spaceshipit: (eye is upon you)
The Mod Journal ([personal profile] spaceshipit) wrote in [community profile] driftfleet_ooc2015-07-12 12:12 am

July Star System

With the grim fate of the Iskaulit still fresh in many passengers' minds, the Fleet and its new tag-along ship continue to drift along a path almost parallel to that of the launched bug pods. This part of space continues to be very quiet, with no sign of any traffic (friendly or otherwise), until Marsiva comes within communication range of a large, blue planet...

This Star System will be in range starting July 12th! Some features of this planet are meant to help continue and/or conclude many of the issues brought up on the Iskaulit, while others offer low-key, lighthearted things for your characters to do. There's space to work on whatever you want--so don't be afraid to play out character projects, or just kick back and relax!

Since it took us longer than expected to get this Star System ready to post, we're extending the initial end-date out into August to give everyone plenty of time to play. The rest of August after that will be filled with a short, weird little event while both event-writing mods will be out of town, and then we will return to our usual month-long Star Systems in September!



Calendar of Events:
These are for easy IC reference and planning purposes only, and are not meant to be guidelines for when to tag each event. Forward-tag and backtag all you want!
  • July 12th–Aug 15th | The planet is in range.
  • July 12th | The interception post goes up.
  • July 19th | The bug interaction post goes up.
  • July 26th–Aug 15th | Optional augment glitches in effect.
  • Incoming Transmission:
    As the Drift Fleet approaches the planet, several fierce little short-range ships swoop up from the surface to intercept! They hail every ship, and anyone with a proper scanning array will see that their weapons are locked on and ready to fire.

    They want to know who you are and what you're doing with that bug ship. How will you answer? This time, the interaction is entirely up to you!

    The post for this mini-event is → HERE

    A few things about this post:
  • While the NPCs will be expecting to speak to captains and/or communications officers, the post is open to anyone.
  • You can reply directly to the NPCs, or interact amongst yourselves! Since this post is mostly just another RP opportunity (and will not have a huge impact on what happens on the planet), we encourage all kinds of mingling and crew communication.
  • For the record, shooting at these guys seems like a bad idea. Their ships are small, but well-armored and seemingly just as well-armed. They look like they would pose a problem for the Fleet in battle.
  • It will quickly become clear the the NPCs are just there to protect their planet. They've been the victims of bug raids over the last few months, and are trying to keep the local population safe and uninfected. As soon as the the guard fleet realizes you guys aren't bringing a ship full of trouble with you, they will stand down, and the Drift ships will be free to land.
  • Since a peaceful resolution is pretty much assured, don't feel like you need to wait around to see how it ends! You can start tagging around on the planet whenever you want, or even skip this event post entirely if it's not your thing.
  • Along those same lines, this post is not time-sensitive. You're welcome to take your time, tag around, start new threads days after the post goes up, etc. The sense of urgency is all IC, but there's no OOC pressure to get this done.

    Stations Along The Way:
    There are several way-stations within range of the hostship's path, and as usual, they are your standard disk-shaped platforms with the usual courtyard and fake park experience. Too bad these stations have been trashed just like the last ones--with vending machines ripped open, benches broken in half, and the stores all looted and smashed. Passengers who saw the inside of the Iskaulit will recognize that the raiding bugs (or rather, their fungal infections) are to blame for the mess.


    THE BLUE PLANET.

    Geography and Climate:
    Most of this planet is covered in immense salt water oceans, and once a ship is in atmospheric range, hundreds of islands can be seen dotting the surface along old volcanic ranges. Some of these islands are big enough to sustain small cities, with groves of trees and networks of tidepools, while other islands are barely wide enough to land a shuttle on--and tend to sink at high tide.


    Those islands that are big enough to sustain life are pretty tropical! There are a lot of palm-like trees, big leafy plants, small wildlife, and plenty of fresh-water features. The volcanic, wind-polished nature of the flatter ground is dotted with hundreds of tide pools and tiny rainwater ponds. Further inland, there are cliffs and ridges where the planet's residents build their homes (see below).

    Although there are numerous species of plants to be found on this planet, the most varied and widespread by far are the algaes. They grow in a staggering variety of shapes and colors, with some types even endemic to single rainwater pools.

    The ocean itself is very similar to ones found on Earth--if larger and even more alien. The seas teem with fish and invertebrates, both of the poisonous and delicious sorts. There are enormous predators and even larger herbivorous behemoths, which feed on the vast clouds of algae drifting just under the surface.

    As picturesque as this world's climate appears at first, there is one problem. From space, the Fleet can see thick stripes of cloud ringing the atmosphere across the middle of the northern and southern hemispheres. These stripes are actually bands of constant, raging winds and destructive typhoons, which means all civilization exists along the equator. However, even in this relatively clear band, swift-moving storms swing through suddenly and violently. The beautiful blue sky can turn into a thunder-and-lightning nightmare in mere minutes--and then back again before the day is over. The planet's residents can always predict when a storm will hit, having been raised with a thorough understanding of all the signs and warnings. But to a first-time visitor, the moody weather might be quite a shock!

    Sometimes the skies will be clear for days at a time, and sometimes the weather will swoop in and out of harsh storms every twelve hours. A sudden two-hour downpour is not unheard of, either. Feel free to choose for yourself if the weather is clear or torrential at any moment, because both are equally likely! Play with whichever would be the most fun.

    The People:
    About two thirds of the population is a variation of human--as was seen on previous terraformed planets. Like those other groups, they have the same pale hair and slightly copper/orange cast to their skin. Due to the lack of living space, the inhabitants of this world are of relatively small stature, and tend to be highly gregarious, cooperative, and have little regard for personal space or belongings.

    The other third of the population... actually consists of the same insectoid race that had previously inhabited the Iskaulit. They are known as the Nunnilis (at least according to humans' pronunciation of the bugs' humming, warbled word for themselves), and this population represents a colony that has been established and integrated on this planet for many generations. Though shy because of the recent tragedy, the Nunnilis are naturally inquisitive and sharp-witted, if a little childlike in their social demeanor. They also seem to be at least partly hive-minded--talking to one is a lot like talking to any other Nunnilis you could find on the island.

    These two races have combined their separate cultures into a new whole, and for the most part, get along fantastically. They each consider the other to be like brothers, and frequently cooperate to fill in each other's gaps in skill and ability. The humans can understand the bugs' language but not speak it, so the bugs usually alter their buzzing and humming to form words in the common language. The Fleet will be able to understand them, unless the bugs are speaking their native language--which is considered rude in the presence of non-bugs, anyway.

    There is a section down below (see "The Iskaulit Saga") that describes some of the general information and opinions that characters will be able to get from the Nunnilis about their ship and the infected brethren, as well as a comment for additional OOC questions, and an IC post later this month where characters can interact with them IC-ly.

    The Settlements:
    Because of the frequent and brutal storms, most settlements are built right into the volcanic ridges and cliffs. Their homes are interconnected with a series of steps and ladders (which often need to be repaired), and less-reliable, carved interior tunnels for when the buildings are sealed up against the weather. Once the settlements are shuttered up against a storm, they're more or less impenetrable, so anyone stuck outside in bad weather must find shelter and wait it out.

    Since there are no true trees, the only wood available comes from the shallow-rooted palm tree equivalents, which are managed in carefully-tended groves. No harvesting of wild-growing wood is allowed, unless it's from a naturally-fallen tree. Also, aside from bountiful obsidian, there is very little ore or strong stone to be mined. Thanks to the bugs, the population is well-aware of space travel and other technological advancements... But the overall technology level of the world has remained fairly low. While they have little interest in fancy gadgets, they are happy to trade for useful tools and devices.

    As far as the economy goes, there are no opportunities here to work for a currency that can be converted into something universal. All currency earned here can only be used on this planet, so make sure to spend your native money before you leave! Or, follow the norm and trade in goods and services instead.

    The single most important resource on this world is algae. There are large algae farms on the main islands, shallow pools where they grow everything from thin slimes to larger, legume-like pods. Residents can frequently be seen netting patches of bright and varied algae out of natural ponds. They seem to have found a way to use algae for almost everything--it's used as amazingly versatile foodstuffs, burned as fuel, grown to purify drinking water, woven into clothes and containers, synthesized into basic plastics, oils, dyes, cosmetics, medicine, and even made into art. Algae is surprisingly high in protein and easily stored in jars, so it'd make an excellent (if kind of slimy) addition to the stock in any ship's kitchen.

    Notably, some of local structures (homes, farms, groves, pathways) have been damaged by more than just the local storms. Though most of it is already in various states of repair, the chaos and looting was clearly caused by infected bugs, just like on the stations.


    THINGS TO DO.

    Enjoy (Or Don't) the Beach Planet:
    Regardless of whether or not characters are following the story of the Iskaulit, there are plenty of things to do on the blue planet besides. The following are some of the more notable points of interest, but anyone is welcome to come up with and play out their own scenarios and projects.

    Swimsuit season
    Any passenger who looks in their lockers this month will notice that an appropriately sized swimsuit (in a style and color of the player's choosing) has mysteriously appeared there. What could this mean...?

    Beaches
    Lots of islands, lots of beaches! While the weather is nice, stretch out on a sand bar and get a tan. Build sand castles, bother crustaceans, collect alien seashells, or play that game where you have to hit a ball over the net back and forth (passengers from Earth may claim this is "volleyball", but the natives disagree and insist this traditional island game is called "crossfire").

    Storms
    Alternatively, the weather can get nasty pretty fast. Get caught out in a storm, have a heart-to-heart with whoever you found quick shelter with, or enjoy the wind and rain from the cozy safety of your ship. Be careful to not get stuck out in the open when the lightning starts up!

    Oceans
    Did you know that your short-range shuttles are perfectly suited for underwater travel? Anyone interested in exploring the ocean will get to see huge, beautiful coral gardens, tons of strange fish, and massive underwater plant life. Further out to sea, their shuttles can pick up the serenades of those giant, whale-like mammals. You can even drive close to their pods, if you're slow and quiet about it!

    Grills and fish bars
    This planet doesn't have many tourist attractions, but the one thing that comes highly-recommended is the local food. Temporary, open-air stalls are set up along the beaches and at the foot of dwelling cliffs, grilling up whatever happens to be the catch of the day. And when a storm is spotted on the horizon, they pack up and disappear in the blink of an eye. The "fish bars" are a little pricier--but characters get to sit down at a booth or a bar seat while small plates of delicious (and often creative) food are rolled past on a long, constantly-circling conveyor belt. Pick up what you want when you want it, and dig in! The dishes are usually composed of rice-like algae, fish, seaweed... Very much like any sushi dish you could find on Earth. These bars are also the best place to get an alcoholic drink, though they only seem to have wines and stiff liquors made from, you guessed it, algae.

    Jobs
    Again, they don't have very useful money here, but most natives would be happy to put their visitors to work for a trade. There are many odd jobs available (like repairing, building, healthcare, scholarly pursuits, entertainment, grunt work, household chores, farming and harvesting, food preparation, etc.) and you can be paid in as much algae, fish, palm fiber, and obsidian as you want!

    Explore the islands
    The natives will warn the passengers early on that no wild plants or animals should be taken from the island. All of the islands hold tiny, delicate ecosystems, so even the wild resources are very carefully monitored and respected. The passengers are allowed to explore outside of the settlements as long as they operate under a strict look-but-don't-touch policy. And, since there are almost no predators around, it's very safe to wander the jungles, look at plant life, check out the harmless fauna, and marvel at picturesque waterfalls. Wanderers can even find natural hot springs, and other impressive volcanic features, on some of the islands.

    Lodging
    There aren't really "hotels" or "inns" on the islands, but there are plenty of open, usually communal rooms that people rent out to visitors of their cliffside homes. The round, cavelike rooms are dimly lit with glowfish lanterns (see below!), with abundant cushioned mattresses on the floor for sleeping or lounging. True, the space you're renting might be attached to someone's living area, or you might have to navigate the back tunnels to avoid walking through someone's kitchen... but the people here seem to wander in and out of each other's houses anyway. They're a friendly, laid-back, generous people, so unless it's storming outside, their doors are always open!

    Shopping
    The markets here are very informal. On fairweather days, whoever has goods to trade will set up shop around the dwelling cliffs or along the beach. Swapping goods and services is the most common way of "purchasing" things here, and often, the best business of the day will be between two vendors trading wares with each other. Otherwise, the natives use small, rare white shells as currency. There are all kinds of trinkets and supplies available for purchase here--expect to find bountiful fish, algaes used for everything from food to cosmetics, palm-fiber cloth colored with vibrant algae dyes, baskets and rope, jewelry, carvings, and everything one could possibly make from obsidian and seashell materials. They may not have much in the way of ores or technology here, but all of the goods you can find are beautiful and high-quality, if only because there isn't a single Floot Loop logo in sight.

    Fishbowls!
    Feeling isolated after all that space travel? Need to give someone a present, but have no idea what? Do you just like glowy things? Vendors at the market will be happy to sell you a spherical fishbowl with a small, boggley-eyed, luminescent fish in it. The islanders here have been raising these fish for centuries, and have mastered breeding them into all kinds of different colors. They're easy to keep alive--just feed them some algae, protein, or leftover table-scraps every few days, and they'll keep on glowing! The people here seem to use them in place of lanterns, and there's at least one in every household--so you can get your hands on your very own fishbowl for pretty cheap.


    The Iskaulit Saga:
    Even before landing on the planet, it becomes apparent that the trouble with the bugs isn't over yet. It may not be causing the damage it did on the Iskaulit, but the people of this planet have been struggling to keep a similar infection contained.

    Assuming that a number of passengers would want to help, observe the situation, or ask the natives and local Nunnilis about what's going on, we've outlined some information that will very quickly become common knowledge for everyone. There will also be another small event post on the 19th where characters can IC-ly speak with a Nunnilis NPC of their choosing. Again, the post shouldn't bring to light anything the characters haven't figured out already--it's just another RP opportunity, and a chance for characters to do things like ask questions, offer condolences, or just settle their consciences a little.

    The post for this is → HERE

    If you don't want to wait for the post, or if you have further questions about the Nunnilis, infected bugs, the Iskaulit, or any related part of this event, you are also welcome to ask those questions in the OOC "Iskaulit Saga Questions" comment on this post!

    Upon arrival
    Not long after Fleet ships begin landing on the planet, it becomes obvious what's happened here. This world's coordinates are the same coordinates that were programmed into the Iskaulit, and is without a doubt where those infected bug pods have been landing. The people here have been struggling against this invasion for months. The infected bugs who landed would both raid the villages and attempt to infect the native Nunnilis population. As such, everyone is both grateful to those who want to help, and extremely relieved that the passengers were able to decontaminate the Iskaulit so thoroughly.

    Those few inhabitants who've gotten a chance to closely observe the infected bugs think that they're attracted to the pheromones of their healthy brethren--as they have been hunting the uninfected Nunnilis down relentlessly. As a result, almost the entirety of the Nunnilis population is holed up in various points on the islands to avoid infection. Most are still healthy, but there are some that are in the early and intermediate stages of infection, quarantined safely away from the others. The Fleet managed to head off the source of this planet's problems with the Iskaulit, but there is still work to be done.

    The Nunnilis
    The Nunnilis population is in danger, but the Fleet has all the resources to help. Within the first week of landing, lab support officers can finish a viable, stable cure. It will be rough on the bugs in the intermediate stages of infection, and some damage cannot be repaired--but the vast majority will survive the process. The Fleet cannot make enough of this cure to get to everyone, but they can work with the natives and give them the proper supplies for them to start synthesizing their own cure, which they can continue to administer to the population even after the Drift Fleet leaves this star system.

    So, anyone who wants to get out there and help the ailing bugs can do so! Workers are needed in the labs, caring hands are needed in the field, and bugs suffering from advanced stages of the fungus may behave erratically or violently--some sharp eyes and a couple of strong-armed restrainers may become necessary. Let's save some Nunnilis, Drift Fleet!

    Furthermore, some of the fungus has taken root in ways that had not manifested on the Iskaulit. Flowering fungal blooms have begun to grow on some areas of the island, so help is needed there, too. Anyone who can remove and (safely) burn the infection, or clean spores from contaminated areas with a slightly acidic (algae-based) solution provided by the natives, is more than welcome to do so.

    For all that the Fleet has already done for the Nunnilis, the entire colony is forever grateful. Though they are heartbroken over the tragedy, they agree with the decisions that the Fleet has made thus far. They appreciate the fact that the Fleet stopped to help out their brothers at all--many would have abandoned the infected bugs to their fate without a second thought.

    Again, while this general sentiment is implied, and you are all welcomed and encouraged to play with it however you want in your threads, there will also be the above-mentioned IC interaction post for anyone still interested in getting an exact conversation on the topic.

    The Iskaulit
    When asked about the Iskaulit, the Nunnilis will explain that it was a self-contained merchant colony ship. They are not sure how the crew became infected. While the bugs are all eternally grateful that the Fleet hasn't left the ship to scavengers, and that their brethren have been laid to rest... It's swiftly agreed that they don't really want it back. This world has no use for it. The next nearest Nunnilis colony is still so far away that they wouldn't bother coming to get it either. As they have nothing to repay the Drift Fleet with, they are happy to offer up the Iskaulit to the passengers for their own use. They would much rather it be used to help the passengers continue their good work wherever they go.

    They also, in the hive-minded way that they do, agree as a cohesive group that they would like to have all of the data and personal affects collected from the ship. They will ask permission for a band of Nunnilis representatives to fly up to the Iskaulit themselves, strip the ship of anything left that they may want, and administer their own last rites to their fallen brothers. After that, the ship will no longer be of the Nunnilis, and can be passed proudly on to new owners.

    Characters can continue to decide for themselves what they think about the ship and its future, but the Fleet at least gets solid permission from members of the original species to use the gutted ship for their own purposes--which is no small feat! Give yourselves a huge pat on the back. Whatever your characters think, you all as players have earned it!


    Augment Glitches... Or Are They?
    The Fleet has experienced a wave of mass-glitching before, but this round seems a little different. From July 26th to the end of the event, passengers' augments may malfunction, causing mild to moderate effects that seem to be suspiciously geared toward distracting or cheering up the victims. It's almost as if someone out there wants the passengers to stop thinking about the recent tragedy and all of the upsetting circumstances and questions surrounding it. But, Atroma wouldn't really stoop to cheaply meddling with the passengers like that, would they?

    The effects all range from simply distracting to blatantly uplifting, and the duration of each case varies from a few days to over a week, with some turning on and off sporadically during this time. Anyone who wants to give their characters a glitch may do so, as long as it's not something that would end up being too detrimental to their state of mind. It's fine if they get annoyed or aggravated in retrospect--but anything that would have severe, long-lasting negative effects to their psyche (like depression, paranoia, panic attacks, severe doubts about reality, etc) is mysteriously avoided this time around. Aside from that, it is entirely up to players to decide how long the glitches last, to what degree characters are affected, or if they even want to give them a glitch at all.

    Examples of augment glitches include:

  • Mood boost: The passenger receives a boost to positive mood chemicals in the brain. They'll feel more gregarious, enjoy tasks more, and be inexplicably happy for no reason. Contentment and optimism may increase. Their behavior and base personality do not necessarily change, but their internal mood and view of others can change dramatically. Cuddling is extra great with this glitch in play.

  • Energy fluctuations: The passenger's mood and personality stay the same, but their energy levels fluctuate wildly over the course of days, hours, or even minutes! At one end of the spectrum, the passenger is overflowing with physical and mental energy. Sleep is all but impossible, and even sitting still is uncomfortable. This may cause over-excitement, a bunch of new projects, and frequent static electricity. On the other end of the spectrum, they will drop into lulls of abrupt sleep, stretches of lethargy, or overwhelming laziness.

  • Compulsions: The passenger finds themselves with little to no impulse control! Their core personality isn't effected, but it gets difficult for them to keep their thoughts to themselves, lie about things, or resist any other compulsions they get. They may find themselves volunteering too quickly for things, acting without thinking, or babbling to anyone who will listen--whether they want this or not. Those affected can try to hide and avoid the problem, but they will likely end up opening the door and wandering back out on an impulse anyway.

    If you don't like any of these, but still want to give your character an augment glitch, you are welcome to invent your own! However, these should only be glitches that affect the behaviors, superficial emotions, and energy levels of the passengers. If you're not sure if your idea fits, just ask us!


    As always, please feel free to ask any other questions you may have under the "Questions" comment! You can also use this post to plot with each other, or to work through/gather interest for any projects or ideas your characters have had lately. We've tried to leave some room for everyone, so have fun with whatever interests you the most!
  • savedtheworld: (pondering)

    [personal profile] savedtheworld 2015-07-12 02:26 pm (UTC)(link)
    Are we free to make up details about the large sea creatures, or can they only be specific animals? Also, are there any consequences to trying to ride animals on the islands?

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    Re: QUESTIONS

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    idealistic: (【FANART】hello down there!;)

    LLOYD IRVING

    [personal profile] idealistic 2015-07-12 12:11 pm (UTC)(link)
    LLOYD'S BEING A GOOD CAPTAIN BY OFFERING PEACE TO THE SHIPS as seen here

    besides that, i don't really have any concrete plans for Lloyd beyond the usual: taking jobs and helping the folks around here in exchange for goods-- he's especially going to stockpile on fresh food (ur welcome Kaneis and Yu). otherwise i'll be taking advantage of this beach episode as much as possible by getting Lloyd in as many beach activities as possible.

    he'll also be collecting as much dirt as he can find to cover the walls of the Wonderduck in mud (waggles eyebrows at Jade)
    Edited 2015-07-12 12:12 (UTC)
    save_the_souls: (dango)

    [personal profile] save_the_souls 2015-07-12 12:39 pm (UTC)(link)
    Allen will be all for helping out the local Nunnilis! He'll be likely helping out the administering the cure to the more violent/erratic behaving patients portion, since having Spiderman powers and superstrength sure makes restraining them a lot easier!

    Besides that, he'll be enjoying the local food (big surprise). Beach stuff he's less interested in, but he could probably be talked into going to the beach by his friends and/or crew.

    Kaneis however will be living up the beach. You can probably regularly find him on the beach, maybe even being less of a wet blanket than usual (and even more surprisingly, not because of augment malfunctions!). Like Lloyd, he will be taking odd jobs as well. If you need a mercenary who may or may not do the job in a speedo, he's your man?

    As for helping out the Nunnilis, he'd be willing as well- but I wanna make sure everyone who wants to get involved has a chance before I throw a second character on this sdfklsdfjs.
    Edited 2015-07-12 12:44 (UTC)

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    destinyembrace: (Default)

    [personal profile] destinyembrace 2015-07-12 02:37 pm (UTC)(link)
    Kairi will be bouncing back and forth between the beach and helping out the locals with housework and rebuilding! Feel free to to bug her in any instance. So yes, Blue Fishies, you'll be on your own for meals for several nights/days.
    bolder: <user name=an1mei3> (Other ☍ There)

    [personal profile] bolder 2015-07-12 04:25 pm (UTC)(link)
    Don't tell Sokka.

    Toph and Kairi rebuilding a thing together maybe?

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    dancingmd: (Default)

    Beverly Crusher

    [personal profile] dancingmd 2015-07-12 02:45 pm (UTC)(link)
    Up until the 26th, Beverly will be hard at work helping the Nunnilis, mainly by distributing medication/the cure to those that need it immediately and then working with others to produce the cure locally. She'll be bouncing back and forth between the labs and the field, but mostly she'll want to be on the planet, in the thick of things, doing whatever needs to be done and learning as much as she can about these people and their culture. Mostly she'll be in Professional Doctor Emergency Mode and will be hard pressed to do anything vacationy with anyone, though friends are certainly welcome to try.

    In some ways, her mood will improve on its own, in that she won't be as angsty and guilt-ridden as before, now that she has a direct way to help and the people have given their permission for the fleet to take the Iskaulit. Still, she's going to be super stressed out and maybe a little short with people... basically no fun for our audience (since she doesn't even have the decency to get full on angry with people, sheesh) so once the 26th hits, she will get the Mood Boost glitch and will be hyper-affectionate with her friends and probably embarrassingly flirty as well! SO GET ON THE BEVERLY CUDDLE TRAIN FOLKS

    (also someone take her to the beach so we can all be subjected to some variation of this monstrosity but you know... with boobs covered)
    forcemageure: (Default)

    [personal profile] forcemageure 2015-07-12 03:37 pm (UTC)(link)
    friend date here y/n

    because beach restaurants are fun

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    Re: Beverly Crusher

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    theboogieman: (→ ᴛ ʀ ᴀ ɢ ɪ ᴄ)

    ZHAS

    [personal profile] theboogieman 2015-07-12 02:55 pm (UTC)(link)
    man guess who was wrong about that whole "we should kill all the bugs thing" guess who looks like a HUGE ASSHOLE now. it's totally this guy. wtg zhas.

    So he has 0 interest in helping the remaining Nunnalis population. Zhas gets really nervous around this much water, so he's probably going to straight-up hide in the Red Fish until the 26th. Does anyone want to drag him outside before then?? HE'LL BE ALL WEIRD AND DISTRACTED it'll be great. :/

    But it's okay, after the 26th I'll just dope him up on a happy mood glitch and he'll like, show up on the beach in swim trunks with little printed skulls on them or something. I don't know yet.
    openhands: (Default)

    [personal profile] openhands 2015-07-12 04:53 pm (UTC)(link)
    hey asshole, wanna come help build things? no, wait, don't answer that. you're gonna do it.



    but really, cassandra would drag him out to make him help if that's a thing you're interested in.

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    bolder: <user name=livebites> (Bend ☍ Slide)

    TOPH BEIFONG

    [personal profile] bolder 2015-07-12 03:00 pm (UTC)(link)
    Wow this is awesome. *^* Toph can and will being doing any of the following: Enjoying the beach (sandbending), corralling Nunnilis, helping to strengthen walls inside the volcanoes and stuff, repairs with earth and/or metal involved, talking with random natives (humans AND bugs), likely taking Sokka shopping, eating different things, hanging out. May or may not receive an augment glitch, not sure yet.

    GUYS LET'S DO STUFF!
    forcemageure: (Default)

    [personal profile] forcemageure 2015-07-12 03:40 pm (UTC)(link)
    please sandbend for hawke holy shit

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    onlyanapple: (Blah blah blah residents)

    TF's Losers

    [personal profile] onlyanapple 2015-07-12 03:31 pm (UTC)(link)
    Crowley will, indeed, have to be prodded into anything that involves his actual job. For the most part, he'll be lounging around, getting drunk on algae wine and sunbathing. I might give him energy fluctuations, but I'm not sure yet. For now, expect maximum laziness.

    Sokka will be all about helping out with the Nunnilis and will be pretty much all over that. He'll, of course, be eating ALL THE FOOD inbetween, but for the most part he'll be trying to be a good captain and doing all that diplomacy work. Oh, and he'll be shopping, of course. He will be interested in looking at the oceans, too.

    Fenris will be taking odd jobs around the islands and largely keeping to himself. Same old really. Someone make him do something sociable.

    Cheese will be exploring the holy hell out of EVERYTHING. This is the sort of ting he adores, so expect him to be wandering about, checking out the oceans and islands, getting to know the locals and probably helming some sort of random dance party or something, who the hell knows. He wants a glo stick fish, he wants one so bad.
    forcemageure: (Default)

    [personal profile] forcemageure 2015-07-12 03:36 pm (UTC)(link)
    slams in here FENRIS do you want to go fishing

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    ino: (Gentle.)

    YAMANAKA INO

    [personal profile] ino 2015-07-12 03:32 pm (UTC)(link)
    Ino will be doing some helpful and important stuff like:

    -- Helping negotiate peaceful entry onto the planet captain-style, I will go comment to that post shortly ...
    -- Making sure they get that cure to the Nunnilis and offering them their ship back if they want it (and then still being kind of unsure about keeping it when they don't ... but whatever, at least they're not being assholes)
    -- Destroying fungus to help facilitate NOT being on murder bug island

    She will also be doing some completely unhelpful stuff such as:

    -- Tanning on the beach.
    -- Collecting algae cosmetics from the natives and hoarding them in the Three Twins salon.
    -- GOING SWIMMING.
    -- Living at the hot spring. (Okay not really. BUT HOT SPRINGS.)
    -- Probably not ever putting clothes on beyond a swimsuit for the majority of the month.

    SO YEAH. HIT ME UP. :D
    forcemageure: (Default)

    [personal profile] forcemageure 2015-07-12 04:12 pm (UTC)(link)
    SO OKAY Hawke is not useful for a large portion of like, the utilitarian stuff here - aka he's very poor at medicine and no one should let him be the diplomatic representation of anywhere - but destroying fungus he can TOTES DO, does Ino want a buddy for that! Fire! Gravity! All at her disposal.

    Plus endless quipping.

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    cpt_ressentiment: (grin~)

    Yosuke

    [personal profile] cpt_ressentiment 2015-07-12 03:43 pm (UTC)(link)
    Oh man this looks great!!!

    Yosuke's definitely gonna be a beach bum, and is probably gonna try to convince friends/friendly acquaintances to come with him any time he goes. You know, take a load off, relax for a little bit... because yeah, things have been kinda stressful! So if anyone's up for typical Obligatory Beach Episode stuff, I am totally here for that!

    During the augment "glitches," he'll certainly be affected. He might impulse buy a bunch of those glowy fishbowls because dude that's so cool. SORRY SS STARSTRUCK ??? or maybe not, because dude that's so cool. jdfklsa

    If extra hands are needed for bugstuff, you can count on him. Just give him a proper heads up and he'll be glad to lend a hand, however he can. o7


    tl;dr - HIT ME UP FOR BEACH SHENANIGANS, MAN.
    bolder: <user name=livebites> (Neutral ☍ Meh)

    [personal profile] bolder 2015-07-12 03:52 pm (UTC)(link)
    I don't know why but I feel like Toph needs to meet Yoyo.

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    justamobster: (My idea of diplomacy involves bullets)

    Ladon Ceto

    [personal profile] justamobster 2015-07-12 04:10 pm (UTC)(link)
    I'm going to be taking a hiatus for the rest of the month of July due to getting new responsibilities at work that are eating my brain (in a good way, I'm excited to be the new YA librarian at one of my branches!) and the urge to get back into a regular reading/writing schedule because Ladon's frigging books won't write themselves.

    That said, the mobster will be on autopilot and will not be participating in the plot for the month-- diplomacy isn't really his thing anyway (see icon keywords). Once on the planet, he'll take up a job working at the piers at one of the towns because he's always happy when he has something to do and the docks remind him of Nieve. He can be found either on fishing boats or unloading cargo or even working at a beach-side bar. He'll be cashing in his payment in the better algae boozes to add to his stock for his eventual spacebar.

    So yeah this isn't really a plotting comment but let me know if you want to hand-wave some planet CR. Maybe your character worked with him on a job or was a regular at the bar he tended. I'm down for anything.
    child_of_bhaal: (Default)

    [personal profile] child_of_bhaal 2015-07-12 05:07 pm (UTC)(link)
    I want to handwave something. Maybe she brings him lunch one of the days??

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    pain_train: (giggling)

    Wrath

    [personal profile] pain_train 2015-07-12 04:21 pm (UTC)(link)
    Wrath's going to be all about hanging out on the beach and having as much fun as her back will allow. And yes, she looks fantastic in a bikini. Though I think beach fun times will be secondary to helping the scientists help the bugs times--this is (quietly) a really big deal to her, to be able to defeat a bio plague that basically turns people into zombies. It's very cathartic. So she'll be working as hard as possible to help get the cure to bugs, take care of them, burn spores, whatever kind of task she can pick up. And she's Wrath. Once she gets going she doesn't stop. Ever.

    Fairly, she should start having some overwork-related back problems that might be eventually what drives her to the beach. If someone makes her. Please, someone make her while she can still manage to move. And if you'd like a work assist from Happy Fun Ball, I'd love to thread with you.

    Hilariously, I don't think her augment glitching would really effect her personality in a discernible way. XD But anyone who wants hug? HAPPY TO GIVE THEM.
    dancingmd: (Default)

    [personal profile] dancingmd 2015-07-12 09:58 pm (UTC)(link)
    BESIDES THEIR GAY TIMES TOGETHER (IN BOTH SENSES OF THE WORD) Beverly will definitely be here to take care of Wrath's back and make sure she rests

    while you know, not resting herself because she's a hypocrite
    Edited 2015-07-12 21:58 (UTC)

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    openhands: (Default)

    cassandra pentaghast

    [personal profile] openhands 2015-07-12 04:42 pm (UTC)(link)
    Short of burning it, Cassandra is heavily rejecting the swimsuit given to her because she is only really comfortable when she's impervious to most forms of physical attack. Which means that she's liable to avoid the beach unless someone drags her along. In which case, she might be persuaded to try having this "fun" thing everyone is talking about and then watch out, okay. She is, however, going to be working by helping to make repairs where it's needed. She will not be accepting payment for her work though. She might also go shopping to see if she can find some decent supplies that could be used in a pinch/emergency. I am undecided if I want to give her an augment glitch or not. I might give her a mood boost though, so lemme know if this is a thing you're interested in playing with and I can at least temporarily glitch her.
    forcemageure: (Default)

    [personal profile] forcemageure 2015-07-12 05:01 pm (UTC)(link)
    i'm not doing mood glitches BUT i have been suggesting fishing to people who are otherwise allergic to fun because hey, it's also food acquisition! IDC, ultimately, I want Cassandra and Hawke to do something together. There's also fungus destroying even if it would be like ...Hawke does huge swathes of magic next to the Seeker, whoops

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    forgetyourusedtobe: the road not taken//robert frost (Default)

    elena gilbert

    [personal profile] forgetyourusedtobe 2015-07-12 04:45 pm (UTC)(link)
    Elena will be found mostly on the beach because sunbathing vampires, amirite? Anyway, she's going definitely be spending a large amount of her time out on the beach, mostly sunbathing but could be talked into a game of volleyball as well or any other beach-related shenanigans. Elena is also going to go exploring the jungle, maybe get caught out there during a rainstorm? idk. We shall see on the front. She'll also be shopping, mostly buying sorta frivolous things like cosmetics and clothing if she can find any. I will not be giving her an augment glitch.
    forcemageure: (Default)

    [personal profile] forcemageure 2015-07-12 05:14 pm (UTC)(link)
    I'M just sticking a pin here because I feel like I might be JUST at the line of Too Many Threads already, BUT if we both have time I will pester you for Exploring W/ Elena toward the end of the event. They can just run into each other and stick together bc why not?

    ...thanks for not linking that, DW ANYWAY caught in the rain
    optional

    Edited 2015-07-12 17:14 (UTC)

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    nextlineis: (☆ that's what they don't know mmm-mmm)

    joseph joestar

    [personal profile] nextlineis 2015-07-12 04:51 pm (UTC)(link)
    Man, Joseph is just going to be fucking everywhere because this is incredible. He might be serious every once in a while and help out with fixing a few things here and there, but mostly he is out to have fun. You'll definitely find him on the beach harassing crustaceans, playing volleyball, building sandcastles, etc. He's also not ignoring that jungle and gonna go looking for cool shit in there, too. But really? He really wants to explore the ocean. Someone should probably come with him to make sure he doesn't crash the shuttle because a) he's new to this piloting business and b) it's Joseph. Crashing vehicles is his thing. Anyway, he will also not have an augment glitch because tbh those are his default settings and Joseph being more Joseph-y is just too much for anyone to handle.
    mylegacy: <user name="narben"> (Default)

    [personal profile] mylegacy 2015-07-13 03:39 am (UTC)(link)
    /aggressively babysits

    also i'm going to throw mal at joseph this month because fuck you i do exactly what i want
    child_of_bhaal: (Syeira)

    Syeira

    [personal profile] child_of_bhaal 2015-07-12 05:06 pm (UTC)(link)
    omg I wanna do SO MUCH STUFF

    Getting her into a bikini is a dream. She needs to have a small fit over how many attractive people are going around mostly undressed. (Adra I'm looking at you) EDIT: This is her swim suit c:

    Playing on the beach!! Splashing! Swimming! Acting like a young person for once!!!

    Also I want her to have a metric ton of tropical flowers in her hair at any given point. Just so many flowers.

    And she will likely end up entertaining for funds. Kinda want her to dance, perhaps at some local evening gathering with a bonfire? Wouldn't that be fun??
    Edited 2015-07-12 17:24 (UTC)
    thebarkside: <user name="tubbsen" site="tumblr.com"> (21)

    tadashi + jade + katara

    [personal profile] thebarkside 2015-07-12 05:09 pm (UTC)(link)
    OTHER THAN HAVING TADASHI DEFINITELY GO SURFING i am probably just going to be winging it this month instead of making formal plans! i know this seems like the laziest plotting comment ever (hint it is i'm very hungover and making lunch, don't judge), but I am mostly just "really open to everything"! If there's CR you're interested in with any of my three, please let me know and I'll do my best to hit you up at some point (or I can do starters and things for us!) Otherwise I'll probably just be striking at random.
    bolder: <user name=an1mei3> (Other ☍ Words)

    Re: tadashi + jade + katara

    [personal profile] bolder 2015-07-12 05:10 pm (UTC)(link)
    DON'T YOU MEAN KATARA GOING SURFING????

    Re: tadashi + jade + katara

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    horrendous: (kom vise vanar kom utgamle thursar)

    Saffy's dudes

    [personal profile] horrendous 2015-07-12 05:25 pm (UTC)(link)
    BELTHAZAR will be on the planet having a beach vacation as one would expect. He's also going to pick up some recipes from the locals and have a fishbowl thrust upon him (because it's a running joke that he gets saddled with companion pets). He will also be helping with the cure stuff. He's not a healer or a med officer but he can at least offer a pair of hands, so that's what he's going to do.

    SHEENA will definitely be enjoying the beach later on. However, since she's captain, she's going to be handling the communications thing anddddd idk I'll toss her wherever I guess. She'll probably be involved in Nunnalis stuff, weird bug people as they are.

    HICCUP is going to be building a few flamethrowers and handing them out to decontaminate the fungal blooms. This is a prelude to the Inferno II, a sequel to his awesome flame sword that was confiscated upon entry to the Fleet. Rest in peace, flame sword.

    He's also going to get the sunburn of the century and complain endlessly about how hot it is because wtf this isn't Scandinavia.
    everydayhero: (and laughed out of the room)

    [personal profile] everydayhero 2015-07-12 06:15 pm (UTC)(link)
    BELTH AND HIRO TAKING CARE OF A FISH

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    tothefly: (ahahaha)

    [personal profile] tothefly 2015-07-12 05:37 pm (UTC)(link)
    So for the first week of the event, Nat's going to be taking stock on the Windrose, seeing where they stand after everything with the Iskaulit (which I assume we were not heavily involved in, crewmates?)

    Starting the 19th, she's going to be undergoing slowly worsening augment glitches, lowering her impulse control in steady steps until she nearly gets herself killed somehow.

    Also, you will be getting this hanging out on the beach a lot. Have fun with that.

    Bring me people to talk Nat into doing stupid things, bring me people Nat can talk into stupid things. Most of these things will probably be dangerous. That's cool, right?
    dancingmd: (Default)

    [personal profile] dancingmd 2015-07-12 09:59 pm (UTC)(link)
    gay cliff diving!!!

    (that is all)

    (<3)

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    blindoptimism: (bright ♛ it isn't hard to do)

    [personal profile] blindoptimism 2015-07-12 06:04 pm (UTC)(link)
    Aaaah Nunnally is really excited but also super nervous. This whole town is super cool but not very wheelchair friendly, so it'll probably take longer for her to get around the town because she'll be travelling through the tunnels rather than all those pesky ladders. But she'll be taken with how friendly everyone is and how communal they are and will probably be found mingling with the locals a lot. She might try to pick up some hobbies and spend some time with the local craftsmen and cooks, helping them out and doing work where she can. That will be in her spare time, but as for potential threads/plot points/plotting ideas.

    1. Bugs: SHE ALSO CARES ABOUT THE BUGS.... Their name sounds like hers.... :'( She'll probably try talking to them a lot and will be very for giving them all the information that the communication officers have collected, so either she'll make a post about that or help out any other com officers who bring forward the idea.

    2. Rainy Caves: Nunnally has never been to the beach. But she would very much like to go, despite the fact that wheelchairs and sand do not mix. She might try to head down to the beach by herself one day but it will go BADLY, because she'll make slow progress with her chair in the jungle midlands and probably have to hide out in a cave during a rainstorm because I am a sucker and love that kind of thing. So if anyone wants to find her in a cave and hang out while they wait for the storm to pass..... I love threads like that.

    3. Beach-ventures: After her failed attempt she probably won't try to go to the beach again for the rest of the month until she gets hit but the impulse control portion of the augment glitches, and she'll break down and ask for help getting to the beach. So if anyone would be down for taking her.... she will probably need to be carried a lot since, so if your character is down for helping a 5'3" girl get from the water to the sand and back to her chair again. If you do, you'll get brownie points that last foreeeever :')

    Sooo yeah! Those are my plans, but I am totally down for anything else that you guys want to do. This planet is cute, and I'm exciiited.
    child_of_bhaal: (Default)

    [personal profile] child_of_bhaal 2015-07-12 06:20 pm (UTC)(link)
    okay for 3 Syeira would be so willing to help Nunnally around! She can even make a spectral ride for Nunnally so she doesn't have to worry about the sand and her chair!

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    deviantqueen: (Default)

    Pamchadra

    [personal profile] deviantqueen 2015-07-12 07:01 pm (UTC)(link)
    Because she's trying to keep a low profile on the whole Goa'uld thing, Pamchadra is going to ignore the whole bug situation unless someone wants to realize she's lab support and could help with the cure. Otherwise, she's going to be at the beach and swimming for the most part with some exploring things on the side.

    She'll also be getting the mood boost malfunction, so she'll be less of a jerk to pretty much everyone.
    forsometimenow: (are you all in there?)

    Jennifer Keller & Simon Tam

    [personal profile] forsometimenow 2015-07-12 07:12 pm (UTC)(link)
    Both of my characters are likely going to find fan gifts in the form of a swimmable mermaid tail as their swimsuit.

    Simon will quietly put his mermaid tail away and spend his time on this planet helping out the Nunillis. His augment glitch will make him very cheerful and open, as well.

    Jennifer could be persuaded to swim with her tail, though not with many people she knows around. :P She'll be doggedly working on helping the natives with synthesizing the cure to atone for the guilt she's still feeling for the fact that she couldn't have the rest of the Nunillis. Her augment glitch will affect her sleeping patterns, though at first she'll just attribute it to her insomnia (which has been flaring up for obvious reasons lately anyway).
    radiantwingedone: (Default)

    Duke and Asteffiel

    [personal profile] radiantwingedone 2015-07-12 08:17 pm (UTC)(link)
    Asteffiel is from a warm coastal place, so he will probably happily frolic on the beach in.. the sylvari equivalent of underwear. It's a bunch of bright green leaves.

    He'll be helpful in restraining sick bugs (guess who can grow tangling roots about things? Plant guy!), but he will be too terrified of fire to help with burning fungus out.

    ... I don't know if he's going to get an augment weirdness. The plant child is weird enough.

    Duke will be available for dragging about the beach, but there's very little chance of getting him out of a shirt and pants. Sorry he's really pale and doesn't want sunburn. He never figured out how to heal that-

    He'd be willing to help with the Nunillis, or just exploring and trying to talk to all the wildlife.
    got_it_memorized: (Default)

    Axel

    [personal profile] got_it_memorized 2015-07-12 10:30 pm (UTC)(link)
    sorry i've been so absent, guys! i'm really gonna work on getting back into this game, i promise!!

    AXEL will be spending a lot of time lounging here. hey, it's cramped and a little claustrophobic in the ships, okay? besides, he loves the beach, and thunderstorms are pretty wicked awesome, though he's surely not foolish enough to get caught out in one. OR IS HE??

    if prompted, he'll be willing to use his fire abilities to burn some of those fungal blooms away, but it's probably not something he'll really do on his own. like someone would have to ask or suggest it; he's a generous person, but he's not a philanthropist by nature.

    also he's totally getting a glowfish and naming it Frisbee.

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