of the fleet they had detected before. In fact, they’re coming from a different direction altogether. This fleet of ships appears to be much bigger in size, with ships that are stylized much like the scavenger stations seen last October - all slapped together and mismatched, clearly made from pieces and parts of many different ships. Turns out, the folks back on that system didn’t just obtain parts from already wrecked ships. Oh, and they gave their raiding fleet a tip-off about a nice looking fleet that passed through a couple of months ago.

That’s right — you.

The ambush will come suddenly, and it will be relentless. They aren’t interested in talking and any communications will be ignored, and they open fire the moment they're in range. There’s no choice but to fight back, and it will be a tough battle. The raiding fleet outmatches the drift fleet in numbers, weapons, and experience.

The Ship Battle
Crews can work together to battle the raiders as best as they can. A single ship can do some damage to a raider ship, but disabling or destroying a raider will take joint efforts with two ships or more. The ship network will still be working, so ships can contact one another to coordinate joint attacks, protecting more vulnerable ships, or to send out a distress signal.

Ships can also choose to try to escape the battle if they have a pilot, but the raiders may try to maneuver ships into flying into a nebula. If the pilot fails to steer clear of the nebula, it will disable the ship entirely and cause heavy damage.

The Boarding Parties
Not only are the raiders interested in shooting at your ships, they also plan to send boarding parties onto any vessel via teleporters or shuttles. They’re there to grab anything — or anyone — of value. These raiding parties will consist of a mix of humans, droids, and other standard alien species. All of them are armed with guns or other futuristic types of weapons. They’re trained and experienced fighters, but they’re not unbeatable. Killing or incapacitating enough of them will encourage the boarding party to run for it — they’re not interested in fighting to the last man.

Boarding parties will be boarding the Iskaulit for anyone interested in this manner of fighting, and players are free to NPC them at their discretion whether it be to fight them off, run away, hide away. Anyone who wants a boarding party to come aboard their ship can do so, but they must check with their fellow crewmates first to make sure it’s okay. Otherwise, you can send your character to be on the Iskaulit during the attack.


Unexpected Help.
The battle continues for a long time, becoming clearer as time goes that the fleet is outmatched. Just when things start to seem dire, yet another fleet will come out of hiding: the fleet of ships that have been lurking in the nebulae, just out of reach. The ships are of similar model as the Drift Fleet ships, but they look older, more customized, have been further upgraded, but also look like they’ve been beaten up more times. Anyone who was around for a certain last encounter with these very ships will know: these are the same ships that attacked them before.

But just as it seems like things have gone from bad to worse, they begin to open fire... on the raider ships. Not the Drift fleet. Any ships that still have functional communications will be contacted by the other fleet with an audio message: "We’re here to help."

From there, Drift fleet ships can coordinate with the other fleet to work together and fend off the raiders. Mod-Controlled NPCs from the other fleet will be around, so keep an eye out for them. The other fleet have great technology for scrambling and encrypting their broadcasts, but they will communicate with the Drift fleet during this attack. Their signals are hard to trace or analyze, they come through kind of fuzzy, and have absolutely no visuals that can be established beyond a screen full of static, leaving the Drift fleet only with text or audio communication. The other fleet won’t do anything about the boarding parties either, as they won’t board any drift fleet vessel, so it’ll be up to your characters to take care of them.


Results and Aftermath.
Eventually, the raiders will retreat with what vessels they have left back into the nebula, realizing that this is a more costly battle for them than expected. Once they are gone, the other fleet will make their own quick exit without so much of a goodbye.

Ship Damage
After all the dodging, fighting, fleeing for lives, or sitting and waiting for the end ... there will be aftermath. Even though the fleet won, it took quite a beating in the process, and your ships will certainly need some repairs. You can try to save up for replacement parts, use any spare parts you stocked up on, loan out your engineer to repair other ships, etc. The timetable for ship repair is all optional and flexible! You can imply that your ships are back up to working order whenever you want.

For easy reference, here is how each ship fares, based on the augments of their crews. All of this information is just a starting point. Ships can be more damaged than listed, if that’s the desire of the crew players (for example, if your ship has a pilot but the pilot is on the Iskaulit at the time, the ship might take more damage because the ship can't fly itself).

  • Ships with minimal damage: Good job! Having a well-rounded crew has saved your hide! There’s a few minor things that should probably be fixed up when you have a chance, but you are free to focus most of your attention on helping other ships... or gloating.
  • Ships with some damage: Ouch. You are hurting! Your ship is kind of a wreck, but you're still flying. There are some systems that need serious repairs but you can at least still get around.
  • Ships with heavy damage: Your ship is adrift (but your shuttles still function)! You're forced to be towed by another ship, and others may have had to cover or save you in the fight! Until you get some repairs and replacement parts, you’re dead in the water! The ship functions enough to be livable, but it’s a scary close call.


    SS Pathstone → Some Damage
    Can dodge, can’t fire back, has shields, Comms and Pilot can both watch radar, has med bay

    SS Bloodsport → Some Damage
    Can dodge, can fire back, no shields, Comms and Pilot can both watch radar, no med bay

    SS Three Twins → Heavy Damage
    Can dodge, can’t fire back, don’t have shields, Comms and Pilot can both watch radar, has med bay

    SS Red Fish → Some Damage
    Can dodge, can fire back, has shields, Pilot can watch radar, has med bay

    SS Blue Fish → Heavy Damage
    Can’t dodge, can fire back, has shields, no radar, has med bay

    SS Wonderduck → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay

    SS Tourist → Some Damage
    Can dodge, can fire back, has shields, Pilot can watch radar, has med bay

    SS Huntress → Minimal Damage Heavy Damage (See Here)
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, no med bay

    SS Bishop → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay

    SS First Breath → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay

    SS Golden → Some Damage
    Can’t dodge, can fire back, has shields, Comms can watch radar, has med bay

    SS Starstruck → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, no med bay

    SS Caprine → Heavy Damage
    Can dodge, can fire back, no shields, Pilot can watch radar, has med bay

    SS Paisley → Some Damage
    Can’t dodge, can fire back, has shields, comms can watch radar, has med bay

    SS Vanquish → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay

    SS Windrose → Some Damage
    Can dodge, can fire back, no shields, Comms and Pilot can watch radar, no med bay

    SS Heron → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay

    SS Blameless → Some Damage
    Can dodge, can fire back, has shields, Pilot can watch radar, has med bay

    Crew Injuries
    Just like the ships, the crews are going to be pretty beaten up too. Players are free to have their character injured by some means, knocked unconscious (a good option if you need to hiatus)... or, hey, they could be one of the lucky ones who got through without a scratch. You’re free to play medical shenanigans as you’d like and decide on your own how long recovery time will take.

    Anyone who want to have their character killed during this battle, the option is available. Please check with the mod team and your CR before doing so. Ships and shuttles belonging to the fleet cannot be destroyed beyond repair, but other methods of death are fine. All deaths would follow the usual death guidelines.

    Iskaulit Damage
    The Iskaulit received damage, too, but most of the damage is internal — it clearly suffered more from the boarding parties than from the actual space battle. The inner halls will have some damage from fights and attempts to loot the place, so some areas might need repairs.

    For anyone who owns an establishment on the Iskaulit, it’s entirely up to you to decide just how much damage there is. It can be completely trashed, a little messed up, or was missed over completely by some stroke of luck.

    Continuing On.
    After all is said and done, the Marvisa — untouched in the entire battle — continues on its path. Within a day, the fleet will have finally cleared the nebula area and be back in empty space, which may be a welcome relief to many people now.

    This entire battle is taking place in-game during 1/13, but don’t worry if you’re late! As long as your character was in the game at time of the attack, you can tag in anytime and back-tag to your heart’s content! The mods will reply with the fleet NPCs as long as needed.

    In a few days (hopefully the 15th), we’ll have a post detailing the next system. It will be a much simpler system than usual so that people don’t get overwhelmed. Until then, feel free to play with this fight and/or the resulting aftermath.

    If you have any questions, feel free to ask in the QUESTIONS thread below! Feel free to also use this post to plot things out and get in contact with your crews!

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