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spaceshipit) wrote in
driftfleet_ooc2017-01-13 10:44 am
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Time for a RAID!
The Drift Fleet has been drifting away from the Hotel Corona for a few days now. It must be following a lesser known route to tourists, as the space traffic has been downright scarce. There’s been the occasional blips spotted in the nebulae, but otherwise, it’s been quiet.
Well that’s about to change.
EVENT POST → HERE

The Raiding Party.
The fleet will suddenly detect an oncoming fleet of ships, notably NOT matching the signatures of the fleet they had detected before. In fact, they’re coming from a different direction altogether. This fleet of ships appears to be much bigger in size, with ships that are stylized much like the scavenger stations seen last October - all slapped together and mismatched, clearly made from pieces and parts of many different ships. Turns out, the folks back on that system didn’t just obtain parts from already wrecked ships. Oh, and they gave their raiding fleet a tip-off about a nice looking fleet that passed through a couple of months ago.
That’s right — you.
The ambush will come suddenly, and it will be relentless. They aren’t interested in talking and any communications will be ignored, and they open fire the moment they're in range. There’s no choice but to fight back, and it will be a tough battle. The raiding fleet outmatches the drift fleet in numbers, weapons, and experience.
The Ship Battle
Crews can work together to battle the raiders as best as they can. A single ship can do some damage to a raider ship, but disabling or destroying a raider will take joint efforts with two ships or more. The ship network will still be working, so ships can contact one another to coordinate joint attacks, protecting more vulnerable ships, or to send out a distress signal.
Ships can also choose to try to escape the battle if they have a pilot, but the raiders may try to maneuver ships into flying into a nebula. If the pilot fails to steer clear of the nebula, it will disable the ship entirely and cause heavy damage.
The Boarding Parties
Not only are the raiders interested in shooting at your ships, they also plan to send boarding parties onto any vessel via teleporters or shuttles. They’re there to grab anything — or anyone — of value. These raiding parties will consist of a mix of humans, droids, and other standard alien species. All of them are armed with guns or other futuristic types of weapons. They’re trained and experienced fighters, but they’re not unbeatable. Killing or incapacitating enough of them will encourage the boarding party to run for it — they’re not interested in fighting to the last man.
Boarding parties will be boarding the Iskaulit for anyone interested in this manner of fighting, and players are free to NPC them at their discretion whether it be to fight them off, run away, hide away. Anyone who wants a boarding party to come aboard their ship can do so, but they must check with their fellow crewmates first to make sure it’s okay. Otherwise, you can send your character to be on the Iskaulit during the attack.
Unexpected Help.
The battle continues for a long time, becoming clearer as time goes that the fleet is outmatched. Just when things start to seem dire, yet another fleet will come out of hiding: the fleet of ships that have been lurking in the nebulae, just out of reach. The ships are of similar model as the Drift Fleet ships, but they look older, more customized, have been further upgraded, but also look like they’ve been beaten up more times. Anyone who was around for a certain last encounter with these very ships will know: these are the same ships that attacked them before.
But just as it seems like things have gone from bad to worse, they begin to open fire... on the raider ships. Not the Drift fleet. Any ships that still have functional communications will be contacted by the other fleet with an audio message: "We’re here to help."
From there, Drift fleet ships can coordinate with the other fleet to work together and fend off the raiders. Mod-Controlled NPCs from the other fleet will be around, so keep an eye out for them. The other fleet have great technology for scrambling and encrypting their broadcasts, but they will communicate with the Drift fleet during this attack. Their signals are hard to trace or analyze, they come through kind of fuzzy, and have absolutely no visuals that can be established beyond a screen full of static, leaving the Drift fleet only with text or audio communication. The other fleet won’t do anything about the boarding parties either, as they won’t board any drift fleet vessel, so it’ll be up to your characters to take care of them.
Results and Aftermath.
Eventually, the raiders will retreat with what vessels they have left back into the nebula, realizing that this is a more costly battle for them than expected. Once they are gone, the other fleet will make their own quick exit without so much of a goodbye.
Ship Damage
After all the dodging, fighting, fleeing for lives, or sitting and waiting for the end ... there will be aftermath. Even though the fleet won, it took quite a beating in the process, and your ships will certainly need some repairs. You can try to save up for replacement parts, use any spare parts you stocked up on, loan out your engineer to repair other ships, etc. The timetable for ship repair is all optional and flexible! You can imply that your ships are back up to working order whenever you want.
For easy reference, here is how each ship fares, based on the augments of their crews. All of this information is just a starting point. Ships can be more damaged than listed, if that’s the desire of the crew players (for example, if your ship has a pilot but the pilot is on the Iskaulit at the time, the ship might take more damage because the ship can't fly itself).
Ships with minimal damage: Good job! Having a well-rounded crew has saved your hide! There’s a few minor things that should probably be fixed up when you have a chance, but you are free to focus most of your attention on helping other ships... or gloating.
Ships with some damage: Ouch. You are hurting! Your ship is kind of a wreck, but you're still flying. There are some systems that need serious repairs but you can at least still get around.
Ships with heavy damage: Your ship is adrift (but your shuttles still function)! You're forced to be towed by another ship, and others may have had to cover or save you in the fight! Until you get some repairs and replacement parts, you’re dead in the water! The ship functions enough to be livable, but it’s a scary close call.
Crew Injuries
Just like the ships, the crews are going to be pretty beaten up too. Players are free to have their character injured by some means, knocked unconscious (a good option if you need to hiatus)... or, hey, they could be one of the lucky ones who got through without a scratch. You’re free to play medical shenanigans as you’d like and decide on your own how long recovery time will take.
Anyone who want to have their character killed during this battle, the option is available. Please check with the mod team and your CR before doing so. Ships and shuttles belonging to the fleet cannot be destroyed beyond repair, but other methods of death are fine. All deaths would follow the usual death guidelines.
Iskaulit Damage
The Iskaulit received damage, too, but most of the damage is internal — it clearly suffered more from the boarding parties than from the actual space battle. The inner halls will have some damage from fights and attempts to loot the place, so some areas might need repairs.
For anyone who owns an establishment on the Iskaulit, it’s entirely up to you to decide just how much damage there is. It can be completely trashed, a little messed up, or was missed over completely by some stroke of luck.
Continuing On.
After all is said and done, the Marvisa — untouched in the entire battle — continues on its path. Within a day, the fleet will have finally cleared the nebula area and be back in empty space, which may be a welcome relief to many people now.
This entire battle is taking place in-game during 1/13, but don’t worry if you’re late! As long as your character was in the game at time of the attack, you can tag in anytime and back-tag to your heart’s content! The mods will reply with the fleet NPCs as long as needed.
In a few days (hopefully the 15th), we’ll have a post detailing the next system. It will be a much simpler system than usual so that people don’t get overwhelmed. Until then, feel free to play with this fight and/or the resulting aftermath.
If you have any questions, feel free to ask in the QUESTIONS thread below! Feel free to also use this post to plot things out and get in contact with your crews!
Well that’s about to change.
EVENT POST → HERE

The Raiding Party.
The fleet will suddenly detect an oncoming fleet of ships, notably NOT matching the signatures of the fleet they had detected before. In fact, they’re coming from a different direction altogether. This fleet of ships appears to be much bigger in size, with ships that are stylized much like the scavenger stations seen last October - all slapped together and mismatched, clearly made from pieces and parts of many different ships. Turns out, the folks back on that system didn’t just obtain parts from already wrecked ships. Oh, and they gave their raiding fleet a tip-off about a nice looking fleet that passed through a couple of months ago.
That’s right — you.
The ambush will come suddenly, and it will be relentless. They aren’t interested in talking and any communications will be ignored, and they open fire the moment they're in range. There’s no choice but to fight back, and it will be a tough battle. The raiding fleet outmatches the drift fleet in numbers, weapons, and experience.
The Ship Battle
Crews can work together to battle the raiders as best as they can. A single ship can do some damage to a raider ship, but disabling or destroying a raider will take joint efforts with two ships or more. The ship network will still be working, so ships can contact one another to coordinate joint attacks, protecting more vulnerable ships, or to send out a distress signal.
Ships can also choose to try to escape the battle if they have a pilot, but the raiders may try to maneuver ships into flying into a nebula. If the pilot fails to steer clear of the nebula, it will disable the ship entirely and cause heavy damage.
The Boarding Parties
Not only are the raiders interested in shooting at your ships, they also plan to send boarding parties onto any vessel via teleporters or shuttles. They’re there to grab anything — or anyone — of value. These raiding parties will consist of a mix of humans, droids, and other standard alien species. All of them are armed with guns or other futuristic types of weapons. They’re trained and experienced fighters, but they’re not unbeatable. Killing or incapacitating enough of them will encourage the boarding party to run for it — they’re not interested in fighting to the last man.
Boarding parties will be boarding the Iskaulit for anyone interested in this manner of fighting, and players are free to NPC them at their discretion whether it be to fight them off, run away, hide away. Anyone who wants a boarding party to come aboard their ship can do so, but they must check with their fellow crewmates first to make sure it’s okay. Otherwise, you can send your character to be on the Iskaulit during the attack.
Unexpected Help.
The battle continues for a long time, becoming clearer as time goes that the fleet is outmatched. Just when things start to seem dire, yet another fleet will come out of hiding: the fleet of ships that have been lurking in the nebulae, just out of reach. The ships are of similar model as the Drift Fleet ships, but they look older, more customized, have been further upgraded, but also look like they’ve been beaten up more times. Anyone who was around for a certain last encounter with these very ships will know: these are the same ships that attacked them before.
But just as it seems like things have gone from bad to worse, they begin to open fire... on the raider ships. Not the Drift fleet. Any ships that still have functional communications will be contacted by the other fleet with an audio message: "We’re here to help."
From there, Drift fleet ships can coordinate with the other fleet to work together and fend off the raiders. Mod-Controlled NPCs from the other fleet will be around, so keep an eye out for them. The other fleet have great technology for scrambling and encrypting their broadcasts, but they will communicate with the Drift fleet during this attack. Their signals are hard to trace or analyze, they come through kind of fuzzy, and have absolutely no visuals that can be established beyond a screen full of static, leaving the Drift fleet only with text or audio communication. The other fleet won’t do anything about the boarding parties either, as they won’t board any drift fleet vessel, so it’ll be up to your characters to take care of them.
Results and Aftermath.
Eventually, the raiders will retreat with what vessels they have left back into the nebula, realizing that this is a more costly battle for them than expected. Once they are gone, the other fleet will make their own quick exit without so much of a goodbye.
Ship Damage
After all the dodging, fighting, fleeing for lives, or sitting and waiting for the end ... there will be aftermath. Even though the fleet won, it took quite a beating in the process, and your ships will certainly need some repairs. You can try to save up for replacement parts, use any spare parts you stocked up on, loan out your engineer to repair other ships, etc. The timetable for ship repair is all optional and flexible! You can imply that your ships are back up to working order whenever you want.
For easy reference, here is how each ship fares, based on the augments of their crews. All of this information is just a starting point. Ships can be more damaged than listed, if that’s the desire of the crew players (for example, if your ship has a pilot but the pilot is on the Iskaulit at the time, the ship might take more damage because the ship can't fly itself).
SS Pathstone → Some Damage
Can dodge, can’t fire back, has shields, Comms and Pilot can both watch radar, has med bay
SS Bloodsport → Some Damage
Can dodge, can fire back, no shields, Comms and Pilot can both watch radar, no med bay
SS Three Twins → Heavy Damage
Can dodge, can’t fire back, don’t have shields, Comms and Pilot can both watch radar, has med bay
SS Red Fish → Some Damage
Can dodge, can fire back, has shields, Pilot can watch radar, has med bay
SS Blue Fish → Heavy Damage
Can’t dodge, can fire back, has shields, no radar, has med bay
SS Wonderduck → Minimal Damage
Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay
SS Tourist → Some Damage
Can dodge, can fire back, has shields, Pilot can watch radar, has med bay
SS Huntress →Minimal DamageHeavy Damage (See Here)
Can dodge, can fire back, has shields, Comms and Pilot can watch radar, no med bay
SS Bishop → Minimal Damage
Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay
SS First Breath → Minimal Damage
Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay
SS Golden → Some Damage
Can’t dodge, can fire back, has shields, Comms can watch radar, has med bay
SS Starstruck → Minimal Damage
Can dodge, can fire back, has shields, Comms and Pilot can watch radar, no med bay
SS Caprine → Heavy Damage
Can dodge, can fire back, no shields, Pilot can watch radar, has med bay
SS Paisley → Some Damage
Can’t dodge, can fire back, has shields, comms can watch radar, has med bay
SS Vanquish → Minimal Damage
Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay
SS Windrose → Some Damage
Can dodge, can fire back, no shields, Comms and Pilot can watch radar, no med bay
SS Heron → Minimal Damage
Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay
SS Blameless → Some Damage
Can dodge, can fire back, has shields, Pilot can watch radar, has med bay
Crew Injuries
Just like the ships, the crews are going to be pretty beaten up too. Players are free to have their character injured by some means, knocked unconscious (a good option if you need to hiatus)... or, hey, they could be one of the lucky ones who got through without a scratch. You’re free to play medical shenanigans as you’d like and decide on your own how long recovery time will take.
Anyone who want to have their character killed during this battle, the option is available. Please check with the mod team and your CR before doing so. Ships and shuttles belonging to the fleet cannot be destroyed beyond repair, but other methods of death are fine. All deaths would follow the usual death guidelines.
Iskaulit Damage
The Iskaulit received damage, too, but most of the damage is internal — it clearly suffered more from the boarding parties than from the actual space battle. The inner halls will have some damage from fights and attempts to loot the place, so some areas might need repairs.
For anyone who owns an establishment on the Iskaulit, it’s entirely up to you to decide just how much damage there is. It can be completely trashed, a little messed up, or was missed over completely by some stroke of luck.
Continuing On.
After all is said and done, the Marvisa — untouched in the entire battle — continues on its path. Within a day, the fleet will have finally cleared the nebula area and be back in empty space, which may be a welcome relief to many people now.
This entire battle is taking place in-game during 1/13, but don’t worry if you’re late! As long as your character was in the game at time of the attack, you can tag in anytime and back-tag to your heart’s content! The mods will reply with the fleet NPCs as long as needed.
In a few days (hopefully the 15th), we’ll have a post detailing the next system. It will be a much simpler system than usual so that people don’t get overwhelmed. Until then, feel free to play with this fight and/or the resulting aftermath.
If you have any questions, feel free to ask in the QUESTIONS thread below! Feel free to also use this post to plot things out and get in contact with your crews!
QUESTIONS
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Did you have something in mind specifically?
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Once the raiders start to retreat, any captive raiders still alive will be teleported off the ship by the raider fleet, so you won't have any captives long-term, so use your interrogating time wisely!
Hope this helps!
FIRST BREATH CHECK IN
Nebula , yes or no?
Anything else?
Re: FIRST BREATH CHECK IN
(Anonymous) 2017-01-13 07:29 pm (UTC)(link)I'm just down for messing up some raiders. XD
Re: FIRST BREATH CHECK IN
Who is this?
Re: FIRST BREATH CHECK IN
Just reiterating what I said on plurk, really, for everyone else
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Yuan will be manning the radar like a pro, but is also definitely able to fight off boarders if needed. He can also teleport from place to place, vanishing in a shower of glowy pink feathers, and he won't hesitate to show that off in an emergency, so if anyone wants to spot that, it'd be fun.
Re: FIRST BREATH CHECK IN
With weapons.
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this feels like a dumb question to ask but i gotta because she's from a macross canonHow will the raiders react to something like superpowered singing? Freyja can calm people down with her singing in canon and can give them considerable pause and incapacitate them because of her song due to hypercharging it. So like, do they just pause and go wtf or keep on keeping on or is that up to our discretion for fight scenes since we can NPC them? I definitely don't expect the same influence as canon gives her but I was just wondering anyway since it's a more unusual skill. :|a
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The only limit would be that it'd only work on raiders that are on the ship she's on (since space isn't great for soundwaves). Singing heard over the network wouldn't be effective either. Otherwise, go wild!
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2) If these kidnappings succeed what's likely to happen? And what's the worst case scenario (like raiders taking off with Fleet passengers still trapped on board)
3) CURSES THIS IS WHY NAMI REALLY WANTS HER THIRD WEAPON PIECE oh wait this isn't a question carry on |D
EDIT FOR FURTHER QUESTIONS:
4) Say there was a successful boarding party in reverse by characters with the means. Is it possible to sabotage or outright steal a raider's ship?
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2) If a kidnapping of a passenger succeeds, they'd be brought to a raider ship. From there, they'd be either thrown into a holding cell, chained up in a cargo bay, or simply knocked out. If they try to fight back, they might get hit a little or tazed, but the raiders aren't interested in damaging a potential slave to sell further than necessary. Damaged goods make less money, after all.
If the ship leaves with them on it, they'll be stuck there until the ship gets out of range of the Marsiva (about 12 hours to a day out), and then they will be automatically teleported back to their own ship!
3) Sorry Nami!
4) Sorta! If characters manage to board a raider's ship, they could attempt to sabotage various parts of it! However any sabotage on the essential systems or attempts to steal a raider ship will trigger a security program that looks unfamiliar to anyone in the fleet that'll lock the system down. If they make any attempts to override or hack into the security program, it will initialize a self-destruct sequence that'll give them just a couple minutes to get off the ship before it blows.
Also there'll still be plenty of raiders on any ship you board. Anywhere from more than 2 to less than 100.
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Though yeah, there will be raiders in the transport area of their ship, so be ready for a fight.
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In other words, yes! If Erik's range can reach far enough, he'd can probably slam together or rip apart some of the smaller-sized raid ships (ones that are the size of regular fleet ship or smaller).
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headinhands
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Maglor and Maedhros can brand the bodies if they have the time and get them to be noticed (by throwing them out airlocks or leaving the branded bodies out on their ship in an noticeable spot, etc) if they want, that is entirely possible.
Once the raiders notice the branded bodies and word spreads, the boarding parties on the Huntress will greatly decrease if not vanish all together. They're not interested in dealing with people who'd do that, because that's obviously way more than they'd bargained for. So good job taking care of the boarding parties!
However, while the number of boarding raiders decrease, the number of ships firing upon the Huntress will greatly increase, because they angered/scared the Raiders enough to decide this ship should be taken out ASAP. This will result in the Huntress's damage level to rise to Some Damage or Heavy Damage, depending on how the crew handling that part of the battle manage things.
In summary, yes they can do that but it will result in IC consequences. We'd recommend talking it over with your crewmates before doing it because it will affect them too.
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TOURIST CHECK IN
Aiding another ship(s) - Y/N?
Teaming Up with Another Ship (probably the Windrose) - Y/N?
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Boarding - I can go either way, but leaning to No
Aiding Other Ship(s) - Kirk is all for, so Yes
Teaming Up with Another Ship - Kirk is, again, all for, so Yes
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Aiding another ship(s) - Y
Teaming up with another ship - Y! (especially the Windrose because reasons)
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( aiding ) ─ naturally.
( teaming up ) ─ can do.
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Aiding - absolutely
Teaming - sure thing
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