spaceshipit: (eye is upon you)
The Mod Journal ([personal profile] spaceshipit) wrote in [community profile] driftfleet_ooc2017-06-09 09:46 am

Calibrations Start/Plot Info Post!

Here we are again, dear Flooters. After many adventures across many, many more systems than ever before, this Cycle of the hit show Drift Fleet is shaping up to be one for the books! But as far as Atroma is concerned, not everything has gone entirely smoothly. There have been more rough patches and space-road bumps than they’d like, and they’re not about to let those go completely overlooked!

There’s also the matter of a special program everyone so very recently procured, and the need to protect some precious information…

And so, starting today (June 9th), passengers will suddenly find themselves no longer on their own ships. At least they’ll be somewhere very familiar - though, is that really a good thing…?

The Drift Fleet Calibrations II - Electric Boogaloo The Calibrationing




Event calendar

  • This event will run from: June 9th - July 9th.
  • mingles (calibrations, non-calibration time) will be posted: June 9th (in a few hours!)
  • Additional IC scenarios will be posted: periodically - keep an eye out!
  • Players are welcome to post additional mingles and/or network posts any time during the event!


    Event links

  • The arrival/non-calibration time mingle
  • The Calibration how-to post
  • Calibrations for characters A-M
  • Calibrations for characters N-Z


    Welcome back

    After all of that static, and a rather ominous few words from the Host that may not have even been directed at you, it’s no wonder you might be feeling a bit disoriented! Or, well, perhaps that disorientation comes from being whisked away with zero sense of elapsed time, only to wake up elsewhere? Details…

    All passengers will wake up--who knows how much later--back on the ship where most of them started: the good ship HS Marsiva.


    The Marsiva

    Every passenger wakes with a familiar bone-deep chill, each tucked away in a room to themselves. These rooms are sterile boxes of metal, more like a clean cage or a cell than a living space--though each room comes equipped with a few creature comforts from "home", a.k.a. their ships. All of the rooms line one long hall that leads to a central living space, which is geared to take care of all your needs during your stay aboard the Marsiva. It is all clean, chrome, and completely windowless.

    The Drift Fleet houses more than a hundred passengers, and they've all been gathered into the same small space for the duration of this event. Will it be a relief, or will they miss the shelter of their ships?

    Bedrooms
    Every character will wake up in bed, wearing some default Atroma-provided sleeping clothes (a tank top and either shorts or long sleeping pants). The room is chilly and unwelcoming. Everyone has their communicators with them. It really does make one feel like they're a pet that has been put into a safe little cage, with someone throwing in a few toys to keep them happy; passengers will find two of their own outfits and 3-5 non-weapon articles/objects from their usual quarters placed around the room. The door is featureless metal and starts off shut, but can be easily opened via touch-panel from both inside and outside the room. Characters may also inexplicably find a throw blanket folded neatly inside the metal chest, especially if they lack much in the way of belongings.

    Beyond the door is one long hallway lined with about two hundred doors. The hundred or so doors with passengers in them are each labeled with the name of the occupant, and all of the spare doors show no name at all. The 'empty' rooms also will not open.

    Everything looks very clean, sterile, with almost nothing breaking up the smooth chrome walls and ceilings. All of the furniture is white, black, or grey.

    Hallway and Living Space
    It's a long walk, but there's a much larger "main room" at the end of the hallway. It has the same antiseptic look to it, but it has all the necessary comforts of living, and is generally more well-lit and welcoming than the bedrooms. Couches, chairs, and floor cushions are scattered about the central space, with a few round-walled reading nooks to the sides. The nooks are not really private, but at least they're set aside from the main area.

    The nooks contain simple shelves lined with a wide assortment of books, as well as a smaller assortment of music and movies. All of the media is of Earth origin, from widely-varying decades and in several different languages. Movies and music can be played on computer panels in the nooks and main area, and there are some headphones set out for those who don't want "The Sound of Music" blasting through the whole living area (for example). Players can assume basically any real media from Earth is there, but in the case of character canons, please replace them with a more generic version to avoid fourth-walling for this event.

    Ah, yes. And there is a somewhat-ominous digital timer beside an enormous, central screen in the main room. It initially reads "Next Calibration In: 57600", and counts down by the second. When it reaches zero, the lights begin to dim, signaling that it is time to sleep. It is reset when characters wake up every morning.

    Passengers may also notice a few security cameras embedded in the walls and ceiling of the main living space, and they're welcome to pull those apart--but any engineer can verify that they're not actually on, or even being powered by anything.

    Kitchen
    A large kitchen is also located off to the side, with several long tables to mark the dining area. It mostly serves proteins like on the regular ships, though all of the possible flavors are present. There are also some basic raw ingredients available, with a full kitchen appliance array open for anyone who wants to cook. Coffee, tea (green, black, and mint), limited alcohols, water, milk, and juices are all available in the refrigerator and dispensers. And yes, there are even a number of frozen packages of meat in the freezer.

    There is also a slushie machine. The only flavor is blue, and it runs out of ice after two and a half slushies.

    Bathroom
    Down another hall is the public bath space. One branch leads to the toilet stalls, and another leads to showers with comfortable, individual stalls and changing spaces--with a few of the bathing stalls having tubs instead of shower heads. And in the middle of it all, there is one open hot tub that can fit six people at a time.

    Gym
    Found in yet another nook off to one side of the main room is an exercise space. It's not very big, but there are a few treadmills, weight sets, and punching bags for anyone who wants to use them. They're identical to the exercise equipment on the hospitality deck of the Marsiva.


    What happens here?

    Many characters will be initially distracted by the large screen in the living area, though it seems to be dormant when they arrive. There is a remote provided, though if you take the batteries out, it will no longer work. The entertainment system can play any of the music, DVDs, etc found in the nooks, from 8-tracks to DVDs, though it seems like there’s only one kind of slot.

    There’s plenty for passengers to do other than watch TV. They can eat, hang out in the hot tub, lounge in the living space, try to hide in a nook, conspire with other characters, etc. Appliances, furniture, lights, and surface panels on the walls are all destructible, but the structure underneath is not. Anything broken or tampered with will be mysteriously reset back to its default the next day.

    Passengers can sleep whenever and wherever they like, with one exception--everyone will fall asleep at "night" (when the lights dim and the counter reaches zero), even if they are creatures who don't normally sleep. Regardless of where and how they fall asleep, everyone will wake up in the "morning" in their room, on their own bed, in their default sleeping clothes.

    Unlike last time, there are occasional glitches apparent with the comforts provided. Lights may flicker unexpectedly or go out for no reason, only to come back on later; hot water will occasionally run out thirty seconds into a shower; the stove might not turn on (and make clanking noises instead); and the doors to characters’ rooms may be slow to open. All of these things seem to fix themselves after a few minutes or a few attempts, at least.

    Also, further developments will appear throughout the month, with special things for characters to do if they so choose.


    Calibrations

    During the "night" cycles on the Marsiva, many characters will find themselves in the mysterious Calibration rooms of other characters--and may also be Calibrated themselves. This will be happening throughout the entire event, with players welcome to decide how much of it the passengers remember when they wake up the next morning.

    For details on how Calibration rooms work, refer to the Calibration Pre-Planning post from earlier this month!

    Time doesn't necessarily pass in the Calibration rooms the same way that it does in the real world... So characters may visit several calibration rooms over the course of as many nights, or they could visit multiple rooms in only one night. There may be a long stretch where they don't visit any-- however you want to play it is fine.

    Showing up as a visitor in Calibration rooms does seem random, however, as the characters themselves have no choice over whose rooms they visit when. Again, who they visit is entirely up to players to decide OOC-ly.

    We'll be asking players to post their calibration starters in one of two posts, depending on the first letter of their character's name (as it is listed on their comm tag.) Hopefully, this will help prevent us running into comment limits, and make it easier for people to check the posts for new content throughout the event. And it is good to check these posts frequently, as many players will likely be coming in late to the event!

  • The arrival/non-calibration time mingle
  • Calibrations for characters A-M
  • Calibrations for characters N-Z


    New characters

    Any characters accepted after the start of Calibrations will be teleported straight to the holding area with the other characters. They'll show up in a room of their own, and the only extra objects that will be found there are anything they may have had with them when they were taken by Atroma (as well as a free throw blanket).

    Characters (and players!) who join part of the way into this event are still more than welcome to join in with Calibrations of their own, and comment around to other people's! There will never be too late a time to post a Calibration starter.


    And finally...

    Some additional details about the space will be revealed soon. There will be additional, optional things for the passengers to do from that point onward!

    In the meantime, if anyone has a serious problem with any element of this event, either for character or player reasons, please let us know! Private-message the mod journal (spaceshipit) with your concerns. We'd like this event to be game-wide, but if the setting, situation, proximity, or anything else makes it difficult to play, we are more than happy to try and come up with a solution.


    Otherwise, enjoy! As usual, feel free to ask any questions or get clarification by responding to the comment below. We also highly encourage players to come back to this post for plotting, responding to others, and other event shenanigans.
  • Re: QUESTIONS

    [personal profile] padadin 2017-06-09 07:13 pm (UTC)(link)
    So! The event lasts a month, woah! Re: upgrades. Characters can still buy them with the communicators from the Marsiva?
    hollystrike: (Law kan ah law kan)

    [personal profile] hollystrike 2017-06-10 12:02 am (UTC)(link)
    I do have a question re: Katie, actually! She's a creature of dream and instinctively knows when she's dreaming and moves about of her own accord in them, etcetera etcetera. So my question is-- do these Calibrations feel like a dream?
    hollystrike: (I can forgive)

    [personal profile] hollystrike 2017-06-10 06:24 am (UTC)(link)
    It does! Thank you.
    passingthrough: (Claws)

    [personal profile] passingthrough 2017-06-10 12:42 am (UTC)(link)
    1) The doors don't open to the extra bedrooms, but could Kitty phase into them? If so, what would she find?
    2) Can she phase beyond the area described in this post or would her augment or something about the ship itself be stopping her? If it doesn't, where can she go?
    Edited 2017-06-10 00:42 (UTC)
    passingthrough: (Fond - Light smile)

    [personal profile] passingthrough 2017-06-10 03:24 am (UTC)(link)
    Thanks!
    helmsplitter: (Default)

    [personal profile] helmsplitter 2017-06-10 12:43 am (UTC)(link)
    Two things:

    1. The names on the doors: are they their real names or the names they go by on the Fleet? Okita goes by Soujirou as a way of circumventing (non-existent) threats on the Fleet. Would his nameplate say Okita Souji or Soujirou?

    2. Pets: Will they come with the characters or get left behind on the ships?

    Thank you!
    helmsplitter: (confidence in spades)

    [personal profile] helmsplitter 2017-06-10 02:28 pm (UTC)(link)
    No it's perfect kehkehkeh. Thank you!
    supertardiness: (45)

    [personal profile] supertardiness 2017-06-10 01:17 am (UTC)(link)
    Question re: the gym equipment:

    How sturdy is this equipment? For example, can the treadmill handle someone with ... advanced speed?
    supertardiness: (66)

    [personal profile] supertardiness 2017-06-10 03:35 am (UTC)(link)
    /thumbs up Good to know, thank you!