The Mod Journal (
spaceshipit) wrote in
driftfleet_ooc2015-04-05 07:32 pm
April Adventures
Things will be a little bit different for April! Instead of one big planet where lots of things are going on, there is a single event happening in the beginning, and then the rest of the month will be open in a laid-back setting. Theoretically, there will be plenty of time for characters to find work, make acquaintances, settle into their crews, and work on personal projects. And while you guys work on your projects, the mods will be hard at work on theirs! We're going to be taking as much of this month as possible to update the game descriptions, get a few things streamlined, and do some general tidying up!
So, without further ado...
The Event
The Fleet is under attack-- but if you come to the party late, don't worry! This is not an event that you need to reply in real-time to. As long as your character was on one of the ships on 04/05, you can tag in anytime.
This is more of a themed mingle than anything, so no fear about back-tagging! This is just the first real chance for passengers to realize that their places on the crews are not just for show. And if you're on hiatus, or just don't want to tag in at all right now, feel free to imply that your character was knocked unconscious during the chaos, as happens on any good sci-fi show! (And if your character is not the type that can normally be knocked out, if their augment is whacked hard enough, any creature can be rendered unconscious for a time.)
The description of the actual attack is contained in the IC post. If you have any questions not answered here or there, don't be shy to ask them in this post!
The post is → HERE
Basically, those weirdo ships that have been occasionally haunting around finally make their move! Every ship is attacked and sustains some damage--though some are damaged much more heavily than others. All damage and effects are only for IC fun purposes, so feel free to tweak and imply whatever you want at will.
→ In the event post
Characters can play out reactions, attempt to get crewmates to do their jobs, attempt to do their own jobs, attempt to hide, send out broadcasts or distress signals (to enemies or friends), threadjack, whatever you want. It's pretty much just a themed mingle, and the outcomes are pretty much predetermined, so no one needs to stress over that.
→ Results and Aftermath
After all the dodging, fighting, fleeing for their lives, or sitting like a dead duck and waiting for the end... there will be aftermath. Some people can choose to have injuries from being bludgeoned around the bridge, small fires, and some will be rendered unconscious by choice or hiatus, so people can play out med-bay shenanigans if they'd like. You can also try to save up for replacement parts, loan out your engineer to repair other ships, etc. It's all optional and flexible, though! You can imply that your ships and characters are back up to working order whenever you want.
For easy reference, here is how each ship fares, based on the augments of their crews. And this information is just a starting point. Play with it how you want!
Ships with minimal damage: Good job! Your well-rounded crew has saved your bacon! There are a few things that should probably be looked at when you get the chance, but you are free to focus most of your attention on helping other ships... or getting the heck out of Dodge.
Ships with some damage: Ouch. You are hurting! Your ship is kind of a wreck, but you're still flying. There are some systems that need serious repairs (engines? scanning array? gravity generator?) but you can at least still get around.
Ships with heavy damage: You are grounded (but your shuttles still function)! You're forced to make a hasty landing on the nearest station, and others may have had to cover or save you in the fight! Until you get some repairs and replacement parts, you're stuck there! Everyone survives, but it is still a scary, close call. You could probably use some help getting your ship repaired, as well.
SS Pathstone -- Some damage!
(Security, Engineer, Comms, no Pilot, no Lab)
Cannot dodge, can fire back, does have shields, Comms can watch radar, does not have med bay
SS Bloodsport -- Minimal damage!
(Pilot, Security, Engineer, Comms, Lab)
Can dodge, can fire back, does have shields, Comms and Pilot can both watch radar, does have med bay
SS Three Twins -- Some damage!
(Pilot, Security, Comms, no Engineer, no Lab)
Can dodge, can fire back, does not have shields, Comms and Pilot can both watch radar, does not have med bay
SS Red Fish -- Heavy damage!
(Security, Comms, Lab, no Pilot, no Engineer)
Cannot dodge, can fire back, does not have shields, Comms can watch radar, does have med bay
SS Blue Fish -- Some damage!
(Security, Engineer, Comms, Lab, no Pilot)
Cannot dodge, can fire back, does have shields, Comms can watch radar, does have med bay
SS Wonderduck -- Some damage!
(Pilot, Engineer, Lab, no Security, no Comms)
Can dodge, cannot fire back, does have shields, Pilot can watch radar, does have med bay
SS Tourist -- Some damage!
(Pilot, Security, Comms, Lab, no Engineer)
Can dodge, can fire back, does not have shields, Pilot and Comms can both watch radar, does have med bay
SS Huntress -- Some damage!
(Pilot, Security, Comms, Lab, no Engineer)
Can dodge, can fire back, does not have shields, Pilot and Comms can both watch radar, does have med bay
SS Bishop -- Heavy damage!
(Engineer, Comms, Lab, no Pilot, no Security)
Cannot dodge, Cannot fire back, does have shields, Pilot and Comms can both watch radar, does have med bay
SS First Breath -- Minimal damage!
(Pilot, Security, Engineer, Lab, no Comms)
Can dodge, can fire back, does have shields, Pilot can watch radar, does have med bay
SS Golden -- Minimal damage!
(Pilot, Security, Engineer, Lab, no Comms)
Can dodge, can fire back, does have shields, Pilot can watch radar, does have med bay
SS Starstruck -- Heavy damage!
(Pilot, Comms, Lab, no Security, no Engineer)
Can dodge, cannot fire back, does not have shields, Pilot and Comms can both watch radar, does have med bay
SS Caprine -- Some damage!
(Pilot, Security, no Engineer, no Comms, no Lab)
Can dodge, can fire back, does not have shields, Pilot can watch radar, does not have med bay
SS Paisley -- Some damage!
(Pilot, Security, Comms, Lab, no Engineer)
Can dodge, can fire back, does not have shields, Pilot and Comms can both watch radar, does have med bay
The Stations
Whether you're forced down for repairs or still able to move freely, you're in luck! There is no planet in this star system, but the waystations here are numerous and well-equipped to get your ships back into top shape. For the most part, they look and run like the basic stations that old passengers are used to by now.
What can we buy there?
As usual, things like food, snacks, clothing, booze, and games are available for purchase... But it's all mostly basic and uninteresting. The shops are serviced by a mix of automated robotics and actual workers--many of which look very alien and strange compared to your humanoid crews.
Basic ship parts and equipment are also available to help you with repairs, though ships with extensive damage or specific problems may have trouble finding what they need from the station merchants alone.
Jobs, work, and trading.
Other ships from outside the Drift Fleet are docked at these stations too--and a lot of them are willing to trade with you for parts that you need. A couple of them might even be selling exactly what you're looking for, but it's not going to be cheap.
Characters can make arrangements with these crews to either buy, trade, or do jobs for these parts. For example, maybe someone's willing to part with their extra sheet metal in exchange for some of the food and alcohol you have stored on your ship. They may be willing to part with a flux capacitor if you and your crew can help with their repairs for a couple of days. Maybe you need a spark-plug, and they'll give it to you for sixty chips and an errand they're too lazy to run themselves.
Of course, less law-abiding characters can also try to steal what they need... But they run the risk of getting found and beaten up by whoever they tried to steal it from. The only law out here is hired muscle, so do this at your own risk!
On that note, there are lots of ships looking to hire said muscle to keep people from stealing their stuff! People can also find jobs running shipments from station to station, acquiring parts for NPC ships, and collecting scrap from decommissioned ships floating in nearby orbits. Feel free to make up other jobs or arrangements as they come to you!
The Virtual Reality Dome!
Instead of a planet, this star system has the "VRD", or Virtual Reality Dome! It's a big station in the middle of everything--just close enough that you can get to it by shuttle, even if your actual ship is still grounded.
The dome is large, stadium-sized building. The entrance features several monitors that will explain the basics of VRD operation. Further inside, there is the expansive main room (boring, grey, curved ceiling) with several smaller, more private rooms off to the side.
To use the VRD, simply issue a verbal command to the computer, and it will make whatever you say appear! Characters can request anything from "a glass of water" to "a meadow on a sunny day" and the computer will create whatever they say to the best of its ability. There are computer panels off to the side where you can issue written commands, pick from a list of default scenarios, or build a very specific and detailed scene out of raw code.
Some example default scenarios are:
→ the monster battle simulator
→ warm beach with a volleyball court
→ dojo with meditation room or sparring NPCs
→ dog park with lots of puppies
→ wooded grove with optional picnic basket
→ ball pit with slide and bouncy walls
→ a roller coaster simulator
OVERWRITING SCENARIOS: The large room is for everyone to play in, and what you create will not cover more than half the dome. Your scenarios and settings can be overwritten by other character's new requests. The computer must fulfill all requests given to it, regardless of whether or not it makes other people mad or interferes with their scenes. If you don't want your scene tampered with, the smaller, apartment-sized rooms can be locked to one person's commands at a time. Other people can still walk in, but they won't be able to mess with your settings.
SETTINGS FROM HOME: The VRD uses advanced technology and pulls from a massive database. Characters may discover that they can recreate settings from their own world very easily. However, they cannot recreate specific events or people from that setting. For example, someone could tell the computer to show them a specific street in New York City with a wandering crowd, but the computer would not be able to show them anyone they recognize or any specific events from memory.
HOW REAL IS 'VIRTUAL REALITY'?: While very convincing, the VRD does not replace real life. Eating virtual food will not make a character any less hungry. Consuming virtual alcohol won't get a character drunk. Aside from sight and sound, the VRD cannot simulate sensory experiences very well--so characters will not experience extreme pain, exact taste, specific smells, and may find that virtual objects do not feel quite the way that they should.
NOTE: The computer will shut down any scenarios that involve sex, nudity, gory violence, or excessive drug/alcohol use. The VRD is a family-friendly establishment, so keep your clothes on! Anyone found tampering with VRD programming or hardware will be escorted from the premises.
Planning, Questions, and Everything Else!
And as always, please use this post for any questions that require mod attention, as well as any planning, plotting, projects, comments, ideas, or discussions that you'd like to share with the rest of the class! Check back all month to keep up with what's going on with the rest of the fleet and get involved!
Have fun!
So, without further ado...
The Event
The Fleet is under attack-- but if you come to the party late, don't worry! This is not an event that you need to reply in real-time to. As long as your character was on one of the ships on 04/05, you can tag in anytime.
This is more of a themed mingle than anything, so no fear about back-tagging! This is just the first real chance for passengers to realize that their places on the crews are not just for show. And if you're on hiatus, or just don't want to tag in at all right now, feel free to imply that your character was knocked unconscious during the chaos, as happens on any good sci-fi show! (And if your character is not the type that can normally be knocked out, if their augment is whacked hard enough, any creature can be rendered unconscious for a time.)
The description of the actual attack is contained in the IC post. If you have any questions not answered here or there, don't be shy to ask them in this post!
The post is → HERE
Basically, those weirdo ships that have been occasionally haunting around finally make their move! Every ship is attacked and sustains some damage--though some are damaged much more heavily than others. All damage and effects are only for IC fun purposes, so feel free to tweak and imply whatever you want at will.
→ In the event post
Characters can play out reactions, attempt to get crewmates to do their jobs, attempt to do their own jobs, attempt to hide, send out broadcasts or distress signals (to enemies or friends), threadjack, whatever you want. It's pretty much just a themed mingle, and the outcomes are pretty much predetermined, so no one needs to stress over that.
→ Results and Aftermath
After all the dodging, fighting, fleeing for their lives, or sitting like a dead duck and waiting for the end... there will be aftermath. Some people can choose to have injuries from being bludgeoned around the bridge, small fires, and some will be rendered unconscious by choice or hiatus, so people can play out med-bay shenanigans if they'd like. You can also try to save up for replacement parts, loan out your engineer to repair other ships, etc. It's all optional and flexible, though! You can imply that your ships and characters are back up to working order whenever you want.
For easy reference, here is how each ship fares, based on the augments of their crews. And this information is just a starting point. Play with it how you want!
Ships with minimal damage: Good job! Your well-rounded crew has saved your bacon! There are a few things that should probably be looked at when you get the chance, but you are free to focus most of your attention on helping other ships... or getting the heck out of Dodge.
Ships with some damage: Ouch. You are hurting! Your ship is kind of a wreck, but you're still flying. There are some systems that need serious repairs (engines? scanning array? gravity generator?) but you can at least still get around.
Ships with heavy damage: You are grounded (but your shuttles still function)! You're forced to make a hasty landing on the nearest station, and others may have had to cover or save you in the fight! Until you get some repairs and replacement parts, you're stuck there! Everyone survives, but it is still a scary, close call. You could probably use some help getting your ship repaired, as well.
(Security, Engineer, Comms, no Pilot, no Lab)
Cannot dodge, can fire back, does have shields, Comms can watch radar, does not have med bay
(Pilot, Security, Engineer, Comms, Lab)
Can dodge, can fire back, does have shields, Comms and Pilot can both watch radar, does have med bay
(Pilot, Security, Comms, no Engineer, no Lab)
Can dodge, can fire back, does not have shields, Comms and Pilot can both watch radar, does not have med bay
(Security, Comms, Lab, no Pilot, no Engineer)
Cannot dodge, can fire back, does not have shields, Comms can watch radar, does have med bay
(Security, Engineer, Comms, Lab, no Pilot)
Cannot dodge, can fire back, does have shields, Comms can watch radar, does have med bay
(Pilot, Engineer, Lab, no Security, no Comms)
Can dodge, cannot fire back, does have shields, Pilot can watch radar, does have med bay
(Pilot, Security, Comms, Lab, no Engineer)
Can dodge, can fire back, does not have shields, Pilot and Comms can both watch radar, does have med bay
(Pilot, Security, Comms, Lab, no Engineer)
Can dodge, can fire back, does not have shields, Pilot and Comms can both watch radar, does have med bay
(Engineer, Comms, Lab, no Pilot, no Security)
Cannot dodge, Cannot fire back, does have shields, Pilot and Comms can both watch radar, does have med bay
(Pilot, Security, Engineer, Lab, no Comms)
Can dodge, can fire back, does have shields, Pilot can watch radar, does have med bay
(Pilot, Security, Engineer, Lab, no Comms)
Can dodge, can fire back, does have shields, Pilot can watch radar, does have med bay
(Pilot, Comms, Lab, no Security, no Engineer)
Can dodge, cannot fire back, does not have shields, Pilot and Comms can both watch radar, does have med bay
(Pilot, Security, no Engineer, no Comms, no Lab)
Can dodge, can fire back, does not have shields, Pilot can watch radar, does not have med bay
(Pilot, Security, Comms, Lab, no Engineer)
Can dodge, can fire back, does not have shields, Pilot and Comms can both watch radar, does have med bay
The Stations
Whether you're forced down for repairs or still able to move freely, you're in luck! There is no planet in this star system, but the waystations here are numerous and well-equipped to get your ships back into top shape. For the most part, they look and run like the basic stations that old passengers are used to by now.
What can we buy there?
As usual, things like food, snacks, clothing, booze, and games are available for purchase... But it's all mostly basic and uninteresting. The shops are serviced by a mix of automated robotics and actual workers--many of which look very alien and strange compared to your humanoid crews.
Basic ship parts and equipment are also available to help you with repairs, though ships with extensive damage or specific problems may have trouble finding what they need from the station merchants alone.
Jobs, work, and trading.
Other ships from outside the Drift Fleet are docked at these stations too--and a lot of them are willing to trade with you for parts that you need. A couple of them might even be selling exactly what you're looking for, but it's not going to be cheap.
Characters can make arrangements with these crews to either buy, trade, or do jobs for these parts. For example, maybe someone's willing to part with their extra sheet metal in exchange for some of the food and alcohol you have stored on your ship. They may be willing to part with a flux capacitor if you and your crew can help with their repairs for a couple of days. Maybe you need a spark-plug, and they'll give it to you for sixty chips and an errand they're too lazy to run themselves.
Of course, less law-abiding characters can also try to steal what they need... But they run the risk of getting found and beaten up by whoever they tried to steal it from. The only law out here is hired muscle, so do this at your own risk!
On that note, there are lots of ships looking to hire said muscle to keep people from stealing their stuff! People can also find jobs running shipments from station to station, acquiring parts for NPC ships, and collecting scrap from decommissioned ships floating in nearby orbits. Feel free to make up other jobs or arrangements as they come to you!
The Virtual Reality Dome!
Instead of a planet, this star system has the "VRD", or Virtual Reality Dome! It's a big station in the middle of everything--just close enough that you can get to it by shuttle, even if your actual ship is still grounded.
The dome is large, stadium-sized building. The entrance features several monitors that will explain the basics of VRD operation. Further inside, there is the expansive main room (boring, grey, curved ceiling) with several smaller, more private rooms off to the side.
To use the VRD, simply issue a verbal command to the computer, and it will make whatever you say appear! Characters can request anything from "a glass of water" to "a meadow on a sunny day" and the computer will create whatever they say to the best of its ability. There are computer panels off to the side where you can issue written commands, pick from a list of default scenarios, or build a very specific and detailed scene out of raw code.
Some example default scenarios are:
→ the monster battle simulator
→ warm beach with a volleyball court
→ dojo with meditation room or sparring NPCs
→ dog park with lots of puppies
→ wooded grove with optional picnic basket
→ ball pit with slide and bouncy walls
→ a roller coaster simulator
OVERWRITING SCENARIOS: The large room is for everyone to play in, and what you create will not cover more than half the dome. Your scenarios and settings can be overwritten by other character's new requests. The computer must fulfill all requests given to it, regardless of whether or not it makes other people mad or interferes with their scenes. If you don't want your scene tampered with, the smaller, apartment-sized rooms can be locked to one person's commands at a time. Other people can still walk in, but they won't be able to mess with your settings.
SETTINGS FROM HOME: The VRD uses advanced technology and pulls from a massive database. Characters may discover that they can recreate settings from their own world very easily. However, they cannot recreate specific events or people from that setting. For example, someone could tell the computer to show them a specific street in New York City with a wandering crowd, but the computer would not be able to show them anyone they recognize or any specific events from memory.
HOW REAL IS 'VIRTUAL REALITY'?: While very convincing, the VRD does not replace real life. Eating virtual food will not make a character any less hungry. Consuming virtual alcohol won't get a character drunk. Aside from sight and sound, the VRD cannot simulate sensory experiences very well--so characters will not experience extreme pain, exact taste, specific smells, and may find that virtual objects do not feel quite the way that they should.
NOTE: The computer will shut down any scenarios that involve sex, nudity, gory violence, or excessive drug/alcohol use. The VRD is a family-friendly establishment, so keep your clothes on! Anyone found tampering with VRD programming or hardware will be escorted from the premises.
Planning, Questions, and Everything Else!
And as always, please use this post for any questions that require mod attention, as well as any planning, plotting, projects, comments, ideas, or discussions that you'd like to share with the rest of the class! Check back all month to keep up with what's going on with the rest of the fleet and get involved!
Have fun!

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