spaceshipit: (above the sky)
The Mod Journal ([personal profile] spaceshipit) wrote in [community profile] driftfleet_ooc2017-01-13 10:44 am
Entry tags:

Time for a RAID!

The Drift Fleet has been drifting away from the Hotel Corona for a few days now. It must be following a lesser known route to tourists, as the space traffic has been downright scarce. There’s been the occasional blips spotted in the nebulae, but otherwise, it’s been quiet.

Well that’s about to change.


EVENT POSTHERE



The Raiding Party.
The fleet will suddenly detect an oncoming fleet of ships, notably NOT matching the signatures of the fleet they had detected before. In fact, they’re coming from a different direction altogether. This fleet of ships appears to be much bigger in size, with ships that are stylized much like the scavenger stations seen last October - all slapped together and mismatched, clearly made from pieces and parts of many different ships. Turns out, the folks back on that system didn’t just obtain parts from already wrecked ships. Oh, and they gave their raiding fleet a tip-off about a nice looking fleet that passed through a couple of months ago.

That’s right — you.

The ambush will come suddenly, and it will be relentless. They aren’t interested in talking and any communications will be ignored, and they open fire the moment they're in range. There’s no choice but to fight back, and it will be a tough battle. The raiding fleet outmatches the drift fleet in numbers, weapons, and experience.

The Ship Battle
Crews can work together to battle the raiders as best as they can. A single ship can do some damage to a raider ship, but disabling or destroying a raider will take joint efforts with two ships or more. The ship network will still be working, so ships can contact one another to coordinate joint attacks, protecting more vulnerable ships, or to send out a distress signal.

Ships can also choose to try to escape the battle if they have a pilot, but the raiders may try to maneuver ships into flying into a nebula. If the pilot fails to steer clear of the nebula, it will disable the ship entirely and cause heavy damage.

The Boarding Parties
Not only are the raiders interested in shooting at your ships, they also plan to send boarding parties onto any vessel via teleporters or shuttles. They’re there to grab anything — or anyone — of value. These raiding parties will consist of a mix of humans, droids, and other standard alien species. All of them are armed with guns or other futuristic types of weapons. They’re trained and experienced fighters, but they’re not unbeatable. Killing or incapacitating enough of them will encourage the boarding party to run for it — they’re not interested in fighting to the last man.

Boarding parties will be boarding the Iskaulit for anyone interested in this manner of fighting, and players are free to NPC them at their discretion whether it be to fight them off, run away, hide away. Anyone who wants a boarding party to come aboard their ship can do so, but they must check with their fellow crewmates first to make sure it’s okay. Otherwise, you can send your character to be on the Iskaulit during the attack.


Unexpected Help.
The battle continues for a long time, becoming clearer as time goes that the fleet is outmatched. Just when things start to seem dire, yet another fleet will come out of hiding: the fleet of ships that have been lurking in the nebulae, just out of reach. The ships are of similar model as the Drift Fleet ships, but they look older, more customized, have been further upgraded, but also look like they’ve been beaten up more times. Anyone who was around for a certain last encounter with these very ships will know: these are the same ships that attacked them before.

But just as it seems like things have gone from bad to worse, they begin to open fire... on the raider ships. Not the Drift fleet. Any ships that still have functional communications will be contacted by the other fleet with an audio message: "We’re here to help."

From there, Drift fleet ships can coordinate with the other fleet to work together and fend off the raiders. Mod-Controlled NPCs from the other fleet will be around, so keep an eye out for them. The other fleet have great technology for scrambling and encrypting their broadcasts, but they will communicate with the Drift fleet during this attack. Their signals are hard to trace or analyze, they come through kind of fuzzy, and have absolutely no visuals that can be established beyond a screen full of static, leaving the Drift fleet only with text or audio communication. The other fleet won’t do anything about the boarding parties either, as they won’t board any drift fleet vessel, so it’ll be up to your characters to take care of them.


Results and Aftermath.
Eventually, the raiders will retreat with what vessels they have left back into the nebula, realizing that this is a more costly battle for them than expected. Once they are gone, the other fleet will make their own quick exit without so much of a goodbye.

Ship Damage
After all the dodging, fighting, fleeing for lives, or sitting and waiting for the end ... there will be aftermath. Even though the fleet won, it took quite a beating in the process, and your ships will certainly need some repairs. You can try to save up for replacement parts, use any spare parts you stocked up on, loan out your engineer to repair other ships, etc. The timetable for ship repair is all optional and flexible! You can imply that your ships are back up to working order whenever you want.

For easy reference, here is how each ship fares, based on the augments of their crews. All of this information is just a starting point. Ships can be more damaged than listed, if that’s the desire of the crew players (for example, if your ship has a pilot but the pilot is on the Iskaulit at the time, the ship might take more damage because the ship can't fly itself).

  • Ships with minimal damage: Good job! Having a well-rounded crew has saved your hide! There’s a few minor things that should probably be fixed up when you have a chance, but you are free to focus most of your attention on helping other ships... or gloating.
  • Ships with some damage: Ouch. You are hurting! Your ship is kind of a wreck, but you're still flying. There are some systems that need serious repairs but you can at least still get around.
  • Ships with heavy damage: Your ship is adrift (but your shuttles still function)! You're forced to be towed by another ship, and others may have had to cover or save you in the fight! Until you get some repairs and replacement parts, you’re dead in the water! The ship functions enough to be livable, but it’s a scary close call.


    SS Pathstone → Some Damage
    Can dodge, can’t fire back, has shields, Comms and Pilot can both watch radar, has med bay

    SS Bloodsport → Some Damage
    Can dodge, can fire back, no shields, Comms and Pilot can both watch radar, no med bay

    SS Three Twins → Heavy Damage
    Can dodge, can’t fire back, don’t have shields, Comms and Pilot can both watch radar, has med bay

    SS Red Fish → Some Damage
    Can dodge, can fire back, has shields, Pilot can watch radar, has med bay

    SS Blue Fish → Heavy Damage
    Can’t dodge, can fire back, has shields, no radar, has med bay

    SS Wonderduck → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay

    SS Tourist → Some Damage
    Can dodge, can fire back, has shields, Pilot can watch radar, has med bay

    SS Huntress → Minimal Damage Heavy Damage (See Here)
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, no med bay

    SS Bishop → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay

    SS First Breath → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay

    SS Golden → Some Damage
    Can’t dodge, can fire back, has shields, Comms can watch radar, has med bay

    SS Starstruck → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, no med bay

    SS Caprine → Heavy Damage
    Can dodge, can fire back, no shields, Pilot can watch radar, has med bay

    SS Paisley → Some Damage
    Can’t dodge, can fire back, has shields, comms can watch radar, has med bay

    SS Vanquish → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay

    SS Windrose → Some Damage
    Can dodge, can fire back, no shields, Comms and Pilot can watch radar, no med bay

    SS Heron → Minimal Damage
    Can dodge, can fire back, has shields, Comms and Pilot can watch radar, has med bay

    SS Blameless → Some Damage
    Can dodge, can fire back, has shields, Pilot can watch radar, has med bay

    Crew Injuries
    Just like the ships, the crews are going to be pretty beaten up too. Players are free to have their character injured by some means, knocked unconscious (a good option if you need to hiatus)... or, hey, they could be one of the lucky ones who got through without a scratch. You’re free to play medical shenanigans as you’d like and decide on your own how long recovery time will take.

    Anyone who want to have their character killed during this battle, the option is available. Please check with the mod team and your CR before doing so. Ships and shuttles belonging to the fleet cannot be destroyed beyond repair, but other methods of death are fine. All deaths would follow the usual death guidelines.

    Iskaulit Damage
    The Iskaulit received damage, too, but most of the damage is internal — it clearly suffered more from the boarding parties than from the actual space battle. The inner halls will have some damage from fights and attempts to loot the place, so some areas might need repairs.

    For anyone who owns an establishment on the Iskaulit, it’s entirely up to you to decide just how much damage there is. It can be completely trashed, a little messed up, or was missed over completely by some stroke of luck.

    Continuing On.
    After all is said and done, the Marvisa — untouched in the entire battle — continues on its path. Within a day, the fleet will have finally cleared the nebula area and be back in empty space, which may be a welcome relief to many people now.

    This entire battle is taking place in-game during 1/13, but don’t worry if you’re late! As long as your character was in the game at time of the attack, you can tag in anytime and back-tag to your heart’s content! The mods will reply with the fleet NPCs as long as needed.

    In a few days (hopefully the 15th), we’ll have a post detailing the next system. It will be a much simpler system than usual so that people don’t get overwhelmed. Until then, feel free to play with this fight and/or the resulting aftermath.

    If you have any questions, feel free to ask in the QUESTIONS thread below! Feel free to also use this post to plot things out and get in contact with your crews!
  • spacebro: (Reflecting)

    [personal profile] spacebro 2017-01-13 05:25 pm (UTC)(link)
    Morbid question: If members of a boarding party are wounded or killed upon the fleet will the raiders transport them away or would they remain to be dealt with in some way?
    spacebro: (Questioning)

    [personal profile] spacebro 2017-01-13 05:40 pm (UTC)(link)
    Hehe, I don't. It was more of a, "oh god, what will they do with the bodies?" thought process. So, that answer is great. Thanks.
    ecclesiophobic: (pic#9256596)

    [personal profile] ecclesiophobic 2017-01-13 06:34 pm (UTC)(link)
    Piggybacking on the wounded raider part of this question: kurt is exactly the kind of person who'd want to take a captive for interrogation purposes. Is this possible or nah (I'm cool either way)?
    kill_switch: (Default)

    FIRST BREATH CHECK IN

    [personal profile] kill_switch 2017-01-13 07:16 pm (UTC)(link)
    Boarding, yes or no?

    Nebula , yes or no?

    Anything else?

    Re: FIRST BREATH CHECK IN

    (Anonymous) 2017-01-13 07:29 pm (UTC)(link)
    Yes to boarding. No to nebula (but maybe it can be a near miss and they have to pull up short).

    I'm just down for messing up some raiders. XD
    kill_switch: (Default)

    Re: FIRST BREATH CHECK IN

    [personal profile] kill_switch 2017-01-13 07:30 pm (UTC)(link)
    Awesome!



    Who is this?
    bi_otic: (Default)

    Re: FIRST BREATH CHECK IN

    [personal profile] bi_otic 2017-01-13 10:11 pm (UTC)(link)
    rofl me, sorry. I didn't notice I wasn't logged in X|

    Just reiterating what I said on plurk, really, for everyone else
    cloakand_danger: (Default)

    [personal profile] cloakand_danger 2017-01-13 09:16 pm (UTC)(link)
    I'm down for boarding and nebula both!

    Yuan will be manning the radar like a pro, but is also definitely able to fight off boarders if needed. He can also teleport from place to place, vanishing in a shower of glowy pink feathers, and he won't hesitate to show that off in an emergency, so if anyone wants to spot that, it'd be fun.
    tallasaking: (Default)

    Re: FIRST BREATH CHECK IN

    [personal profile] tallasaking 2017-01-14 06:17 am (UTC)(link)
    ... it's almost like Tyrion and Furiosa have been preparing for this very thing.

    With weapons.
    kill_switch: (pic#9343570)

    [personal profile] kill_switch 2017-01-14 07:09 am (UTC)(link)
    THEY KNEW IT WAS ONLY A MATTER OF TIME
    mistyday: <user name=iconmunism site=tumblr.com> (Default)

    [personal profile] mistyday 2017-01-13 08:08 pm (UTC)(link)
    Misty's mind control is only capped for fleet members - so would it be possible for her to use it on NPCs?
    mistyday: <user name=iconmunism site=tumblr.com> (Default)

    [personal profile] mistyday 2017-01-13 10:43 pm (UTC)(link)
    Sweet, thanks!
    livesfastdiesung: ((225) copy)

    [personal profile] livesfastdiesung 2017-01-13 08:30 pm (UTC)(link)
    this feels like a dumb question to ask but i gotta because she's from a macross canon

    How will the raiders react to something like superpowered singing? Freyja can calm people down with her singing in canon and can give them considerable pause and incapacitate them because of her song due to hypercharging it. So like, do they just pause and go wtf or keep on keeping on or is that up to our discretion for fight scenes since we can NPC them? I definitely don't expect the same influence as canon gives her but I was just wondering anyway since it's a more unusual skill. :|a
    namisan: (mikannn)

    [personal profile] namisan 2017-01-13 09:20 pm (UTC)(link)
    1) What are these slavers armed with? And do any of them have gifts/powers like some of our crew?

    2) If these kidnappings succeed what's likely to happen? And what's the worst case scenario (like raiders taking off with Fleet passengers still trapped on board)

    3) CURSES THIS IS WHY NAMI REALLY WANTS HER THIRD WEAPON PIECE oh wait this isn't a question carry on |D

    EDIT FOR FURTHER QUESTIONS:

    4) Say there was a successful boarding party in reverse by characters with the means. Is it possible to sabotage or outright steal a raider's ship?
    Edited 2017-01-13 22:55 (UTC)
    namisan: (Default)

    [personal profile] namisan 2017-01-13 11:45 pm (UTC)(link)
    Awesome thank you!
    namisan: (yo everything ok over there)

    [personal profile] namisan 2017-01-13 11:58 pm (UTC)(link)
    Okay final question (I hope): the raiders are using teleporters to get onto our ships. Is it possible to teleport onto theirs? Keeping in mind that such teleportation areas are likely to be watched if so.
    athru: (Default)

    [personal profile] athru 2017-01-13 10:41 pm (UTC)(link)
    If Raven were to catch sight of any of the raiders and Mystique transform into one of them to get behind them and kick butt would there be any reason why she might get noticed/they might realise, ie technology or anything? C:
    exothermia: (Big game today)

    [personal profile] exothermia 2017-01-14 12:39 am (UTC)(link)
    Can the attacker ships be affected by powers if they are within a close enough range? Because I would be keen to have Erik slam two of the ships together and/or rip bits of them magnetically.
    exothermia: (Default)

    [personal profile] exothermia 2017-01-14 03:18 am (UTC)(link)
    Sounds good! He'll only be able to manage one before he hits the limits of his powercap, so that all works for me.
    bythewaves: (blooded)

    headinhands

    [personal profile] bythewaves 2017-01-14 03:04 pm (UTC)(link)
    So uh. Maglor and Maedhros are um. Quite likely to brand the bodies as an um... example. Would... the raiders notice. It would be a large eight pointer star mark. Like this. Possibly with double "M" runes like this
    bythewaves: (Default)

    [personal profile] bythewaves 2017-01-15 05:48 am (UTC)(link)
    I am so very sorry for the crazy
    stabsbothways: (stabbin time)

    [personal profile] stabsbothways 2017-01-14 10:46 pm (UTC)(link)
    Is there any problem with keeping weapons taken from defeated boarding raiders?
    universal_charm: (i_am_kirk)

    TOURIST CHECK IN

    [personal profile] universal_charm 2017-01-14 04:52 am (UTC)(link)
    Boarding - Y/N?

    Aiding another ship(s) - Y/N?

    Teaming Up with Another Ship (probably the Windrose) - Y/N?
    Edited 2017-01-14 05:38 (UTC)
    universal_charm: (Default)

    [personal profile] universal_charm 2017-01-14 05:38 am (UTC)(link)
    For Kirk -

    Boarding - I can go either way, but leaning to No

    Aiding Other Ship(s) - Kirk is all for, so Yes

    Teaming Up with Another Ship - Kirk is, again, all for, so Yes
    winn: (18)

    [personal profile] winn 2017-01-14 06:17 am (UTC)(link)
    Boarding - prefer N but whatever the majority votes I'll roll with

    Aiding another ship(s) - Y

    Teaming up with another ship - Y! (especially the Windrose because reasons)
    ofkirkwall: (Say you're sorry still)

    [personal profile] ofkirkwall 2017-01-14 07:32 am (UTC)(link)
    ( boarding ) ─ can go either way, will go with the majority.

    ( aiding ) ─ naturally.

    ( teaming up ) ─ can do.
    wolfuncaged: (Default)

    [personal profile] wolfuncaged 2017-01-14 10:28 am (UTC)(link)
    Boarding - cool either way

    Aiding - absolutely

    Teaming - sure thing
    stretchy_girl: (Default)

    [personal profile] stretchy_girl 2017-01-16 10:54 am (UTC)(link)
    Can crews launch boarding attacks against raider ships?
    stretchy_girl: (Default)

    [personal profile] stretchy_girl 2017-01-17 10:22 am (UTC)(link)
    D'oh, sorry!