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Hello Drift Fleet, I am Samm, and I am bringing in a Guild Wars 2 OC named Asteffiel.
Anyway, Asteffiel is a sylvari, and straight from the wiki so I don't fumble a lot- "The sylvari are a young, inquisitive race of botanical humanoids. The first Sylvari sprouted from the Pale Tree in Arbor Bay, emerging in 1302 AE. The tree was planted by Ronan and raised by Ventari, who were attempting to escape the violence that engulfed Tyria." For reference, the current in-game year is 1328 AE, making them the "plant children" much more literally. Sylvari all wake from pods fully grown, and they have a low-level empathy connection to each other, due to their Dream of Dreams.
For the most part, I'll run with Asteffiel being a minor receiving-empath, meaning any sudden feelings might get picked up by the plantman. General and more detailed power/ ability permissions there. and non spoiler-y collection of all the wiki sylvari information (that I've found), some of the sylvari mechanics mentioned in the Ghosts of Ascalon novel, and headcanon mechanics built off them both.
On Asteffiel himself! He woke up late 1327 AE, ended up picking necromancer as his profession, dabbles in tailoring, was going to either help grow things around the Grove or be a mender (sylvari doctor), then made really bad friends. Fortunately his good friend made other good friends and they're no longer around all the crazy and cruel people, which means Asteffiel isn't soaking up all those thoughts all the time. Doesn't mean he's sane again, but at least he's less interested in knifing people and more interested in growing things. like cactus spines out of his face.
He ended up with the Lab Support Augment, which matches a little with his starter sylvari medicine knowledge, and his i'm a necromancer look how dead bodies work knowledge of flesh races. ... Wait did he say that second one?
... sob I TL:DR'd anyway. I'm on plurk at
radiantwingedone.
Anyway, Asteffiel is a sylvari, and straight from the wiki so I don't fumble a lot- "The sylvari are a young, inquisitive race of botanical humanoids. The first Sylvari sprouted from the Pale Tree in Arbor Bay, emerging in 1302 AE. The tree was planted by Ronan and raised by Ventari, who were attempting to escape the violence that engulfed Tyria." For reference, the current in-game year is 1328 AE, making them the "plant children" much more literally. Sylvari all wake from pods fully grown, and they have a low-level empathy connection to each other, due to their Dream of Dreams.
For the most part, I'll run with Asteffiel being a minor receiving-empath, meaning any sudden feelings might get picked up by the plantman. General and more detailed power/ ability permissions there. and non spoiler-y collection of all the wiki sylvari information (that I've found), some of the sylvari mechanics mentioned in the Ghosts of Ascalon novel, and headcanon mechanics built off them both.
On Asteffiel himself! He woke up late 1327 AE, ended up picking necromancer as his profession, dabbles in tailoring, was going to either help grow things around the Grove or be a mender (sylvari doctor), then made really bad friends. Fortunately his good friend made other good friends and they're no longer around all the crazy and cruel people, which means Asteffiel isn't soaking up all those thoughts all the time. Doesn't mean he's sane again, but at least he's less interested in knifing people and more interested in growing things. like cactus spines out of his face.
He ended up with the Lab Support Augment, which matches a little with his starter sylvari medicine knowledge, and his i'm a necromancer look how dead bodies work knowledge of flesh races. ... Wait did he say that second one?
... sob I TL:DR'd anyway. I'm on plurk at