spaceshipit: (dripping)
The Mod Journal ([personal profile] spaceshipit) wrote in [community profile] driftfleet_ooc2016-01-24 01:02 pm

February Star System

These few weeks of uneventful travel have been odd, what with all the radio silence from Atroma's boisterous hosts. The Marsiva never falters in her predetermined path, as always, but Diamond and Beau have been quiet ever since the mysterious "calibrations". Add in the steady influx of passengers into already-crowded ships, without explanation or respite, and the whole thing might seem a little suspicious.

But just when it seems like the Fleet might really have slipped beyond the hovering reach of Atroma somehow, contact is reestablished!

The space-traffic nearby begins to increase, until the Drift Fleet finally joins what seems to be a mainstream path of travel through the stars. The Marsiva obeys the rules of the road and guides the Fleet through vast checkpoints, which ship sensors can confirm are gracing the hulls with some rudimentary scanning. As the Fleet approaches what seems to be a massive space station in the distance, a familiar jingle will announce an overhead announcement, followed by Diamond's cheery voice breaking in with the following message:

"Thank you all for agreeing to deliver this important cargo to our associates on the HS Maldua. Once all packages are deposited, unopened and unharmed, the contract will be considered complete and you will receive your payment!"

What could possibly go wrong?



THE CARGO.

Every ship will find that ten steel crates have been beamed into their cargo bay, unmarked save for the ship's name stamped onto the lid. The crates are three feet square in size, and are sealed against tampering. Atroma has instructed that they be delivered unopened and unharmed, but if you want to ignore this and try opening one anyway, only passengers with lab support or engineering augments will be able to do so without triggering the tamper-resistant mechanism. If anyone else opens it (or if they are opened particularly roughly even by those with proper augments) Atroma is going to know.

If a pilot or a communications officer scans the crates with the ship's sensor array, someone uses an ability or power to figure out what's inside, or if the crates are opened, the passengers will find that every crate is filled to the brim... with packages of gumballs.

Yes. Dozens of bags of Floot Loop brand gumballs. In bright, primary colors and cheap fruit flavors. This is what Atroma would like every ship to deliver to their "associates," and sees fit to lock up in heavy-duty steel crates.

Communications officers will receive an alert that an important document is waiting to be viewed on the network, but any passenger is welcome to discover it as well-- a contract bearing all of the fine print of your deal with Atroma in this delivery. The contract states that each crew that completes their assignment correctly will receive significant monetary compensation for their troubles at the end of the month, while any crew that does anything to break the contract will suffer severe fines, which will come straight out of their ratings payments. The contract also includes a map of the orbiting pattern the HS Maldua is expected to take around the Forum Station "Starlight". However, a note at the bottom states that the HS Maldua may not arrive in this projected area until later in the month.

In the meantime, if suspicions rise and any passengers see fit to tamper further with the cargo regardless of these warnings (or if someone succumbs to a hankering for gumballs,) the confections seem more or less normal at first... if a little on the cheaply-made side. The flavor is weak and doesn't last long, they all seem to have the same ambiguous 'fruit punch' flavor regardless of color, and they're terrible for blowing bubbles. But nothing special seems to happen upon chewing (or even swallowing) the gum.

If anyone does anything else to the cargo, however, ask your questions below and we will give our answers!

NOTE: There are headers in the comments below for players to talk about or figure out what's going to happen to the cargo on their ships. It isn't as official as it looks, though, since money is just for the sake of roleplaying flavor. We'd like to know what's going to happen with the boxes, but if someone misses out on the comment or if a ship never checks in, it's not really a big deal. We're flexible, we can fudge things.


THE STATION.

From a great distance, the FS Starlight does indeed look like some sort of glittering star. It isn't until the Fleet comes within social range that the many spires, bays, and individual arrays of dazzling lights become clear. The FS Starlight is a massive space station, and helpful broadcasts in the area describe is as one of the most highly-rated Forum Stations in the entirety of the East Arm. According to these broadcasts, "Forum Stations" are safe hubs for all manner of trade and political activities in the galaxy... but this place seems more like an upgrade of one of those previous Casino Stations than some sort of dignified arena of discourse.

Either way, the Starlight is an impressive feat of engineering. Twenty-four district towers are joined together along a wide ring, which then encircles a flat, disk-shaped structure in the middle. The station generates its own oxygen, atmosphere, and artificial day/night cycle. The entire thing is dotted with hundreds of lights, neon strips, and glowing advertisements. Most central areas are loud and crowded, and full of a much wider range of beings than seen previously on smaller way-stations. Most are variations of humanoid (especially the copper-skinned, fair-haired type of human seen on many past planets), but there are many others with business on this station as well.

Around here, the traffic never stops. There are dozens of ships orbiting the station at any given time, coasting along paths approved by Starlight control. Captains, Pilots, and Communication Officers all have authority to request an orbit assignment from control. Otherwise, crews will have to spend time docked on the station itself, and all ships are required to dock at least once upon reaching the Starlight's range.

Who wouldn't want to spend time docked on this marvelous station, though? Upon landing, the world is filled with dance clubs, flashy restaurants, glowing bars, and all sorts of futuristic attractions. The business here is split equally between diplomatic establishments, tourism, and a seedy black market underbelly--the latter of which everyone knows about, but no one acknowledges. Shuttles zip through hundreds of pre-determined lines of air-traffic between the towers, as everyone busies along in this hive of activity.

The advertisements all promise that there is something for everyone here, so why wait? It's time to hit the dance floor and get this party started! ...Right?


"MY ACCOUNT HAS BEEN WHAT?"

Unfortunately, any dreams of jumping right into the fun (or hopes of finding a peaceful garden to escape to) are interrupted as each ship docks into the Starlight for the first time. Every ship is hailed with several warnings, as initial scans have tagged them with carrying unauthorized cargo. Passengers are informed by computerized messages that their credit accounts are being temporarily suspended while authorities investigate the case.

Sure enough, when anyone checks their credit balance, they find that their account has been entirely frozen. They cannot withdraw or add funds. They cannot make purchases. Checking their balance comes back with an error, and a repeat of the original message. For all intents and purposes, the Drift Fleet is broke.

If a passenger has previously made a habit of taking out cash in the form of chips (physical currency), they are in luck--otherwise, everyone is going to have to do some work if they want to afford anything on this station. And those that do have hard chips might have to watch themselves for friends and neighbors looking to borrow money.

Regardless of whether a ship gets rid of their apparently-unauthorized cargo or not, their "investigation pending" status will continue to loop without any further word of progress made on their case throughout the month. Ah, bureaucracy.

We will post a game-wide mingle very soon for passengers to feel out their first couple of days on the station, but this initial post is the only mod-written thing we plan on putting up for this event, so... Any other mingles or network posts after that are totally up to you guys!

NOTE: And as usual, we are not going to be keeping track of exact character money, and we don't expect any of our players to, either. Play it however is most fun to you--if you want characters to succeed at scoring money right off the bat, that's fine! If you want to play with them being dead-broke for most of this event, knock yourselves out! This is all just for flavor, and to generate some reasons for characters to interact with each other (like same place of employment, partnering up for jobs, complaining about money together, etc.).


JOBS.

Lucky for our fine passengers, very few of the people on this station take up permanent residency. Most establishments are used to a revolving door of employees, and are ready to accommodate your short time here with week-to-week contracts, temporary licences, or not-entirely-binding agreements where they let you work as long as you'll make them money.

Cargo shuttling: There's always someone looking for something to be transported from one side of the station to the other. Crews can either take on a larger job using their whole ship, or individuals can strike out on their own and use an SR shuttle for a smaller job. SR shuttles only have the room to carry small cargo (examples: boxes of cooking ingredients, mail delivery, someone's beloved pet, one very expensive vase for a hotel), but the fleet ships can take on jobs that pay more (examples: crates full of booze, stage equipment for shows, a large animatronic dinosaur displays, spare engines for other ships, a dozen live ostriches). Most jobs involving entire fleet ships cannot be taken unless there is a pilot involved, as the default autopilot system will only take you to a few main points in the station.
Taxi driving: Any passenger with the skill to pass a basic driver's test can get a temporary taxi license, and be set up in one of the closely-monitored (but otherwise rather crappy) taxi shuttles as a freelance driver. They may have to deal with skyroad traffic, quirky customers, or the occasional person trying to skip out on their fare... But if they're up to the task, good drivers (and nice personalities) can rack up some good tips!
Serving jobs: There are a lot of bars. There are a lot of restaurants. There are a ton of clubs. Get out there and serve drinks, wait tables, wash dishes, work in the kitchen, or provide these establishments with some much-needed security. It's all hard work, but sometimes things like free meals or drinks are included with the package.
Be creative: Go out there and use your weird skills! Try your hand in the casino, entertain a crowd, cheat at dice, win a karaoke contest, sell your friends' possessions... There are plenty of creative ways to make money here, outside of proper employment.
Being bad pays more: Yeah, so organs are a sketchy thing to transport, and this stolen medicine might be at the detriment of a bunch of orphaned alien children, but... Anyone who is willing to compromise a couple of morals can walk away with a considerably larger paycheck at the end of the job.

Crew bonuses: Hey, augments can come in handy, sometimes! Each Atroma-given skillset seems to come with a few perks while on the job.
  • Pilot - You will be given a higher starting wage for any job involving a shuttle. You may also take on any transportation job that would require the use of an entire fleet ship, regardless of whether the rest of your crew agrees or not.
  • Security - You have an in at pretty much any bar or club as a bouncer. Also, some cargo transport jobs are willing to pay more when they know a security officer will be present on board.
  • Engineering - Clubs and restaurants that put on big shows always need technical engineers for lights, sound, and the occasional robotics display. And once you've got experience, you can put a good word in to help other augments get jobs in those same places.
  • Communications - You'll find you can access local postings and job openings through the network, which means that you can pick and choose from a much wider variety than most, and you'll have an easier time being hired for jobs you actually want. Use this for yourself, or help connect other people with better-paying jobs.
  • Lab Support - There is actually quite a bit of clerical work to be done around the station, especially in the political centers and libraries, but they only trust that sort of thing to those who seem like the learned sort. These jobs are only available to Lab Support officers, and those they can seriously vouch for.
  • Maintenance - You'll have access to service and maintenance jobs at high-class hotels, expensive restaurants, and very classy bars. Some transportation jobs will pay more if a maintenance officer is on board to keep the cargo in excellent condition.
  • Cook - Anyone with a little confidence can snag a job as an support chef at a five-star restaurant, or as a bartender at a snazzy club. You can also bring home leftovers.
  • Personnel Support - For some reason, no matter what job you take on, people just seem compelled to tip you. Whether it's because you did a good job, because they're feeling nice, or because they want to shut you up... Have a little extra, on me.
  • Tactical - You're able to chart shortcuts and make quick decisions, landing you the higher-paying physical labor and transport jobs in no time. Taxi jobs, especially, will get you a decent paycheck!


RECREATION.

Whether a passenger is just starting to scrape by, making bank, or had a nice little stash of chips saved up all along, there are plenty of things to do on the station aside from working, too. Here are some notable highlights (though you're welcome to extrapolate):

Clubs: The biggest draw on this station is its huge club culture. From the highest profile dignitaries to the wandering tourists, everyone needs to unwind at the end of the day. These places can range anywhere from multi-tiered, laser-light-filled attractions to tiny basement rooms with mirrors and a couple of blacklights. Most clubs have separate areas for sitting, and some of them have their own bars or attached restaurants. The music is usually very loud, because the point is to get up and dance!
Bars: While all the bars on this station have some of that sleek-and-glowing look going on, there's a wide range to choose from. Some of them are cramped and a little dingy, while others are expensive and all about the "artistic experience". Most fall somewhere in the middle, and are a good place to meet up, make connections, or hear the latest gossip.
Casinos: This station only has one casino, but it's a sizable establishment filled with card games, slot machines, betting rings, and the occasional live band. Most of the games are quite rigged to make a profit for the station, so gamblers beware...
Parks: Any passenger looking for a change of pace might find solace in the station's many beautiful parks. Wander under actual, live trees, lay in the grass, pick flowers, admire the carefully-tended gardens, or marvel at the fountains dotting the way. Some of these parks are so large you might forget you're actually on a space station.
Datary: Though the term "library" is outdated, these buildings serve a similar purpose, housing massive databanks filled with downloadable articles, books, magazines, and even some music. All of these files can be temporarily stored on your personal communicators, but will be auto-deleted from your devices once the rental period of two weeks is finished. Some of the files are of modern Earth origin, though only the most popular produced media, and all others are from unfamiliar locations. Each building also has a sizable collection of books and other physical media, which can be read or scanned for viewing later, but patrons are not allowed to remove the physical articles from the premises.
Shopping: The clothing and makeup selection on this station is wide-ranging, and they're used to accommodating for creatures of all shapes and sizes. Clothes with bright, glowing strips are very popular right now. Most other things (food in bulk, weapons, functional furniture, ship parts, and so on) are extremely expensive and surprisingly hard to find.
Police: The law enforcement here seems to be very robotic... Trying to contact them about the hold on your account just puts you on an automated loop, and the police themselves are clearly just sturdy, hovering robots. They aren't terribly clever, so anyone who is careful can get away with some underhanded activity while they're here, but causing a big scene or doing damage to the station will get their attention. If you think your character is going to get themselves into serious trouble, ask us about it in the Questions section below, and we'll work out any police consequences.

NOTE: We won't tell you guys not to get your characters wasted, but please, do so mindfully. Mark things that may contain excessive drinking and mentions of recreational drugs. Also, please remember our rules about topics to avoid with characters under the age of fifteen.


MAX CAPACITY.

It was so nice of Diamond to check in and let you all know about that mandatory employment opportunity, but she sure didn't mention anything about how crowded the ships are getting, did she?

It turns out that (at least for the beginning of the month) Atroma apparently has no intention of making things any roomier on the Fleet. As passengers are Shuffled over the next few weeks, keep an eye out for how many crewmembers are on your ship compared to its capacity. The capacity represents how many beds there are, how many supplies are typically available, how many chairs are set up in the kitchen, and so on.

You all might have to get a little creative in how you're all going to fit. It's time to buy a few extra pillows and blankets, maybe. Someone might have to sleep on the floor with the pet fox. Maybe the cargo hold can be converted into a makeshift bunk-- next to the crates and the pen of ostriches. Whether everyone gets along or not, it looks like the Fleet is going to be a little extra cozy for a while...


---

As always, players are welcome to ask questions any questions they have about this event in the QUESTIONS section in the comments below! Otherwise, you guys are welcome to use the rest of comment section for plotting, generating ideas, promoting character-run projects, or any other space-station shenanigans that come to mind.
versusnurture: (Default)

[personal profile] versusnurture 2016-01-24 09:24 pm (UTC)(link)
so if theoretically someone were to try to steal some pricier items (art pieces, top-shelf liquor, etc) and resell, what would be available and how likely would a very crafty person be to get caught?

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honorbends: (camping)

[personal profile] honorbends 2016-01-24 09:28 pm (UTC)(link)
FINALLY ZUKO'S PERSONNEL AUGMENT COUNTS FOR SOMETHING
thebestseller: (u mad?)

[personal profile] thebestseller 2016-01-24 09:53 pm (UTC)(link)
Simon is the type of character to have cash on hand just in case of emergencies- not enough to last him the entire month, but he'll be able to spot his crewmates if they're desperate until they can earn some more money. He's going to seriously consider transporting black market organs, but decide his scruples aren't that far gone yet and just go along with cargo transport jobs instead.

Jennifer is going to be full of indecision because she'd like to get the organs to people who need them but WHAT IF THEY WERE OBTAINED ILLEGALLY. Ultimately she'll probably just stick to clerical work to earn her credits. She will not have any cash on hand.

Castle will happily go along on cargo transport jobs, since his augment means he might get a bonus. Otherwise he can be found taking his cleaning droids along on jobs repairing and cleaning things at hotels. He'd have a bit of cash on hand, but not much.

Alphonse is likely going to be a taxi driver if he can manage it, since he doesn't need to sleep. He has almost no use for cash, so he won't have any on hand, either, and any wages he earns will go toward helping make sure his crew eats.
unbearablynaive: <user name=starcandies> (Default)

[personal profile] unbearablynaive 2016-01-25 03:43 pm (UTC)(link)
Castle, I'm not saying that Leopardon needs to get a job serving drinks like R2-D2 in RotJ, but Leopardon totally needs to get a job serving drinks.

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tallasaking: (Devilishly charming)

Tyrion

[personal profile] tallasaking 2016-01-24 10:02 pm (UTC)(link)
Well Tyrion is going to do what he does best - be unbelievably smart. First he'll be getting an engineering job, naturally, to get some credits but sooner or later someone will say something around him and he'll offer some solid managerial advice. Then another person will come to him with another question, Tyrion will answer it and sooner or later people are just going to be paying him for good business/political advice.

Want to know how to get out of that legal kerfuffle? Go talk to that engineer guy working at Club so and so. He'll hook you up for a price.
dirth: (through the ashes)

[personal profile] dirth 2016-01-24 10:11 pm (UTC)(link)
SOLAS is going to be a) upset that he isn't on his home ship and b) frustrated because he has no money no family in the middle of miami -- because even last time he leeched off Jove a little. oops. At least he'll be able to earn tips telling stories and getting people to shut him up, thank you Personnel Augment!!

HERMIONE is going to be a little more adventurous! She's more than used to strange places and earning money and she has her Lab Support Augment to help her, so she'll be working hard to earn her way. If anyone needs help she'll probably be more than happy to go out of her way and offer some kind of assistance and if they ask her to guard the craves, well... She's both magical and capable of turning into a lion.

If you want anything feel free to hit me up!! \o/
princessia: (skit - 02)

[personal profile] princessia 2016-01-25 01:29 am (UTC)(link)
Elize is probably going to say hi/welcome back to Solas whenever she sees him on the station or whenever he's back on the Pathstone. I was considering tagging the IC intro, but that one seemed swamped already, so yeah!

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princessia: (41)

Elize Lutus

[personal profile] princessia 2016-01-24 10:54 pm (UTC)(link)
Elize will finally try to get out of her month long sulking over Cullen leaving because she needs to help her crew and make money...! And because I don't think she's been withdrawing her credits for chips. For jobs, she's probably going for the ~be creative~ option. She'll be showing off her healing magic in public and making up cute little rhyming songs on the spot. She has no idea that her personnel augment is helping her get some extra money...

I have plans on changing her to lab support some time in the next month... we'll see!

Asides from jobs, she'll be at the parks or going shopping.
invigorates: .............with my dick. (your mom's a combat specialist)

glowing elf mom

[personal profile] invigorates 2016-01-24 11:13 pm (UTC)(link)
Lioriley will totally be hopping on those Lab Support nerd jobs, not just because it gives her something to do but because it means there's an opportunity to learn and read books and all that stupid shit shes into.

In addition to that boring junk though, she might also take on some serving jobs in the clubs and restaurants because who the hell doesn't want a glowing elf lady serving them drinks she probably doesn't know anything about?!?!? also i think it will be funny so if you wanna get in on any of that hmu. she's honestly doing all of this for the sake of meeting people and getting to know more about the universe and places they visit so i mean... if you need some more money afterwards you can hit her up and she will give it to you, too. yeah.
wolfuncaged: (OOC: Too much happy)

TFs Losers

[personal profile] wolfuncaged 2016-01-24 11:54 pm (UTC)(link)
Crowley will of course refuse to work point blank. He'll just stay in his bar and collect money that way. COME SPEND MONEY SO HE CAN EAT FOOD HE DOESN'T ACTUALLY NEED! He might take on the casinos eventually (and cheat).

Sokka will be doing some engineering work, and if anyone wants a good word in clubs and such he will absolutely do that! His free time will be spend in the libraries, pouring over everything he can and seeing if he can dig any interesting info they can use. For once, he won't be able to go on a big shopping splurge.

Fenris will be doing security work, and will certainly be willing to travel with pilots who are taking shipments around the place. Otherwise, will just do a few bouncer shifts along with helping Varric with the Space Bar. Fenris has ALL his money in chip format, and he works every planet he comes to, so he's...actually pretty well off!

Cheese will be taking a few taxi jobs, and so will be borrowing one of the Bishop's shuttles! On his downtime you will find him in the clubs, throwing parties and all that jazz!
grounds: <user name=shithouse> (but it's easy to tell)

Re: TFs Losers

[personal profile] grounds 2016-01-25 01:10 am (UTC)(link)
Octavia and Fenris working a sketchy security gig together, y/n?

Also Toph and Sokka: redo of the Runaway!! No choice it's happening.

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ofkirkwall: (So now the world can never)

[personal profile] ofkirkwall 2016-01-25 12:21 am (UTC)(link)
HAWKE is gonna take being dirt broke in stride and either leaching off her richer friends (looking at you Varric and Fenris) or doing odd jobs here and there. She'll probably take on some smuggling jobs that don't actually hurt poor oprhans or whatever, because she has morals thank you very much. But yeah she'll be happy to do them etc as long as she is getting paid and it doesn't turn out to be stealing shit from orphans or whatever. This sort of thing was literally her life for at least ten years. If not doing jobs you can easily find her hanging around Varric, Jove, Fenris, or at a bar. Probably Varric's.
bryces_pup: (44)

Riona Cousland

[personal profile] bryces_pup 2016-01-25 12:22 am (UTC)(link)
So this lady needs a lot of money. Luckily what little she's started off with and earned here is in physical form so she won't be hit hard by the account freeze. She'll probably try and find some more legal work, like security or bouncing during the day. But that's probably not gonna pay enough. So she'll eventually discover some underground fighting circles and get involved in those to make some good cash at night. She might be tempted to even do the odd smuggling or contraband work, so long as it's not anything awful and it's not screwing over babies and puppies.

Otherwise she'll probably be found in the parks (yay nature!!) and just taking in all the sights.
Edited 2016-01-25 00:23 (UTC)
firstrebel: (Default)

Hera!

[personal profile] firstrebel 2016-01-25 12:49 am (UTC)(link)
- she'll probably have taken any money she's earned so far out as chips - nooooot one to trust the Atroma or anything associated with them. She doesn't have a lot yet, though, so she'll want to work. Anybody need a pilot?

I'm down for all kinds of other shenanigans, too!
avaricious: (Let's get dangerous)

[personal profile] avaricious 2016-01-25 01:00 am (UTC)(link)
Ling Yao + Greed - Greed's antics has made him a ratings darling and he's been withdrawing all his funds and stuffing them in his secret compartments on the Huntress. When his account freezes, he'll be well funded to do whatever he wants. And what is that? Make more money, of course! Aside from just buying whatever he wants out at the station, he'll be taking up some less than reputable jobs. Those jobs might involve some minor theft, some bribery and shakedowns, smuggling, fighting rings, and really just about anything that Ling Yao won't outright object to.

Ling Yao will also be around some as well, mostly spending his 'half' of the money on fancy restaurants and expensive room service, because of course they're going to be staying somewhere nicer than their bunk on the Huntress. Those less financially fortunate are free to track them down and insert themselves as part of the Greed entourage.

Kanan on the other hand hasn't touched his bank account at all since leaving Arslae, so he'll be doing odd jobs to make ends meet. Most likely he'll end up at one of the bars working as a bouncer. His goal is just to save up enough credits to buy some useful gear to take with him back on the Pathstone when they finally leave. Although if someone wants to volunteer their pilot and their ship for some cargo handling, he's game to provide that extra security needed to get the job done well.
Edited 2016-01-25 01:06 (UTC)
ydata: (happy ❀ YAAAY)

[personal profile] ydata 2016-01-25 01:11 am (UTC)(link)
MOMO I'll probably toss her up as a taxi driver. She's known to have some driving skill in canon. Nothing can go wrong when you put a child at the wheel!

Atoli Putting her up for some augment related work. Atoli will be working in lab support for this.

Yeah that's all I got atm
grounds: <user name=bungalows> (give what you've got)

[personal profile] grounds 2016-01-25 01:19 am (UTC)(link)
Toph will be all about those back alley con jobs and whatever. Anything she can use her bending or lie detection for is "fair" game to her, and she will definitely drag some others along to assist with that. Also she's using the Blue Fish for bigger transport jobs, both legal and no so much. Since she's the pilot, her shipmates really have no say in the matter. BUT being the decentish person she is, she'll give them fair warning for plausible deniability if they might need it. She also actually has some chips stashed away in the dirt pile in the back corner of her closet. All this is just to help out, really.

Any other ideas, please hit me up!

Octavia has a couple credits, but nothing substantial, so off to work it is. She'll be doing security stuff, mainly helping on transport missions, occasionally at a bar if she's really strapped for cash. She will be. For recreational things, clubs, parks, and shopping. Maybe she'll step into a casino for a look, but she's not dumb enough to risk losing what she has. Company or plotting would be awesome.
beardstrokes: (Humility is the only defense)

Obi-Wan

[personal profile] beardstrokes 2016-01-25 01:51 am (UTC)(link)
Due to ... recent... stuff, Obi-Wan will probably take on a few jobs, maybe work in a sleazy bar to figure out where they are, what's going on, and perpetually avoid Star Wars Shenanigans.
halfblinded: (Cheerful)

[personal profile] halfblinded 2016-01-25 02:46 am (UTC)(link)
Hakkai will be finding employment, because he's not really comfortable asking his new crewmates for favors (especially when he's one of the new people on their over-capacity ship), the one person he knows here hasn't had a chance to save up any money either, and that gold credit card that's funded their journey is worth precisely nothing in space. Courier or taxi work, depending on how mean I feel like being to him any given week.

He'll also be thoroughly exploring the space station in his spare time, though, looking for clues and any possible routes to escape, because taking everyone else's word for it that there isn't a way isn't enough. I'm happy to have him run into anyone, whether for casual conversation or if they need rescue from shady types.
killedwithlove: (Default)

Jemi's boys

[personal profile] killedwithlove 2016-01-25 03:08 am (UTC)(link)
Cole only found out he had money when Nami told him. He has none on hand and a bad habit of just taking what he needs, because most people don't notice him.

He also doesn't eat. Or sleep. He might end up driving a taxi and giving life advice to people while getting them to their destination. Or running illegal cargo because he was asked and he wants to help provide for Elize. (And has little concept or regard for 'law').

Bigby, on the other hand, will be broke, frustrated and lacking the skills to get most jobs in this high tech environment. He'll probably end up working security for a club to feed his need for cigarettes.
tothefly: (collected)

[personal profile] tothefly 2016-01-25 03:13 am (UTC)(link)
Natasha is going to spend a few days working in a bar and then end up running bets and managing fights for Winter and Jim in one of the underground fight rings. Aside from that, her plans include trying to keep Amethyst from eating their cargo, doing some shopping with her hard-earned money, and getting a haircut because it's been a year and this nonsense is ridiculous. I'm really up for pretty much anything, so if you'd like to do a thing with her, let me know! She'll be all over the station.

Also, she doesn't have a ton of money in physical form, but she's always prepared for anything so she's definitely got enough to start with on the station, and if any crew/friends need to borrow a couple credits it's worth asking.
Edited 2016-01-25 03:24 (UTC)
mikangirl: DEFAULT DEFAULT (Confidence)

[personal profile] mikangirl 2016-01-25 03:53 am (UTC)(link)
Nami keeps all her cash on hand for which she'll be very relieved. She will offer loans to people who desperately need it, but beware the sharp interest rates. *_* Apart from that she will divide her time into shopping, bar hopping, mauling the local casinos until they tell her she's not allowed in anymore, and finally taking some low key black market runs for extra cash.

Because one can never have enough cash.

Katie is in full on explore mode and will likely vanish all day erry day, only slinking home at night when she's hungry/tired. She will find doing odd jobs means people give her tips which is gr8, accidentally get kidnapped by a child smuggling ring, casually unkidnap herself, then get arrested later on when she tries to stop Koala being yanked instead. WHOOPS. Fun...times?

Makie finds this whole place overwhelming and will set herself to just staying on ship until Leia and Misty drag her out for a girls' day out. She'll find the parks and fall in love with them and stay there often while they're there and then sort of accidentally make money by accidentally busking with her shamisen.

I THINK WE'RE GOOD.
stefanged: (Default)

[personal profile] stefanged 2016-01-25 04:28 am (UTC)(link)
Stefan has enough cash to keep him afloat for the first few days, but he loves his tea too much - so he'll try to compel his way into a decently paying job. THAT EFFORT WILL FAIL, but not before he gets a legitimate job at the biggest library on the station. Score unlimited access to those dataries!

He'll also remember that he can play the guitar this month [so he may accompany Misty & Kirito once, and only once] When he's not working at the library (or snagging another odd job at some bars to wait tables), he'll be stocking up on clothes & food and exploring the Station.
Edited 2016-01-25 04:46 (UTC)
monolike: (i'm ready for my interview)

[personal profile] monolike 2016-01-25 05:20 am (UTC)(link)
SOREY will be doing odd jobs here and there because he likes to be helpful (and wants to buy a couple small things) but will largely not be using the money he earns. He is extremely trusting and easy to swindle. He loves giving people the benefit of the doubt, even if he's not completely fooled, and will probably hand off money if someone so much as makes a sad face at him and tells him they're hungry. Plus he doesn't drink, doesn't gamble or really do anything even remotely 'sinful' so like wtf does he need money for anyway right

please swindle him please

Sorey will also be hanging mostly with Mikleo, whose permissions can be found here. Mikleo can't be seen or heard by anybody without spiritual power so Sorey will look like he's talking to himself/tickle fighting the air.

Sorey has spiritual power and can see spirits/true forms of supernatural creatures/negative spiritual energy, etc (his permissions is here!). Sorey also has a domain aura that comforts people, so anyone is welcome to play around with that as they see fit!
Edited 2016-01-25 08:03 (UTC)
resnipstance: unsure, interested, thinking (120)

ahsoka tano

[personal profile] resnipstance 2016-01-25 07:24 am (UTC)(link)
Ahsoka does not have a lot of money, since... regardless of how many chips she had out, she actually spent most of her accumulated money in Arslae, stocking the Starstruck up with goodies-- mostly tech and as much frozen and non-perishable food as she could get her hands on. (She expected they would be travelling in space for another two months again.) So, since she's set for food and shelter, and she doesn't need much else, she doesn't have much drive to do anything risky or illegal for big $$$.

However, she does want to buy some better weapons, maybe a blaster or a training saber, so she will take odd jobs now and again as a shuttle pilot (no big jobs with the whole ship-- that's not fair to the other crew members), but only stuff that's above board. She has no interest in running afoul of the law here.

SORRY, AHSOKA IS BORING THIS MONTH. Don't worry. Despite the best of intentions, I'm sure trouble will find her regardless.............
pyroelectric: amused (066)

azula

[personal profile] pyroelectric 2016-01-25 07:41 am (UTC)(link)
Azula OBVIOUSLY HAS NO MONEY, SINCE... SHE JUST GOT HERE. On the downside... Azula considers any job that involves customer service to be beneath her. Azula wouldn't suffer anyone other than herself as her boss... l o l. So.

She will probably be teaming up with Greed at some point in the future to run an illegal betting ring on Greed's fighting matches to rake in them sweet cash $$$. She will probably expand her operation from there too. Iiii haven't decided yet whether or not she's going to be caught, I will probably just see how the month rolls and play it by ear. But Azula is pretty good at whatever she puts her mind to so at the moment I'm leaning towards probably not. Unless things towards the end become terribly dull. Who knows.

Otherwise she'll probably spend the rest of her time making "friends" and terrorizing Zuko.
Edited 2016-01-25 07:41 (UTC)
save_the_souls: (idk my bff Tim?)

Allen Walker

[personal profile] save_the_souls 2016-01-25 01:59 pm (UTC)(link)
I did not get distracted yesterday and forget to post this shhhhh.

Allen will be distraught that all his money is locked up, and only has a portion of it in hard cash. So he'll probably be spending his first few days here working hard to get more funds via taking up odd jobs and- oh who are we kidding, most of it is going to come from gambling and card sharking. And from the sound of it, he'll be getting help from the Amazing Time Traveling Max and Professional Imaginary Friend Mikleo- so he'll bring a lot more money than usual!

Once he has enough funds to make himself feel more secure, he'll calm down and be able to enjoy himself more. Other than the bars, he'll probably hit up everything in curiosity. He'll help friends and crewmates with jobs if they need it, and help pay for close friends and crewmates who aren't making bank.

Also I should note that once he has more funds, Allen will pay for medical supplies characters want to sell to the fleet's medics. He'll pay a fair price and not ask too many questions of how they obtained them - though attempting to donate actual organs will get a strong "what the hell is wrong with you" and no pay (and maybe the cops called).
Edited 2016-01-25 14:04 (UTC)
monolike: (was not was not)

[personal profile] monolike 2016-01-25 04:37 pm (UTC)(link)
y u have my bf help u cheat

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