The Mod Journal (
spaceshipit) wrote in
driftfleet_ooc2018-03-25 05:06 pm
Entry tags:
march system: infodump post!
Researching pays off.
Thanks to the combined efforts of several dedicated detectives, additional information about the Lone Breaker system has been unlocked. Rather than respond to every single person individually, we thought it would be best to provide details in a further post-- and here they are!
(Also, we hope you didn’t eat any of the weird wildlife.)
Clues in print and video
In the library, after some real digging, more information comes to light. There are first-person accounts from the explorers and settlers of what would become Nariba Relia, more mundane scientific records regarding climate and soil acidity, and more than one article explaining the aim of the settlement. This planet was a candidate for terraforming. Several ships came bearing those who could make it rain, along with the technology they needed to begin. After the project was well underway, the ships were supposed to return, and then disseminate their research across the galaxy.
The cornerstone of this ambitious project was, of course, replicator technology.
There are also blueprints, designs, and drafts for several notable buildings in Nariba Relia including the power plant, some kind of reactor, the city center, and an emergency bunker.
Records from the media tower are extensive and extensively unhelpful. Rarely, if ever, do they mention the replicator unless it’s an offhand remark. It’s so much a part of their lives that it’s unmentionable. There is one very interesting interview from a scientist, however, with some choice words.
There is nothing explaining where the townspeople vanished to, or any sign they had to evacuate. But Fleeters may have an idea of the truth as it begins to take shape.
The power plant
The power plant can be fully accessed now. Clues on how can be found in blueprints in the library as well as just flipping a bunch of switches and dumb luck. Rerouting the power to the consoles will bring up several charts and informative meters regarding power consumption. The most notable thing is that most of the power is going to one location in town. And it’s a massive amount of power at that, like harnessing multiple suns, all focused in the northeastern part of the city.
Investigating the coordinates given by the power plant will lead Fleeters one step closer to the truth-- the research facility, and the peoples’ crowning achievement of science.
The beginning of it all
The research facility doesn’t look very stunning from the outside. It has the same kind of generic postmodern architecture as the rest of the city, and could probably be confused for an office building if not for the energy signature given by the power plant. It’s connected to another huge building behind it that houses the replicator reactor, which may look familiar to those who have seen the blueprints.
In the front building, there are digital records that include far more detail about the project. One of the most important processes describes using ascorbic acid to stave off natural degradation of organic products, therefore giving food a faint citrusy taste. Climate records, temperature readings, population counts, daily readings taken from the reactor-- all of these proceed normally up to a certain point. The last few records are more irregular, but there is a report about the replicator having a meltdown. It gave off a massive wave of radioactivity and triggered evacuation procedures according to system programming.
The reactor building itself is locked down, though still active. Passengers will not be able to affect it or enter the containment building, but there’s nothing to see anyway: all signs of meltdown or breach of containment have long been erased.
... and the end
Records buried in the library, the research facility, and cues from the power plant will eventually reveal the bunker in the surrounding desert. The passageway leads several yards underground, and it doesn’t appear to have been used in a long time. Those brave enough to venture inside will find that it is not much more than a tomb. Eerily enough, the emergency lights are still on, casting a soft red glow over sheets and the once-bodies beneath them.
It has been long enough that paper journals, books, and personal belongings (like bags and such) have deteriorated to the point of being extremely fragile. Handled with care, however, they are eager to tell a story.
There is nothing that can be done for these people except to give them the eternal rest they deserve. Ultimately, the fate of Nariba Relia is a sad one and not altogether preventable.
THE MORE YOU KNOW 🌟
Like many things, history was preserved the way the replicator remembers it. No one ever came back for the lost people of Nariba Relia, and so they were forgotten and erased from the very world they sought to change.
The Marsiva has taken passengers through many systems by now, most of them connected to terraforming in some way. Perhaps it’s a lesson on how not to play at god-- but it probably just makes for good ratings.
We understand that you may still have some lingering questions, so feel free to ask them below!
Thanks to the combined efforts of several dedicated detectives, additional information about the Lone Breaker system has been unlocked. Rather than respond to every single person individually, we thought it would be best to provide details in a further post-- and here they are!
(Also, we hope you didn’t eat any of the weird wildlife.)
Clues in print and video
In the library, after some real digging, more information comes to light. There are first-person accounts from the explorers and settlers of what would become Nariba Relia, more mundane scientific records regarding climate and soil acidity, and more than one article explaining the aim of the settlement. This planet was a candidate for terraforming. Several ships came bearing those who could make it rain, along with the technology they needed to begin. After the project was well underway, the ships were supposed to return, and then disseminate their research across the galaxy.
The cornerstone of this ambitious project was, of course, replicator technology.
There are also blueprints, designs, and drafts for several notable buildings in Nariba Relia including the power plant, some kind of reactor, the city center, and an emergency bunker.
Records from the media tower are extensive and extensively unhelpful. Rarely, if ever, do they mention the replicator unless it’s an offhand remark. It’s so much a part of their lives that it’s unmentionable. There is one very interesting interview from a scientist, however, with some choice words.
“The reactor sounds like a very powerful piece of technology, and it is. But it’s also the safest place on the planet. There are ten layers of insulating material and failsafes for our failsafes-- it’s not dangerous at all. We’re working on an underground shelter in case the worst happens. However. In my opinion, we should be looking toward the planet itself as a source of danger. We can’t be sure how our presence here will alter the environment. Should something incalculable happen, sheltering until the worst passes would go a long way…”
There is nothing explaining where the townspeople vanished to, or any sign they had to evacuate. But Fleeters may have an idea of the truth as it begins to take shape.
The power plant
The power plant can be fully accessed now. Clues on how can be found in blueprints in the library as well as just flipping a bunch of switches and dumb luck. Rerouting the power to the consoles will bring up several charts and informative meters regarding power consumption. The most notable thing is that most of the power is going to one location in town. And it’s a massive amount of power at that, like harnessing multiple suns, all focused in the northeastern part of the city.
Investigating the coordinates given by the power plant will lead Fleeters one step closer to the truth-- the research facility, and the peoples’ crowning achievement of science.
The beginning of it all
The research facility doesn’t look very stunning from the outside. It has the same kind of generic postmodern architecture as the rest of the city, and could probably be confused for an office building if not for the energy signature given by the power plant. It’s connected to another huge building behind it that houses the replicator reactor, which may look familiar to those who have seen the blueprints.
In the front building, there are digital records that include far more detail about the project. One of the most important processes describes using ascorbic acid to stave off natural degradation of organic products, therefore giving food a faint citrusy taste. Climate records, temperature readings, population counts, daily readings taken from the reactor-- all of these proceed normally up to a certain point. The last few records are more irregular, but there is a report about the replicator having a meltdown. It gave off a massive wave of radioactivity and triggered evacuation procedures according to system programming.
The reactor building itself is locked down, though still active. Passengers will not be able to affect it or enter the containment building, but there’s nothing to see anyway: all signs of meltdown or breach of containment have long been erased.
... and the end
Records buried in the library, the research facility, and cues from the power plant will eventually reveal the bunker in the surrounding desert. The passageway leads several yards underground, and it doesn’t appear to have been used in a long time. Those brave enough to venture inside will find that it is not much more than a tomb. Eerily enough, the emergency lights are still on, casting a soft red glow over sheets and the once-bodies beneath them.
It has been long enough that paper journals, books, and personal belongings (like bags and such) have deteriorated to the point of being extremely fragile. Handled with care, however, they are eager to tell a story.
“The engineers should have been more careful. I’m not sure I’ll be able to recoup my losses from this… At least I have enough money to buy a ride off this planet!”
“No one could have known this would happen. Hopefully it stabilizes so we can go home soon. In the meantime, I’ve been teaching my daughter how to count. She doesn’t understand what’s going on, and I don’t know what to tell her.”
“It’s not getting better. So many people have died that we’re running out of room in the morgue. We had to move all of the food to another room so that the smell doesn’t leach out, but we all know what’s back there.”
“The replicator was supposed to repair us, too.”
“I don’t know if we can go back yet, but it doesn’t matter. Even if the city was back to the way it was, there’s no cure for us. The dead are dead, and we lay down next to them as we wait for our turn.”
There is nothing that can be done for these people except to give them the eternal rest they deserve. Ultimately, the fate of Nariba Relia is a sad one and not altogether preventable.
THE MORE YOU KNOW 🌟
Like many things, history was preserved the way the replicator remembers it. No one ever came back for the lost people of Nariba Relia, and so they were forgotten and erased from the very world they sought to change.
The Marsiva has taken passengers through many systems by now, most of them connected to terraforming in some way. Perhaps it’s a lesson on how not to play at god-- but it probably just makes for good ratings.
We understand that you may still have some lingering questions, so feel free to ask them below!

QUESTIONS
Re: QUESTIONS
WHY???
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zombiesbringing back the dead?no subject
The replicator was not capable of "repairing" people and was never intended to. It is solely meant for items/inanimate things, not at all for anything medical or relating to an actual person. That will also be pretty clear from the information found in the library/media center.
Whoever wrote that entry was 1) very macabre-poetic in his journaling, 2) prone to incredibly wishful thinking, and 3) possibly bought into some crazed/hysterical blame-game happenings that surely occurred among the citizens in the bunker. It is unfortunate, but understandable, given the circumstances.
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...ok seriously now. Questions.
1. Once they enter the bunker, can those crazy magical people feel death and spirits and all that jazz? Was the bunker that kept it blocked all along?
2. It says the reactor building can't be affected by characters. So what happens when they try? Let's say, I don't know, a guy with a glowing robot arm tries to punch the doors and walls to reach inside because probably destroying this thing is the best idea. Totally hypothetical. >> What happens? Does he bounce off? Is mod laughter heard in the distance? Nothing at all?
3. So now that stealing isn't creepy anymore, just wanting to check: everything in the malls is very Earth-like, correct? So they could find like, chopsticks and not-Rubik cubes and not-Tetris machines?
no subject
2) Oh, Shiro... perhaps breaking the replicator without a plan is a bad idea? After all, every record shows that the one and only time it broke, it irradiated the entirety of the city and the surrounding desert... Regardless! No, a hypothetical robotic-armed man will not be able to punch his way through the doors/walls. They are too thick and sturdy. He will probably leave some dents if he punches hard enough, but those will be repaired at the daily reset.
3) Yes, everything is rather Earth-like, with subtle differences! You're welcome to find not-Rubik's cubes, not-Tetris machines (no network capability, only play not-Tetris), or other things like that.
no subject
2. Does the information found reveal why the planet needs to reset on a daily basis?
3. Regarding the dead in the bunker, following up on a question above, are there any traces of ghosts in the area? Conventional wisdom in Felix's canon seems to be that death by tragedy or violence or some other strong emotion are more likely to leave an impression, and this might certainly qualify. Granted, they may not be strong enough impressions to do anything like communicate, especially if they're very old.
(Tl;dr - are there ghosts? If so, tell me about them.)
no subject
2) The planet isn't resetting! The replicator is resetting anything in the city or made by the city. The replicator's reach stretches to just outside the edge of the city limits. However, the meltdown irradiated a MUCH wider radius, thus the... evolutionary features... of the creatures in the desert. Alas. But don't be alarmed: it has been a long time since this happened, so the surrounding desert is now radiation-free as well.
3) There are no ghosts - the dead here have been dead for a very long time. Still, as powerful as Felix is, he may still feel a lingering tug of regret, confusion, resignation... but nothing more.
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1. ...if someone were to count the sheets, how many bodies would that someone find?
Please someone stop her before she does this2. Is there a possibility to completely seal up the bunker before they leave and erect some king of memorial for the people there?
3. How is the bunker currently sealed -- what keeps animals from going in there?
ETA another horrible question:
How did the last person die? Will those down there find a body not covered in a sheet, or will they have just covered themselves and laid down to wait or... worse?
no subject
HOWEVER, we feel the need to point out that these aren't bodies/corpses - they are definitely skeletons at this point. It has been a very, very, very long time since this happened. Everything is dusty and brittle, including the dead. We apologize if that was not made more clear!
2) It is certainly possible to seal up the bunker and/or erect some kind of memorial! We will leave that up to player creativity and organization, but we are more than happy to help with logistics, or to answer any questions you might have! We love it when players take something and run with it like this!
3) The bunker is currently sealed via large, heavy, metallic doors that have been reinforced many, many times over. The door is engineered to be a perfect fit, so nothing leaks in or out. There was artificial air generation/circulation technology installed - it's still chugging along, so there's no need to worry about a lack of oxygen, but it's still... a very sad bunker in general.
And your ETA question: The last person curled up in an office chair and simply passed away. That person is not covered with a sheet, but is just as dead and skeletal as the rest of his neighbors.
no subject
Do you think a good ballpark figure for the town's population would be several thousand? I'm eternally grateful that Katara will not be standing down there counting room after room, but she did count up one room and Ben took pictures, so it's possible to get a count and she thinks it's important to get a number for the memorial, since they don't know their names.
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Several thousand is a good ballpark figure, yes! There were no more than ten thousand by the time the meltdown occurred, but the population was growing to that number.
no subject
And... that is going to take a long time to count, which is cool - at least they have a lot of time. Thank you so much, again!