spaceshipit: (above the sky)
The Mod Journal ([personal profile] spaceshipit) wrote in [community profile] driftfleet_ooc2016-03-24 10:46 pm

April Star System

Gumballs and robot shenanigans aside, the Marsiva has guided everyone well away from the excitement of the last station, and all of the traffic associated with it. It looks like the Host ship is once more heading out into the boonies, drifting through a sector of the galaxy where the only traffic is cargo transports and business freighters flying along the interstellar highways.

It's here, out in the middle of nothing-in-particular, that your loving hosts finally reappear with a cheery update! While passengers become familiar with with the next spot of civilization, the hosts will check in alongside the next Drift Fleet Shuffle, thanking everyone for their cooperation with that whole Maldua business.



CALENDAR:
→ The Fleet will be in this star system from 3/25 to 4/30.
→ We'll put up a second post with some additional event info on 4/10!


A JOB WELL DONE?

Some time ago, passengers were informed that they were all contractually obligated to deliver crates of "gumballs" to the HS Maldua. Payment was promised to crews that completed the job successfully, while fines were threatened to crews that stole, damaged, or tampered with any of the merchandise.

And, it turns out... They weren't kidding.

If a ship's crew honored the entirety of the agreement they were forced into, and delivered the cargo in perfect condition, everyone in the crew will find that a substantial bonus has been added to their digital bank accounts. If the tamper seal was broken on any of the crates (which is caused by anyone without a Lab or Engineering augment messing with it), or if any of the gumballs were found to be missing from the delivery, everyone in that ship's crew will find that their accounts have significantly less money in them than before.

Crews are free to discover and either celebrate or curse their fates at any time. And for those who may be unsure as to exactly how the cargo situation played out on their ship, or really don't want to deal with their character's reward or penalty, it's okay to wing it. The money element of the game is only roleplay fodder, and glitches in the system do happen, so it's plausible that there might be a few discrepancies.


THE SICKLY MOON.

In the wake of her possibly-shady dealings with the Maldua, the Marsiva is taking to the less-traveled roads again. There are a few of the usual disk-shaped waystations scattered along the way--but while they are suitable for restocking and stretching one's legs, they are otherwise boring and have very little variety in goods and services being offered.

Beyond those, the Marsiva's path takes the Fleet out toward a lonely little moon, the sole point of settled life in this system. From far out in space, it looks like a bright, colorful marble. Passengers can see oceans and wilderness as they drift closer, and with the way its strange, thick atmosphere reflects the light, it almost seems to glow.



It's a different picture once you get up-close and personal, though.

While this moon is indeed covered with wooded hills and valleys between clusters of industrious cities, it turns out that it is also critically polluted--that hazy atmosphere isn't just a natural quirk of the moon, and the poison hiding in the earth and water is even worse. Upon docking at the moon's only legal spaceport, the Fleet is greeted by a variety of friendly residents... All of whom are decked out in their finest respirators.

The inhabitants here are very open about the state of their home, and seem quite accustomed to chatting about it to travelers. Like most of the places the Drift Fleet has visited so far, this moon is the result of considerable terraforming efforts. While the project was initially successful enough to kick off a booming, forested ecosystem, something went wrong along the way. Something about the programming of the terraforming device changed, resulting in a sudden overabundance of toxic, oily chemicals forming in large veins and channels under the surface. The surplus of resources initially made the moon a very wealthy one, but the environment was quickly over-saturated with poisonous gunk that got into the water, the wildlife, and the people trying to live there. Everyone here knows the story---ask anyone why they're wearing a gas mask and they will tell you about how the moon "went bad" a couple of centuries ago.

A long period of strife followed this disaster. Cities fell into war for generations, as factions fought over the dwindling resources of a failing world. However, with time, what remained of the old society adapted to their new environment. They learned to use the poisons and chemicals around them as a source of income, and swore in a policy of peace for the sake of their own survival. Nowadays, people still honor this previous period of violence (and often vent their aggression) by participating in a multitude of "war games", ranging from physical contact sports to quiet, prolonged games of strategy.

So, welcome to their home! Hold onto your complimentary gas mask, and seriously--don't drink anything that hasn't been run through several filters.


POINTS OF INTEREST

POLLUTION:

Very soon after a passenger's arrival, they will be given a protective gas mask by the locals attending the docking station. They want all of you to stay safe (and don't want to give anyone reason to sue them), so they will make sure you all know the rules: don't walk around outside without your masks for very long, don't eat anything you find out in the wild, and don't even touch the water.

Thankfully, the pollution is not quite as deadly to passengers of the Drift Fleet as it may be to other travelers passing through. Mortals who don't heed the warnings or wear their masks will find themselves feeling sick within a manner of hours, but it won't progress to something truly dangerous. Nausea and feverish symptoms will set in as the passenger's augment burns the toxins out of their body, leaving them rather miserable but recovering for the next twenty-four hours. It'll be awful to experience, but hopefully they'll learn the lesson--and the locals are more than happy to insist that they not make the same mistake twice.

Immortals, robots, and anyone with canon resistances to these kinds of poisonous conditions will probably be fine, however. This pollution is not magical and the augments aren't messing with anyone to make them sicker than they would be otherwise, so a few lucky passengers may not need to wear a mask at all.

Most of the buildings in the city are safe to breathe in, as the interior air is heavily filtered. Additionally, if a passenger finds themselves feeling sick, there are many medical stations in plain sight of public areas in the city.


EXPLORING:

The City: Despite their living conditions, these people have maintained a fairly advanced way of life. Engineering and mechanical know-how are essential to their survival, and their city reflects this. The buildings are orderly, sleek, and often several stories tall. Most entrances have a front room for a short decontamination process. Since even indoor gardens struggle to survive here, many interiors have been lovingly painted with accent walls and geometric murals to add a little color to the place. There are indoor and outdoor markets to wander, as well as several cafeterias and museums kept sheltered deep within indoor complexes. In lieu of parks, there are a multitude of practice fields, racetracks, obstacle courses, and pavilions set aside for anyone to play War Games in.

The Wilderness: While it's not exactly safe, this moon is a pretty interesting place to go wandering. Much of the surface is still covered in tall, looming forest--even if the trees look kind of faded and scraggly in areas. Anyone who goes on foot will have to navigate the hilly terrain, including the occasional cliff, swamp, and abandoned mineshaft, so watch your step! Impressive oil towers and the shapes of huge, mechanical drill arms can be seen in the distance... unless the smog clouds are too heavy that day, of course.


SHOPPING:

Anyone looking to buy industrial chemicals, medicines, poisons, coolants, or fuel of any kind is in luck! They have a lot of it for sale here, and it goes for cheap. If anyone wants to stock up for using or reselling later, it's not a bad idea!

The other thing in great abundance are respirators and other safety equipment for dealing with the harsh environment. Despite their grim circumstances, these people have come to take a great deal of pride in the crafting and decorating of their masks--so much so that many merchants have turned it into a literal art form! Passengers will find masks of all shapes and sizes, colors, styles, decorations, and price ranges. If you have to wear a mask all the time, you might as well wear a fashionable one!

Some examples: dapper, minimal, functional, glowy, stealth, high-class, diamonds, cords, designer, candy, pink, jackal, bird

Otherwise, this moon is largely dependent on trades and imports, so don't expect to find much in the way of food or drink here. Many merchants are willing to haggle out a trade for materials and supplies, if a passenger finds themselves running low on money.


WAR GAMES:

It seems like these games are a constant part of the culture here. It's not unusual to see a large crowd gathering around a sudden, spontaneously-arranged boxing match, and all sorts of races and competitive events occur every day all over the city. Passengers are encouraged to join in--or may find themselves accidentally participating, if they happen to get swept up in a team of players running a ball away from the opposing team!

Some common games that passengers are welcome to pick up and start playing include: a rough equivalent to paintball (always played in the woods), shuttle racing, various violent ball games, strategy board games, tug-of-war, boxing, wrestling, and hunting.

Interestingly, actual physical violence is technically illegal here. Any passengers caught in a real fight or otherwise trying to harm someone else will be quickly set upon... And ordered to face their opponent in a sportsmanlike event! Everyone on this planet knows how to referee a match in a heartbeat--and the exact event the passenger will be stuck in is up to the players involved. Who doesn't want to settle their differences with foam bats, and (carefully filtered and sterilized) mud pits? First one to three points wins!


TERRAFORMERS:

The terraforming "went wrong" on this moon, but why? What happened? Most of the people here can only guess at what might have happened generations ago, and the local councils have an interest in finding answers. While their culture and livelihood is now closely tied with the poisons of their world, they do dream of being free of the doom that likely lies ahead for them, somewhere down the road.

The terraforming devices are still housed in great bunkers embedded in the earth. The inhabitants don't typically allow visitors access to these bunkers, but if there were people who seemed knowledgeable and trustworthy enough, they might be convinced to let them take a look. As wary as they may be, the thought that the terraformers might be able to be fixed or altered is very tempting. Who knows... maybe they will be able to walk out their front doors without their gas masks someday.

If there are any passengers who might go out of their way to try and help the moon as a whole, let us know in the TERRAFORMING section below!


A PARTY?:

It seems a little like everyone's getting ready for something... And when asked about it, locals will explain that there's a big celebration coming up soon. It's something to do with the tides here, as the moon passes through a certain gravitational field... And also something about outfits? It's a little confusing, but they promise that visitors will get all of the information about it very soon.

---

Game-wise, a post with more information about potential re-terraforming attempts and this mysterious party will go up April 10th! In the meantime, if you have any questions, or want to hear more about any part of this moon, feel free to ask us in the QUESTIONS section.
geonomy: (☆ days are good and)

[personal profile] geonomy 2016-04-01 11:55 pm (UTC)(link)
Awesome! I'll have him do that then. :D Regarding that and the moon, I have some questions:

1. What is the name of the planet and the moon itself?
2. If Clay pressed for details about the terraforming incident, like how the programming for the devices changed and whatnot, what kind of answers would he get? Random guesses, or would he maybe be able to form some kind of answer out of it?
3. Any animals that can live in this environment?
4. If, say, Clay brought some paper to write his notes and research on, would the paper be contaminated a bit? Would he possibly get sick by bringing it back to the ship to study it all further?