The Mod Journal (
spaceshipit) wrote in
driftfleet_ooc2018-07-23 05:03 pm
Entry tags:
What lies beneath...
With everyone's hard work toward improving breathing masks, reinforcing Fleet shuttles, tracking down the gigantic mist beast, and trying to get to the bottom of just what the heck this mist stuff even is... a few discoveries have been made over time. And now, to solve one last system mystery - and figure out what the heck Atroma's so antsy about that the ever-elusive Hosts are actually deigning to broadcast themselves - it's time to take some action.
=============
Deep Beneath the Swirl...
Now that the Fleet has become a little more acquainted with the mist beast-- and noticed it keeps coming back-- it’s time to talk strategy! It keeps coming up from somewhere beneath the mist, and any attempts at tracking it seem to suggest it's coming back from one particular area... which means that people who want to find the source of the problem must go deeper. And deeper. And deeper... The Hosts have been hard at work distracting Fleeters from pursuing that course of action, but some curious minds won’t be satisfied with that.
Whatever skills that people have been using to dissipate the fog or drown out its effects will not be useful way down here. Those skills will only be a temporary fix (a few seconds at best). At the fog’s thickest, it will overwhelm anyone without the strongest breathing gear. This can be bought from stores, but you may be able to get a ship engineer to make one for you that's even more suited for the task, given the strides players have made toward studying the mists and the filtration technology used in the masks. It’s time to armor up and saddle up, folks, because it’s gonna be a bumpy ride. Not only is the fog thick, but the turbulence is enough to make ships fall apart if they’re not up to par. No rowboats here! Shuttles that have not been reinforced to withstand the high pressures will not make it through! Reinforcing the shuttles can be handwaved. If your crew has been working diligently to make this happen, you can say it has happened!
To the Surface!
Diligent searchers will be able to find a real landmass below all of the mist, which is the only logical place that the mist beast could be hiding. While it’s difficult to make out details while flying (fog reduces visibility, after all), it’s impossible to miss the hulking dark shape of a crashed ship. The ship is smaller than the Marsiva and it has an oblong shape, with fewer windows and rounded edges, yet distinctly similar. It’s still more elegant than any of the cobbled-together Fleet ships even if it’s seen better days. Still, it's very clear to those who see it: this is a crashed Atroma Host Ship.
The island that it’s located on is rocky, with some small, jagged cliffs and dusty, rocky plateaus that may have been volcanic once. There are no bugs or animals, only thorns grasping tightly onto the wreckage of the ship.
An Ancient Mystery.
Upon closer inspection, the host ship appears to be a complete wreck. Like the ship laying at the bottom of the ocean planet, this one has been cracked open. Most of it has been eroded by time, but a cursory note of the layout reveals a concentric setup with something at the core. The jagged pieces that remain are certainly sharp enough to hurt anyone who steps wrong, however, and there is still some power to the ship… barely. It doesn’t seem to affect the dark, thorny vines that wind around the ship’s guts.
Every minute or so, power arcs through the ship and pulses the lights before dying again.
There are no signs of residents. No human footsteps here, cryo-beds, or remnants of robot butlers. Conduits and consoles are all destroyed to be of use to anyone even with advanced augments, so there won’t be any answers there. Whatever soul inhabited this ship fled long, long ago-- a welcome break for psychics and sensitives, perhaps.
But if one finds their way to the center of the ship’s ruin, they will find a cylindrical construction about ten feet tall and four feet wide. There are windows peering inside, but they remain dark no matter what light is shined inside of them. And the closer you approach, the more wrong it feels. With each step, the dread grows, until even the most seasoned veteran would find himself trembling from some unknown, primal fear.
Those who are brave/stupid enough to lay a hand against the cylinder will be thrown twenty feet backward, though they may feel a lingering sense of nausea and dread for a few hours afterward. Still, only those who are brave/stupid enough to even get this close may catch a glimpse of something terrifying and dark squirming inside the core...
Signs of Life...
Anyone who sticks around long enough will see dark smoke and some kind of miasma seeping from the cracks in the pylon until it forms the massive, towering form of the mist monster. Whether your group allows it to reform, or kills it while it’s recovering is up to you, but it will return as before (in two days) if killed.
From this, it becomes clear that the generator core is reviving the monster. This can also be seen in the way that the vines will also keep regenerating, though it takes about six hours for them to do so. This makes excavation unlikely.
The best way to stop the mist monster is to destroy the regenerator core. Surely Passengers are clever enough to find a way to do that themselves… A massive explosion, a combination of destructive spells-- anything that could obliterate an evil water heater ought to do the trick!
... and everything else.
When the generator is finally destroyed, it won’t actually explode, as nothing inside it is flammable. Instead, after a minute, all of the tiny pieces of shrapnel will suddenly stick together, forming a small ball with intense gravity. And then, just like that, it will pop out of existence. The vines will fall away dead, and the mist monster won’t come back once it's destroyed again - this time, it'll be dead for good.
For now, Passengers have won, though it seems there are a great many more questions to be answered...
=============
This is the last bit of information to be dropped concerning this system, as well as what Atroma was attempting to distract you away from! We have a feeling there will be more questions than we could provide answers for in just a simple write-up, so please do ask any and all lingering questions you may have here! We'll answer as much and as quickly as we can.
If you have any questions pertaining to regains, please use the previous information post for this system.
Please feel free to use this post for plotting purposes and/or to coordinate any mingle posts!
=============
Deep Beneath the Swirl...
Now that the Fleet has become a little more acquainted with the mist beast-- and noticed it keeps coming back-- it’s time to talk strategy! It keeps coming up from somewhere beneath the mist, and any attempts at tracking it seem to suggest it's coming back from one particular area... which means that people who want to find the source of the problem must go deeper. And deeper. And deeper... The Hosts have been hard at work distracting Fleeters from pursuing that course of action, but some curious minds won’t be satisfied with that.
Whatever skills that people have been using to dissipate the fog or drown out its effects will not be useful way down here. Those skills will only be a temporary fix (a few seconds at best). At the fog’s thickest, it will overwhelm anyone without the strongest breathing gear. This can be bought from stores, but you may be able to get a ship engineer to make one for you that's even more suited for the task, given the strides players have made toward studying the mists and the filtration technology used in the masks. It’s time to armor up and saddle up, folks, because it’s gonna be a bumpy ride. Not only is the fog thick, but the turbulence is enough to make ships fall apart if they’re not up to par. No rowboats here! Shuttles that have not been reinforced to withstand the high pressures will not make it through! Reinforcing the shuttles can be handwaved. If your crew has been working diligently to make this happen, you can say it has happened!
To the Surface!
Diligent searchers will be able to find a real landmass below all of the mist, which is the only logical place that the mist beast could be hiding. While it’s difficult to make out details while flying (fog reduces visibility, after all), it’s impossible to miss the hulking dark shape of a crashed ship. The ship is smaller than the Marsiva and it has an oblong shape, with fewer windows and rounded edges, yet distinctly similar. It’s still more elegant than any of the cobbled-together Fleet ships even if it’s seen better days. Still, it's very clear to those who see it: this is a crashed Atroma Host Ship.
The island that it’s located on is rocky, with some small, jagged cliffs and dusty, rocky plateaus that may have been volcanic once. There are no bugs or animals, only thorns grasping tightly onto the wreckage of the ship.
An Ancient Mystery.
Upon closer inspection, the host ship appears to be a complete wreck. Like the ship laying at the bottom of the ocean planet, this one has been cracked open. Most of it has been eroded by time, but a cursory note of the layout reveals a concentric setup with something at the core. The jagged pieces that remain are certainly sharp enough to hurt anyone who steps wrong, however, and there is still some power to the ship… barely. It doesn’t seem to affect the dark, thorny vines that wind around the ship’s guts.
Every minute or so, power arcs through the ship and pulses the lights before dying again.
There are no signs of residents. No human footsteps here, cryo-beds, or remnants of robot butlers. Conduits and consoles are all destroyed to be of use to anyone even with advanced augments, so there won’t be any answers there. Whatever soul inhabited this ship fled long, long ago-- a welcome break for psychics and sensitives, perhaps.
But if one finds their way to the center of the ship’s ruin, they will find a cylindrical construction about ten feet tall and four feet wide. There are windows peering inside, but they remain dark no matter what light is shined inside of them. And the closer you approach, the more wrong it feels. With each step, the dread grows, until even the most seasoned veteran would find himself trembling from some unknown, primal fear.
Those who are brave/stupid enough to lay a hand against the cylinder will be thrown twenty feet backward, though they may feel a lingering sense of nausea and dread for a few hours afterward. Still, only those who are brave/stupid enough to even get this close may catch a glimpse of something terrifying and dark squirming inside the core...
Signs of Life...
Anyone who sticks around long enough will see dark smoke and some kind of miasma seeping from the cracks in the pylon until it forms the massive, towering form of the mist monster. Whether your group allows it to reform, or kills it while it’s recovering is up to you, but it will return as before (in two days) if killed.
From this, it becomes clear that the generator core is reviving the monster. This can also be seen in the way that the vines will also keep regenerating, though it takes about six hours for them to do so. This makes excavation unlikely.
The best way to stop the mist monster is to destroy the regenerator core. Surely Passengers are clever enough to find a way to do that themselves… A massive explosion, a combination of destructive spells-- anything that could obliterate an evil water heater ought to do the trick!
... and everything else.
When the generator is finally destroyed, it won’t actually explode, as nothing inside it is flammable. Instead, after a minute, all of the tiny pieces of shrapnel will suddenly stick together, forming a small ball with intense gravity. And then, just like that, it will pop out of existence. The vines will fall away dead, and the mist monster won’t come back once it's destroyed again - this time, it'll be dead for good.
For now, Passengers have won, though it seems there are a great many more questions to be answered...
=============
This is the last bit of information to be dropped concerning this system, as well as what Atroma was attempting to distract you away from! We have a feeling there will be more questions than we could provide answers for in just a simple write-up, so please do ask any and all lingering questions you may have here! We'll answer as much and as quickly as we can.
If you have any questions pertaining to regains, please use the previous information post for this system.
Please feel free to use this post for plotting purposes and/or to coordinate any mingle posts!

Plotting? Plotting!
Offering: By now Flug has gotten a pretty good reputation as a guy who can build most things. If you need reinforced breathing masks or someone to amp up the protection on your shuttles, he is your man! His ship has the necessary upgrades and he has begun moving some operations onto the Ishkaulit, so there are plenty of ways to have heard of the weird bag guy.
Flug doesn't like working for free, but he'll be willing to barter making improvements for passage on your ship, supplies, or air craft memorabilia (which you can easily get here!).Just let me know if you'd like to handwave doing business, so I can keep track of who he has helped (and down to reasonable numbers)
Alternatively, if you would like to thread, he was plotting to steal a small ship over network broadcast-- Perhaps you can talk him out of it in exchange for joining this venture instead?
I'm always happy to plot through plurk if that's more your speed, feel free to add me!
no subject
no subject
The nausea is of a similar nature to approaching the Marsiva too closely, but it's milder by a few degrees. It's still highly unpleasant, though.
no subject
Can Loki sense anything when it comes to the host ship?
no subject
Trying to sense the host ship would give him an intense version of the paranoia and dread and feeling of wrongness that one gets if they approach or otherwise try to touch the core. If he focuses on it and tries to probe more, he may end up nauseated as well.
no subject