The Mod Journal (
spaceshipit) wrote in
driftfleet_ooc2015-02-01 02:52 pm
Entry tags:
February star system
With the singing planet left behind, and treasures taken away to mark successful ventures down literal memory lane, the fleet ventures on. The music fades away... but something is still interfering with the signals. Blips on the outer reaches of the scanners appear and vanish. It's all very mysterious, but is probably harmless.
...Right?
Completely harmless radiation and trustworthy augmentations
So, apparently there is something going on with this stretch of space that your augments have finally had enough of. It's probably natural. It's probably not some kind of attack on the fleet. It's probably not caused by Atroma. It's probably not any of those things that you're wondering about.
Beginning Feburary 2nd and lasting until March 3rd, augmentations will be malfunctioning fleet-wide. This is optional, of course, and the severity and duration of the malfunctions will be entirely up to you. The glitches are painless and silent... save for a very soft crackle that characters may or may not hear coming from inside their heads. It never lasts for more than a few seconds at a time, and can't be heard from the outside. If examined by lab support officers, with their best scanners and equipment, the only difference that might be detected are strange areas of the brain activating when they normally wouldn't.
The malfunctions will be occurring in two phases, so each character can have a maximum of two distinct types of malfunctions during the course of the month. They may have one glitch for the first phase and a different one for the second phase, or they can have one error-free phase and one glitched phase, or even have both phases run glitch-free and escape the whole ordeal unaffected. Also, the glitches themselves can come and go, decrease and increase, or even kick in late, anytime during its allotted phase. It's up to you how you want to play it.
The first phase lasts from Feb 2nd to 16th, and the second phase runs from Feb 17th to March 3rd.
The types of possible glitches are as follows. And again, you may choose a maximum of two-- one after the other, not coinciding.
→ Mood boost
Passenger receives a boost to positive-mood chemicals in the brain. They find themselves more gregarious, able to find greater pleasure in things, inexplicably happy, content. Positivity and optimism increases. Their behavior and base personality themselves aren't necessarily compelled to change, but their internal mood does.
→ Mood drain
Positive-mood chemicals in the brain decrease, and the emotional system is easily stressed. The passenger finds themselves influenced much more easily by rage, sadness, fear, paranoia, competitiveness, etc. They may also find themselves bothered by these emotions when they normally wouldn't be. Their behavior and base personality themselves aren't necessarily compelled to change, but their internal mood does.
→ Pheromones
The passenger themselves notices absolutely nothing different about themselves, and their mood and behavior remains exactly the same. However, they are now emitting pheromones that can make them much more attractive to any other creature in the fleet. They may seem more physically or intellectually interesting to others, and take on a magnetic allure to others around them. Others find the victim to be much more tolerable, and may find themselves wanting to spend much more time with them. Those that might have felt a little physically attracted to them before, are likely moreso now. Whether or not they like it, the victim is now now popular and fascinating to all around them. ...Also, why does this also work over the comm? We just don't know.
→ Energy fluctuations
The passenger's mood and personality remain the same, but their internal reserves of energy now go through fits of wild fluctuations, which can shift over the course of minutes or even whole days at a time. On one end of the spectrum, the victim finds themselves overflowing with physical and mental energy. Sleep is all but impossible, and even resting still is uncomfortable. They will be driven to find ways to expend energy, and boredom will feel crushing. They also give off frequent static electricity shocks and may even shortcircuit small electronics. And then, on the other end of the scale, they will drop into lulls of abrupt sleep, and stretches of terrible laziness and lethargy.
→ Compulsions
With this glitch, the passenger's personality and mood remains much the same... but their impulse control is greatly reduced, and they find themselves easily caught in various compulsions. It becomes difficult to keep their thoughts to themselves, and lying becomes all but impossible. They may find themselves inexplicably talkative, whether or not they actually have anything to say. They may be the first to volunteer themselves for things, act out without thinking, shoving themselves forward with seeming bravery, whether they want to or not. They can try and hide themselves away, but might find themselves opening the door and wandering again shortly thereafter.
Waystations and Moons
Waystations
Built in the same style as the most recent stations, but devoid of any trace of Floot Loops. In fact, there may be traces of where the Floot Loops brand once was-- now ripped down and painted over by the nearby inhabitants. Both the automated vendors and the manned shops have since been filled with local fare, and only what is considered legal by all three local moons.
This means no meat, no vanity items, and no illicit substances (alcohol, recreational drugs, cigarettes, caffeine).
What is this about moons? And why are they ruining my fun?
There is one large, lifeless planet in this area, with three populated moons. These moons live in constant awareness and competition with one another, and their lifestyles and taboos have polarized as a result. There are different classifications of goods that are illegal on each moon, and much of their economy is generated from the illegal trade of said goods, and the pursuit and imprisonment of captured criminals. Law is a serious business here... and there is much money to be made.
With all of these taboos, there is much black market steak and eyedshadow to be traded between the moons, and a need to prevent these horrible criminals from making their sales!
There are jobs here??
Yes! There is finally real work to be done! This month marks the beginning of real jobs to be found, which can either be done by individuals or crews. So, if you're too busy to do much with it this month, don't worry! This will be a regular option for everyone from here on out.
Depending on what kind of work you're looking for, everyone can imply making contacts and beginning to take entry-level work (as either individuals or entire crews) in the following areas:
→ Trade and transport of goods (either legal or illegal)
→ Guard and escort of transport ships (either legal or illegal)
→ Serve as bodyguard for illegal smuggler, or as a bounty hunter tracking down said illegal smugglers
The jobs are all small, with only moderate risk, but the populace of the moons would much rather risk outsiders than themselves, so there is plenty of work to be found. Feel free to imply and play with these options as much as you'd like, but there are no large-scale or hugely dangerous jobs in this system.
The moons themselves!
Each in this trio of moons holds a fierce identity that is not deviated from on the surface without strict retribution. If anyone is caught breaking one of their holy taboos, they will be arrested. ...This of course only fuels the massive black market ring that circulates between all three.
There are mid-level cities to visit on each of the moons, with all of the institutions and amenities that one would expect to find there. Hospitals, libraries (local books only), gardens, bars (where allowed), restaurants, etc. They recognize and welcome visitors, as long as said visitors abide absolutely by their laws.
Each moon has a classification of goods that they specialize in, and one that is absolutely outlawed--it is a dynamic that has shaped their current cultures over the course of many generations.
→ Abeo - The Falling Moon
Specialty: Meat (and it's not ostrich!)
Taboo: Vanity
The people of Abeo are survivors. Stoic and broad-shouldered, they glorify birth and death, the transience of the microcosm versus the eternity of the macrocosm. Their land is cold and hard, and their people end up much the same... though they do know how to enjoy the time that they spend alive. They may not laugh easily, and may seem grey and macabre, but they still understand that life is meant to be enjoyed while it lasts.
Wonderful food and moderate vice. Good place to eat and drink, as well as enjoy some silence and sense.
To them, consuming death is holy. Meat is a holy meal.
To glorify oneself, to demand attention, to become distracted by frivolities is unholy. No makeup, adornments, fanciful hairstyles, or colorful clothing allowed.
→ Accendo - The Rising Moon
Specialty: Vice
Taboo: Meat
The people of Accendo are dreamers. Eccentric and blissfully ailing, they glorify the concept of increasing, pushing every limit, becoming more than what you are, and they focus on experience over any sort of substance. Their land is warm and humid, pleasant and abundant. They hardly have to work to feed or clothe themselves, so they don't. They spend their time pushing their bodies and minds to the limit, and don't mind the fact that very few of them live to the age of forty.
Excessive vice and moderate vanity. Good place to get wasted and talk about the universe.
To them, experiencing and celebrating the world and each other is holy.
To harm others and cause death is unholy. So, no fighting, no arguing, and absolutely no meat.
→ Adsum - The Standing Moon
Specialty: Vanity
Taboo: Vice
The people of Adsum are individualists. Walking tall and well-spoken, they glorify each person's unique soul, revel in the present, and believe that mankind is its own gift. The mind is the most precious resource there is, and it must be tended and worshiped. Their land is temperate and abundant, so they hardly need to think about it. They're busy encouraging education and expression, striving to achieve the peak of culture.
Wonderful clothing, art, music, education, and moderate food.
To them, unlocking the full potential of each person and and their unique abilities is holy.
To destroy and embarrass oneself, and cloud the mind with intoxicants, is unholy. If you visit, you best be sober and ready to carry on intelligent conversation.
All moons and stations may be visited at any time, jobs can be implied or referenced in posts, and the augment effects can similarly be played with. During the entirety of the month, you may use this post to plan, discuss augment or job possibilities with others, and ask us any questions you may have!
There's a lot to play with in February, and it's going on all month long, so have fun!
And if you don't get to do as much as you'd like with the augments or jobs, don't worry-- both things will be available from here on out. :)
...Right?
Completely harmless radiation and trustworthy augmentations
So, apparently there is something going on with this stretch of space that your augments have finally had enough of. It's probably natural. It's probably not some kind of attack on the fleet. It's probably not caused by Atroma. It's probably not any of those things that you're wondering about.
Beginning Feburary 2nd and lasting until March 3rd, augmentations will be malfunctioning fleet-wide. This is optional, of course, and the severity and duration of the malfunctions will be entirely up to you. The glitches are painless and silent... save for a very soft crackle that characters may or may not hear coming from inside their heads. It never lasts for more than a few seconds at a time, and can't be heard from the outside. If examined by lab support officers, with their best scanners and equipment, the only difference that might be detected are strange areas of the brain activating when they normally wouldn't.
The malfunctions will be occurring in two phases, so each character can have a maximum of two distinct types of malfunctions during the course of the month. They may have one glitch for the first phase and a different one for the second phase, or they can have one error-free phase and one glitched phase, or even have both phases run glitch-free and escape the whole ordeal unaffected. Also, the glitches themselves can come and go, decrease and increase, or even kick in late, anytime during its allotted phase. It's up to you how you want to play it.
The first phase lasts from Feb 2nd to 16th, and the second phase runs from Feb 17th to March 3rd.
The types of possible glitches are as follows. And again, you may choose a maximum of two-- one after the other, not coinciding.
→ Mood boost
Passenger receives a boost to positive-mood chemicals in the brain. They find themselves more gregarious, able to find greater pleasure in things, inexplicably happy, content. Positivity and optimism increases. Their behavior and base personality themselves aren't necessarily compelled to change, but their internal mood does.
→ Mood drain
Positive-mood chemicals in the brain decrease, and the emotional system is easily stressed. The passenger finds themselves influenced much more easily by rage, sadness, fear, paranoia, competitiveness, etc. They may also find themselves bothered by these emotions when they normally wouldn't be. Their behavior and base personality themselves aren't necessarily compelled to change, but their internal mood does.
→ Pheromones
The passenger themselves notices absolutely nothing different about themselves, and their mood and behavior remains exactly the same. However, they are now emitting pheromones that can make them much more attractive to any other creature in the fleet. They may seem more physically or intellectually interesting to others, and take on a magnetic allure to others around them. Others find the victim to be much more tolerable, and may find themselves wanting to spend much more time with them. Those that might have felt a little physically attracted to them before, are likely moreso now. Whether or not they like it, the victim is now now popular and fascinating to all around them. ...Also, why does this also work over the comm? We just don't know.
→ Energy fluctuations
The passenger's mood and personality remain the same, but their internal reserves of energy now go through fits of wild fluctuations, which can shift over the course of minutes or even whole days at a time. On one end of the spectrum, the victim finds themselves overflowing with physical and mental energy. Sleep is all but impossible, and even resting still is uncomfortable. They will be driven to find ways to expend energy, and boredom will feel crushing. They also give off frequent static electricity shocks and may even shortcircuit small electronics. And then, on the other end of the scale, they will drop into lulls of abrupt sleep, and stretches of terrible laziness and lethargy.
→ Compulsions
With this glitch, the passenger's personality and mood remains much the same... but their impulse control is greatly reduced, and they find themselves easily caught in various compulsions. It becomes difficult to keep their thoughts to themselves, and lying becomes all but impossible. They may find themselves inexplicably talkative, whether or not they actually have anything to say. They may be the first to volunteer themselves for things, act out without thinking, shoving themselves forward with seeming bravery, whether they want to or not. They can try and hide themselves away, but might find themselves opening the door and wandering again shortly thereafter.
Waystations and Moons
Waystations
Built in the same style as the most recent stations, but devoid of any trace of Floot Loops. In fact, there may be traces of where the Floot Loops brand once was-- now ripped down and painted over by the nearby inhabitants. Both the automated vendors and the manned shops have since been filled with local fare, and only what is considered legal by all three local moons.
This means no meat, no vanity items, and no illicit substances (alcohol, recreational drugs, cigarettes, caffeine).
What is this about moons? And why are they ruining my fun?
There is one large, lifeless planet in this area, with three populated moons. These moons live in constant awareness and competition with one another, and their lifestyles and taboos have polarized as a result. There are different classifications of goods that are illegal on each moon, and much of their economy is generated from the illegal trade of said goods, and the pursuit and imprisonment of captured criminals. Law is a serious business here... and there is much money to be made.
With all of these taboos, there is much black market steak and eyedshadow to be traded between the moons, and a need to prevent these horrible criminals from making their sales!
There are jobs here??
Yes! There is finally real work to be done! This month marks the beginning of real jobs to be found, which can either be done by individuals or crews. So, if you're too busy to do much with it this month, don't worry! This will be a regular option for everyone from here on out.
Depending on what kind of work you're looking for, everyone can imply making contacts and beginning to take entry-level work (as either individuals or entire crews) in the following areas:
→ Trade and transport of goods (either legal or illegal)
→ Guard and escort of transport ships (either legal or illegal)
→ Serve as bodyguard for illegal smuggler, or as a bounty hunter tracking down said illegal smugglers
The jobs are all small, with only moderate risk, but the populace of the moons would much rather risk outsiders than themselves, so there is plenty of work to be found. Feel free to imply and play with these options as much as you'd like, but there are no large-scale or hugely dangerous jobs in this system.
The moons themselves!
Each in this trio of moons holds a fierce identity that is not deviated from on the surface without strict retribution. If anyone is caught breaking one of their holy taboos, they will be arrested. ...This of course only fuels the massive black market ring that circulates between all three.
There are mid-level cities to visit on each of the moons, with all of the institutions and amenities that one would expect to find there. Hospitals, libraries (local books only), gardens, bars (where allowed), restaurants, etc. They recognize and welcome visitors, as long as said visitors abide absolutely by their laws.
Each moon has a classification of goods that they specialize in, and one that is absolutely outlawed--it is a dynamic that has shaped their current cultures over the course of many generations.
→ Abeo - The Falling Moon
Specialty: Meat (and it's not ostrich!)
Taboo: Vanity
The people of Abeo are survivors. Stoic and broad-shouldered, they glorify birth and death, the transience of the microcosm versus the eternity of the macrocosm. Their land is cold and hard, and their people end up much the same... though they do know how to enjoy the time that they spend alive. They may not laugh easily, and may seem grey and macabre, but they still understand that life is meant to be enjoyed while it lasts.
Wonderful food and moderate vice. Good place to eat and drink, as well as enjoy some silence and sense.
To them, consuming death is holy. Meat is a holy meal.
To glorify oneself, to demand attention, to become distracted by frivolities is unholy. No makeup, adornments, fanciful hairstyles, or colorful clothing allowed.
→ Accendo - The Rising Moon
Specialty: Vice
Taboo: Meat
The people of Accendo are dreamers. Eccentric and blissfully ailing, they glorify the concept of increasing, pushing every limit, becoming more than what you are, and they focus on experience over any sort of substance. Their land is warm and humid, pleasant and abundant. They hardly have to work to feed or clothe themselves, so they don't. They spend their time pushing their bodies and minds to the limit, and don't mind the fact that very few of them live to the age of forty.
Excessive vice and moderate vanity. Good place to get wasted and talk about the universe.
To them, experiencing and celebrating the world and each other is holy.
To harm others and cause death is unholy. So, no fighting, no arguing, and absolutely no meat.
→ Adsum - The Standing Moon
Specialty: Vanity
Taboo: Vice
The people of Adsum are individualists. Walking tall and well-spoken, they glorify each person's unique soul, revel in the present, and believe that mankind is its own gift. The mind is the most precious resource there is, and it must be tended and worshiped. Their land is temperate and abundant, so they hardly need to think about it. They're busy encouraging education and expression, striving to achieve the peak of culture.
Wonderful clothing, art, music, education, and moderate food.
To them, unlocking the full potential of each person and and their unique abilities is holy.
To destroy and embarrass oneself, and cloud the mind with intoxicants, is unholy. If you visit, you best be sober and ready to carry on intelligent conversation.
All moons and stations may be visited at any time, jobs can be implied or referenced in posts, and the augment effects can similarly be played with. During the entirety of the month, you may use this post to plan, discuss augment or job possibilities with others, and ask us any questions you may have!
There's a lot to play with in February, and it's going on all month long, so have fun!
And if you don't get to do as much as you'd like with the augments or jobs, don't worry-- both things will be available from here on out. :)

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pretty much, yes.